Fast Character
Haldos the Butcher
CLASS & LEVEL
Bard 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Forest Gnome
BACKGROUND
Guild Merchant
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+0
10
DEX
+2
15
CON
+1
13
INT
+2
14
WIS
-1
8
CHA
+2
15
+2
PROFICIENCY
BONUS
+0 Strength Saves 
+4 Dexterity Saves *
+1 Constitution Saves 
+2 Intelligence Saves 
-1 Wisdom Saves 
+4 Charisma Saves *
* Prof. bonus added
+2  Acrobatics (Dex)
-1  Animal Handling (Wis)
+4  Arcana (Int) *
+0  Athletics (Str)
+4  Deception (Cha) *
+2  History (Int)
+1  Insight (Wis) *
+2  Intimidation (Cha)
+2  Investigation (Int)
-1  Medicine (Wis)
+2  Nature (Int)
-1  Perception (Wis)
+4  Performance (Cha) *
+4  Persuasion (Cha) *
+2  Religion (Int)
+2  Sleight of Hand (Dex)
+2  Stealth (Dex)
-1  Survival (Wis)

* Prof. bonus added
9

Armor: light armor

Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword

Tools: one type of artisan's tools, flute, lute, lyre (musical instruments)

Saving Throws: Dexterity, Charisma

Skills: Arcana, Deception, Insight, Performance, Persuasion

Languages: Common, Gnomish, Sylvan

ARMOR
CLASS
(AC)
13
Armor Worn: Leather armor
INITIATIVE
+2
SPEED
25 ft.
HIT POINTS
9
HIT DICE
1d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 piercing damage.

Shortsword (offhand, two-weapon fighting). Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6 piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), rapier, shortsword, dagger, entertainer's pack (includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit), belt pouch, set of common clothes, set of traveler's clothes, merchant's scale, a letter of introduction from your guild

Lifting and Carrying: 150 lbs. max. carrying capacity; 300 lbs. pushing or dragging (speed -5 ft.); 300 lbs. max. lift.

Coins & Gems: 17 gold pieces (gp); 44 silver pieces (sp); 21 copper pieces (cp); 4 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Lawful Neutral. I obey laws, traditions or my own strict code to promote order and society above all else.


Forest Gnome Traits [PHB p. 35]

• Age: 125-years-old

• Medium Size (3' 5", 41 lbs.)

• Darkvision (60 feet)

• Gnome Cunning (adv. on Intelligence, Wisdom, Charisma saving throws vs. magic)

• Natural Illusionist (Minor Illusion cantrip)

• Speak With Small Beasts


Class Features [PHB p. 41]

• Ritual Casting

• Bardic Inspiration (d6) (2 uses per day)


Spellcasting [PHB p. 201]

Spell Attack Modifier +4
Spell Save DC 12

Cantrips Known: Prestidigitation, Vicious Mockery


Prepared Spells

1st Level (2 slots): Cure Wounds, Charm Person, Detect Magic, Faerie Fire


Background Features [PHB p. 132]

• Guild Membership