Armor: none
Weapons: dagger, dart, light crossbow, longbow, longsword, quarterstaff, shortbow, shortsword, sling
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Arcana, Insight, Investigation, Perception, Religion
Languages: Common, Elvish, Giant, Celestial
Basic Attack. One target per Attack action.
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Shocking Grasp Cantrip. Melee Spell Attack: +4 to hit. Hit: 1d8 lightning damage and target can't take reactions until its next turn.
Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later conquences.
Wood Elf Traits [PHB p. 23]
• Age: 268-years-old
• Medium Size (5' 4", 150 lbs.)
• Darkvision (60 feet)
• Elf Weapon Training (swords, bows)
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Perception)
• Mask of the Wild (hide outdoors)
• Trance (4 hrs. as 8 hrs. sleep)
Class Features [PHB p. 112]
• Ritual Casting
• Arcane Recovery (regain spell slots totalling 2 levels after short rest once per day)
• Transmutation Savant (copy such spells in half the time)
• Minor Alchemy (change ordinary materials' nature for 1 hour)
Spellcasting [PHB p. 201]
Cantrips Known: Light, Prestidigitation, Shocking Grasp
Prepared Spells
1st Level (4 slots): Mage Armor, Longstrider, Detect Magic
2nd Level (2 slots): Alter Self, Invisibility
Background Features [PHB p. 127]
• Shelter of the Faithful