Fast Character
Hanoo of the Potions
CLASS & LEVEL
Wizard 3 (Transmuter)
EXPERIENCE POINTS
954
PLAYER NAME
RACE
Wood Elf
BACKGROUND
Acolyte
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
-1
8
DEX
+2
15
CON
+2
14
INT
+2
15
WIS
+1
13
CHA
+0
10
+2
PROFICIENCY
BONUS
-1 Strength Saves 
+2 Dexterity Saves 
+2 Constitution Saves 
+4 Intelligence Saves *
+3 Wisdom Saves *
+0 Charisma Saves 
* Prof. bonus added
+2  Acrobatics (Dex)
+1  Animal Handling (Wis)
+4  Arcana (Int) *
-1  Athletics (Str)
+0  Deception (Cha)
+2  History (Int)
+3  Insight (Wis) *
+0  Intimidation (Cha)
+4  Investigation (Int)
+1  Medicine (Wis)
+2  Nature (Int)
+3  Perception (Wis) *
+0  Performance (Cha)
+0  Persuasion (Cha)
+4  Religion (Int) *
+2  Sleight of Hand (Dex)
+2  Stealth (Dex)
+1  Survival (Wis)

* Prof. bonus added
13

Armor: none

Weapons: dagger, dart, light crossbow, longbow, longsword, quarterstaff, shortbow, shortsword, sling

Tools: none

Saving Throws: Intelligence, Wisdom

Skills: Arcana, Insight, Investigation, Perception, Religion

Languages: Common, Elvish, Giant, Celestial

ARMOR
CLASS
(AC)
12
Armor Worn: None
INITIATIVE
+2
SPEED
35 ft.
HIT POINTS
20
HIT DICE
3d6
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 1d6+-1 bludgeoning damage. (If used two-handed in melee, does 1d8+-1 damage.)

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Shocking Grasp Cantrip. Melee Spell Attack: +4 to hit. Hit: 1d8 lightning damage and target can't take reactions until its next turn.

EQUIPMENT & TREASURE
Carried Gear: dagger, quarterstaff, set of common clothes, holy symbol: amulet, prayer book, 5 sticks of incense, vestments

Lifting and Carrying: 120 lbs. max. carrying capacity; 240 lbs. pushing or dragging (speed -5 ft.); 240 lbs. max. lift.

Coins & Gems: 11 gold pieces (gp); 69 silver pieces (sp); 62 copper pieces (cp); 3 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later conquences.


Wood Elf Traits [PHB p. 23]

• Age: 268-years-old

• Medium Size (5' 4", 150 lbs.)

• Darkvision (60 feet)

• Elf Weapon Training (swords, bows)

• Fey Ancestry (vs. charm, no sleep)

• Keen Senses (Perception)

• Mask of the Wild (hide outdoors)

• Trance (4 hrs. as 8 hrs. sleep)


Class Features [PHB p. 112]

• Ritual Casting

• Arcane Recovery (regain spell slots totalling 2 levels after short rest once per day)

• Transmutation Savant (copy such spells in half the time)

• Minor Alchemy (change ordinary materials' nature for 1 hour)


Spellcasting [PHB p. 201]

Spell Attack Modifier +4
Spell Save DC 12

Cantrips Known: Light, Prestidigitation, Shocking Grasp


Prepared Spells

1st Level (4 slots): Mage Armor, Longstrider, Detect Magic

2nd Level (2 slots): Alter Self, Invisibility


Background Features [PHB p. 127]

• Shelter of the Faithful