Fast Character
Lord Sarp
CLASS & LEVEL
Paladin 5 (Oath of the Ancients)
EXPERIENCE POINTS
6,825
PLAYER NAME
RACE
Half-Elf
BACKGROUND
Noble
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+4
18
DEX
-1
8
CON
+1
13
INT
+0
10
WIS
+1
12
CHA
+3
16
+3
PROFICIENCY
BONUS
+4 Strength Saves 
-1 Dexterity Saves 
+1 Constitution Saves 
+0 Intelligence Saves 
+4 Wisdom Saves *
+6 Charisma Saves *
* Prof. bonus added
-1  Acrobatics (Dex)
+1  Animal Handling (Wis)
+0  Arcana (Int)
+7  Athletics (Str) *
+3  Deception (Cha)
+3  History (Int) *
+4  Insight (Wis) *
+6  Intimidation (Cha) *
+0  Investigation (Int)
+1  Medicine (Wis)
+0  Nature (Int)
+1  Perception (Wis)
+3  Performance (Cha)
+6  Persuasion (Cha) *
+3  Religion (Int) *
-1  Sleight of Hand (Dex)
-1  Stealth (Dex) (Disadv.)
+1  Survival (Wis)

* Prof. bonus added
11

Armor: light armor, medium armor, heavy armor, shields

Weapons: simple weapons, martial weapons

Tools: one type of gaming kit

Saving Throws: Wisdom, Charisma

Skills: Athletics, History, Insight, Intimidation, Persuasion, Religion

Languages: Common, Dwarvish, Elvish, Draconic

ARMOR
CLASS
(AC)
19
Armor Worn: Chain mail and shield
INITIATIVE
-1
SPEED
30 ft.
HIT POINTS
39
HIT DICE
5d10
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Extra Attack. When making an Attack action, you may make two attacks rather than one.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d8+4 slashing damage. (If used two-handed in melee, does 1d10+4 damage.)

Javelin. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

MAGIC & SPECIAL ATTACKS

Fighting Style: Defense. In armor, gain +1 to AC.

EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), shield (AC +2), longsword, five (5) javelins, set of fine clothes, a signet ring, a scroll of pedigree, a purse

Lifting and Carrying: 270 lbs. max. carrying capacity; 540 lbs. pushing or dragging (speed -5 ft.); 540 lbs. max. lift.

Coins & Gems: 545 gold pieces (gp); 35 silver pieces (sp); 30 copper pieces (cp); 3 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.


Half-Elf Traits [PHB p. 38]

• Age: 53-years-old

• Medium Size (5' 4", 138 lbs.)

• Darkvision (60 feet)

• Fey Ancestry (vs. charm, no sleep)


Class Features [PHB p. 82]

• Divine Sense (sense good, evil 1 / day)

• Lay On Hands (heal 25 h.p. betw. long rests)

• Divine Smite (use 1st level spell slot for +2d8 radiant damage, 2nd level slot for +3d8)

• Channel Divinity (ensnare foes with vines or turn away fey, fiends)

• Divine Health (immune to disease)

• Extra Attack (2/attack)


Spellcasting [PHB p. 201]

Spell Attack Modifier +6
Spell Save DC 14

Cantrips Known: No Paladin cantrips


Prepared Spells

1st Level (4 slots): Bless, Searing Smite, Compelled Duel

2nd Level (2 slots): Aid, Branding Smite, Magic Weapon


Background Features [PHB p. 135]

• Position of Privilege