Fast Character
Mamy Terka
CLASS & LEVEL
Druid 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Half-Elf
BACKGROUND
Hermit
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+0
10
DEX
+1
13
CON
+2
14
INT
-1
8
WIS
+3
16
CHA
+2
14
+2
PROFICIENCY
BONUS
+0 Strength Saves 
+1 Dexterity Saves 
+2 Constitution Saves 
+1 Intelligence Saves *
+5 Wisdom Saves *
+2 Charisma Saves 
* Prof. bonus added
+1  Acrobatics (Dex)
+5  Animal Handling (Wis) *
-1  Arcana (Int)
+0  Athletics (Str)
+2  Deception (Cha)
-1  History (Int)
+5  Insight (Wis) *
+2  Intimidation (Cha)
-1  Investigation (Int)
+5  Medicine (Wis) *
+1  Nature (Int) *
+3  Perception (Wis)
+2  Performance (Cha)
+2  Persuasion (Cha)
+1  Religion (Int) *
+1  Sleight of Hand (Dex)
+1  Stealth (Dex)
+5  Survival (Wis) *

* Prof. bonus added
13

Armor: light armor, medium armor, shields (nonmetal only)

Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear

Tools: herbalism kit, herbalism kit

Saving Throws: Intelligence, Wisdom

Skills: Animal Handling, Insight, Medicine, Nature, Religion, Survival

Languages: Common, Elvish, Goblin, Draconic

ARMOR
CLASS
(AC)
14
Armor Worn: Leather armor, wooden shield
INITIATIVE
+1
SPEED
30 ft.
HIT POINTS
10
HIT DICE
1d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+1 slashing damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Shillelagh Club. Melee Spell/Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+5 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)

MAGIC & SPECIAL ATTACKS

Produce Flame Cantrip. Can hold in your hand up to 10 minutes, or use up once to attack. Ranged Spell Attack: +5 to hit, target one creature within 30 ft. range. Hit: 1d8 fire damage.

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), shield (AC +2), scimitar, club, dagger, sling and 20 stones, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of notes from your studies or prayers, a winter blanket

Lifting and Carrying: 150 lbs. max. carrying capacity; 300 lbs. pushing or dragging (speed -5 ft.); 300 lbs. max. lift.

Coins & Gems: 2 gold pieces (gp); 40 silver pieces (sp); 78 copper pieces (cp); 3 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Lawful Neutral. I obey laws, traditions or my own strict code to promote order and society above all else.


Half-Elf Traits [PHB p. 38]

• Age: 74-years-old

• Medium Size (5' 1", 134 lbs.)

• Darkvision (60 feet)

• Fey Ancestry (vs. charm, no sleep)


Class Features [PHB p. 65]

• Ritual Casting


Spellcasting [PHB p. 201]

Spell Attack Modifier +5
Spell Save DC 13

Cantrips Known: Produce Flame, Shillelagh


Prepared Spells

1st Level (2 slots): Faerie Fire, Charm Person, Detect Magic, Entangle


Background Features [PHB p. 134]

• Discovery (great secret)