Mamy Terka
CLASS & LEVEL
Druid 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Half-Elf
BACKGROUND
Hermit
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+0
10
DEX
+1
13
CON
+2
14
INT
-1
8
WIS
+3
16
CHA
+2
14
+2
PROFICIENCY
BONUS
+0 Strength Saves
+1 Dexterity Saves
+2 Constitution Saves
+1 Intelligence Saves *
+5 Wisdom Saves *
+2 Charisma Saves
* Prof. bonus added
+1 Acrobatics (Dex)
+5 Animal Handling (Wis) *
-1 Arcana (Int)
+0 Athletics (Str)
+2 Deception (Cha)
-1 History (Int)
+5 Insight (Wis) *
+2 Intimidation (Cha)
-1 Investigation (Int)
+5 Medicine (Wis) *
+1 Nature (Int) *
+3 Perception (Wis)
+2 Performance (Cha)
+2 Persuasion (Cha)
+1 Religion (Int) *
+1 Sleight of Hand (Dex)
+1 Stealth (Dex)
+5 Survival (Wis) *
* Prof. bonus added
13
Armor: light armor, medium armor, shields
(nonmetal only)
Weapons: club, dagger, dart, javelin,
mace, quarterstaff, scimitar, sickle, sling, spear
Tools: herbalism kit, herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Animal Handling, Insight,
Medicine, Nature, Religion, Survival
Languages: Common, Elvish, Goblin,
Draconic
ARMOR
CLASS
(AC)
14
Armor Worn: Leather armor,
wooden shield
INITIATIVE
+1
SPEED
30 ft.
HIT POINTS
10
HIT DICE
1d8
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Basic Attack. One target per Attack
action.
Scimitar. Melee Weapon Attack:
+3 to hit, reach 5 ft. Hit: 1d6+1 slashing
damage.
Dagger. Melee or Ranged Weapon
Attack: +3 to hit, reach 5 ft. 1d4+1 piercing damage.
(If thrown, normal range to 20 ft.; disadvantage long range
21 to 60 ft.)
Shillelagh Club. Melee
Spell/Weapon Attack: +5 to hit, reach 5 ft. Hit:
1d8+5 bludgeoning damage. (Cantrip effect on weapon lasts
for 1 minute.)
MAGIC & SPECIAL ATTACKS
Produce Flame Cantrip. Can hold
in your hand up to 10 minutes, or use up once to attack. Ranged
Spell Attack: +5 to hit, target one creature within
30 ft. range. Hit: 1d8 fire damage.
EQUIPMENT & TREASURE
Carried Gear:
leather armor (AC 11), shield (AC +2), scimitar, club, dagger,
sling and 20 stones, herbalism kit (clippers, mortar and
pestle, pouches and vials of herbs), set of common clothes, a
scroll case stuffed full of notes from your studies or
prayers, a winter blanket
Lifting and Carrying: 150 lbs. max. carrying
capacity;
300 lbs. pushing or dragging (speed -5 ft.); 300 lbs. max.
lift.
Coins & Gems:
2 gold pieces (gp);
40 silver pieces (sp);
78 copper pieces (cp);
3 gems (worth 10 gp each)
FEATURES, TRAITS & MORE
Alignment: Lawful Neutral. I obey laws,
traditions or my own strict code to promote order and
society above all else.
Half-Elf Traits [PHB p. 38]
• Age: 74-years-old
• Medium Size (5' 1", 134 lbs.)
• Darkvision (60 feet)
• Fey Ancestry (vs. charm, no sleep)
Class Features [PHB p. 65]
• Ritual Casting
Spellcasting [PHB p. 201]
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: Produce Flame,
Shillelagh
Prepared Spells
1st Level (2 slots): Faerie Fire, Charm Person, Detect
Magic, Entangle
Background Features [PHB p. 134]
• Discovery (great secret)