Armor: light armor
Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
Tools: disguise kit, any one musical instrument, drum, bagpipes, lute (musical instruments)
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, Arcana, History, Performance, Sleight of Hand, Stealth
Languages: Common, Halfling
Basic Attack. One target per Attack action.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)
Handaxe (offhand, two-weapon fighting). Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 13 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.
Lightfoot Halfling Traits [PHB p. 26]
• Age: 54-years-old
• Small Size (3' 2", 42 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Naturally Stealthy (hide behind others)
Class Features [PHB p. 41]
• Ritual Casting
• Bardic Inspiration (d6) (3 uses per day)
Spellcasting [PHB p. 201]
Cantrips Known: Friends, Vicious Mockery
Prepared Spells
1st Level (2 slots): Charm Person, Detect Magic, Cure Wounds, Healing Word
Background Features [PHB p. 130]
• By Popular Demand