Fast Character
Quaka Footfree
CLASS & LEVEL
Bard 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Lightfoot Halfling
BACKGROUND
Entertainer
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
12
DEX
+3
16
CON
+1
13
INT
+0
10
WIS
-1
8
CHA
+3
16
+2
PROFICIENCY
BONUS
+1 Strength Saves 
+5 Dexterity Saves *
+1 Constitution Saves 
+0 Intelligence Saves 
-1 Wisdom Saves 
+5 Charisma Saves *
* Prof. bonus added
+5  Acrobatics (Dex) *
-1  Animal Handling (Wis)
+2  Arcana (Int) *
+1  Athletics (Str)
+3  Deception (Cha)
+2  History (Int) *
-1  Insight (Wis)
+3  Intimidation (Cha)
+0  Investigation (Int)
-1  Medicine (Wis)
+0  Nature (Int)
-1  Perception (Wis)
+5  Performance (Cha) *
+3  Persuasion (Cha)
+0  Religion (Int)
+5  Sleight of Hand (Dex) *
+5  Stealth (Dex) *
-1  Survival (Wis)

* Prof. bonus added
9

Armor: light armor

Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword

Tools: disguise kit, any one musical instrument, drum, bagpipes, lute (musical instruments)

Saving Throws: Dexterity, Charisma

Skills: Acrobatics, Arcana, History, Performance, Sleight of Hand, Stealth

Languages: Common, Halfling

ARMOR
CLASS
(AC)
14
Armor Worn: Leather armor
INITIATIVE
+3
SPEED
25 ft.
HIT POINTS
9
HIT DICE
1d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)

Handaxe (offhand, two-weapon fighting). Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 13 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), longsword, dagger, handaxe, diplomat's pack (includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap), belt pouch, set of common clothes, set of costume clothes, a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket)

Lifting and Carrying: 180 lbs. max. carrying capacity; 360 lbs. pushing or dragging (speed -5 ft.); 360 lbs. max. lift.

Coins & Gems: 12 gold pieces (gp); 21 silver pieces (sp); 23 copper pieces (cp); 2 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral Good. I help others according to their needs and promote compassion above all else.


Lightfoot Halfling Traits [PHB p. 26]

• Age: 54-years-old

• Small Size (3' 2", 42 lbs.)

• Brave (adv. fear saves)

• Halfling Nimbleness (through occupied spaces)

• Lucky (reroll 1s on d20s)

• Naturally Stealthy (hide behind others)


Class Features [PHB p. 41]

• Ritual Casting

• Bardic Inspiration (d6) (3 uses per day)


Spellcasting [PHB p. 201]

Spell Attack Modifier +5
Spell Save DC 13

Cantrips Known: Friends, Vicious Mockery


Prepared Spells

1st Level (2 slots): Charm Person, Detect Magic, Cure Wounds, Healing Word


Background Features [PHB p. 130]

• By Popular Demand