Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Insight, Medicine, Persuasion, Religion
Languages: Common, Dwarvish, Halfling, Celestial
Basic Attack. One target per Attack action.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+1 bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit. Hit: 1d8+1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Alignment: Lawful Neutral. I obey laws, traditions or my own strict code to promote order and society above all else.
Stout Halfling Traits [PHB p. 26]
• Age: 54-years-old
• Small Size (3' 3", 48 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Stout Resilience (versus poison)
Class Features [PHB p. 57]
• Ritual Casting
• Discipline of Life (healing bonus)
• Channel Divinity (1 use betw. short or long rests)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
• Channel Divinity: Preserve Life (heal 10 hp)
Spellcasting [PHB p. 201]
Cantrips Known: Guidance, Light, Mending, Resistance
Prepared Spells
1st Level (3 slots): Bless*, Cure Wounds*, Bane, Detect Magic, Command, Guiding Bolt
Background Features [PHB p. 127]
• Shelter of the Faithful
Worships Gerduna