Slabus Hardfist
CLASS & LEVEL
Fighter 1
EXPERIENCE POINTS
0
PLAYER NAME
RACE
Mountain Dwarf
BACKGROUND
Soldier
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+3
16
DEX
+1
13
CON
+3
16
INT
-1
8
WIS
+1
12
CHA
+0
10
+2
PROFICIENCY
BONUS
+5 Strength Saves *
+1 Dexterity Saves
+5 Constitution Saves *
-1 Intelligence Saves
+1 Wisdom Saves
+0 Charisma Saves
* Prof. bonus added
+1 Acrobatics (Dex)
+3 Animal Handling (Wis) *
-1 Arcana (Int)
+5 Athletics (Str) *
+0 Deception (Cha)
-1 History (Int)
+1 Insight (Wis)
+2 Intimidation (Cha) *
-1 Investigation (Int)
+1 Medicine (Wis)
-1 Nature (Int)
+1 Perception (Wis)
+0 Performance (Cha)
+0 Persuasion (Cha)
-1 Religion (Int)
+1 Sleight of Hand (Dex)
+1 Stealth (Dex) (Disadv.)
+3 Survival (Wis) *
* Prof. bonus added
11
Armor: light armor, medium armor, heavy
armor, shields
Weapons: simple weapons, martial weapons,
battleaxe, handaxe, throwing hammer, warhammer
Tools: one type of gaming set, vehicles
(land), smith's tools
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics,
Intimidation, Survival
Languages: Common, Dwarvish
ARMOR
CLASS
(AC)
18
Armor Worn: Chain mail and
shield
INITIATIVE
+1
SPEED
25 ft.
HIT POINTS
13
HIT DICE
1d10
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Basic Attack. One target per Attack
action.
Warhammer. Melee Weapon Attack:
+5 to hit, reach 5 ft. Hit: 1d8+3 bludgeoning
damage. (If used two-handed in melee, does 1d10+3 damage.)
Javelin. Melee Weapon Attack: +5
to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
(If thrown, normal range to 30 ft.; disadvantage long range
31 to 120 ft.)
MAGIC & SPECIAL ATTACKS
Fighting Style: Protection. Use reaction
with shield to cause disadvantage on attack against target
in 5 feet.
EQUIPMENT & TREASURE
Carried Gear: chain
mail armor (AC 16), shield (AC +2), warhammer, javelin, gaming
set (playing card set), belt pouch, set of common clothes, an
insignia of rank, a trophy taken from a fallen enemy (dagger,
broken blade, or piece of a banner)
Lifting and Carrying: 240 lbs. max. carrying
capacity;
480 lbs. pushing or dragging (speed -5 ft.); 480 lbs. max.
lift.
Coins & Gems:
12 gold pieces (gp);
38 silver pieces (sp);
57 copper pieces (cp);
3 gems (worth 10 gp each)
FEATURES, TRAITS & MORE
Alignment: Neutral Good. I help others
according to their needs and promote compassion above all
else.
Mountain Dwarf Traits [PHB p. 20]
• Age: 95-years-old
• Medium Size (4' 8", 186 lbs.)
• Speed not reduced by heavy armor
• Darkvision (60 feet)
• Dwarven Resilience (versus poison)
• Dwarven Armor Training (light, med.)
• Dwarven Combat Training (var. weapons)
• Tool Proficiency (smith's tools)
• Stonecunning (stonework lore)
Class Features [PHB p. 70]
• Fighting Style (Protection)
• Second Wind (regain 1d10+1 h.p.)
Background Features [PHB p. 140]
• Military Rank