Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, longbow, longsword, shortbow, shortsword
Tools: herbalism kit
Saving Throws: Wisdom, Charisma
Skills: History, Insight, Medicine, Nature, Perception, Religion
Languages: Common, Elvish, Goblin
Basic Attack. One target per Attack action.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)
Light Crossbow. Ranged Weapon Attack: +2 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)
Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 13 Dexterity saving throw or takes 1d8 radiant damage. (No damage if made save.)
Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.
Wood Elf Traits [PHB p. 23]
• Age: 180-years-old
• Medium Size (5' 2", 140 lbs.)
• Darkvision (60 feet)
• Elf Weapon Training (swords, bows)
• Fey Ancestry (vs. charm, no sleep)
• Keen Senses (Perception)
• Mask of the Wild (hide outdoors)
• Trance (4 hrs. as 8 hrs. sleep)
Class Features [PHB p. 57]
• Ritual Casting
• Acolyte of Nature (druid cantrip, proficiency)
• Channel Divinity (1 use betw. short or long rests)
• Channel Divinity: Charm Animals and Plants (up to 30 ft., Wisdom save)
• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
Spellcasting [PHB p. 201]
Cantrips Known: Druidcraft, Guidance, Resistance, Sacred Flame
Prepared Spells
1st Level (4 slots): Animal Friendship*, Speak With Animals*, Cure Wounds, Command, Bless, Bane
2nd Level (2 slots): Barkskin*, Spike Growth*, Lesser Restoration, Enhance Ability
Background Features [PHB p. 134]
• Discovery (great secret)