Fast Character
Syseah Loianan
CLASS & LEVEL
Cleric 3 (Domain of Nature)
EXPERIENCE POINTS
936
PLAYER NAME
RACE
Wood Elf
BACKGROUND
Hermit
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+1
13
DEX
+0
10
CON
+2
14
INT
+0
10
WIS
+3
16
CHA
+1
12
+2
PROFICIENCY
BONUS
+1 Strength Saves 
+0 Dexterity Saves 
+2 Constitution Saves 
+0 Intelligence Saves 
+5 Wisdom Saves *
+3 Charisma Saves *
* Prof. bonus added
+0  Acrobatics (Dex)
+3  Animal Handling (Wis)
+0  Arcana (Int)
+1  Athletics (Str)
+1  Deception (Cha)
+2  History (Int) *
+5  Insight (Wis) *
+1  Intimidation (Cha)
+0  Investigation (Int)
+5  Medicine (Wis) *
+2  Nature (Int) *
+5  Perception (Wis) *
+1  Performance (Cha)
+1  Persuasion (Cha)
+2  Religion (Int) *
+0  Sleight of Hand (Dex)
+0  Stealth (Dex) (Disadv.)
+3  Survival (Wis)

* Prof. bonus added
15

Armor: light armor, medium armor, heavy armor, shields

Weapons: simple weapons, longbow, longsword, shortbow, shortsword

Tools: herbalism kit

Saving Throws: Wisdom, Charisma

Skills: History, Insight, Medicine, Nature, Perception, Religion

Languages: Common, Elvish, Goblin

ARMOR
CLASS
(AC)
16
Armor Worn: Scale mail and shield
INITIATIVE
+0
SPEED
35 ft.
HIT POINTS
24
HIT DICE
3d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Basic Attack. One target per Attack action.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d8+1 slashing damage. (If used two-handed in melee, does 1d10+1 damage.)

Light Crossbow. Ranged Weapon Attack: +2 to hit. Hit: 1d8+0 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed, reloading limits to only one attack per round regardless of extra attacks.)

MAGIC & SPECIAL ATTACKS

Sacred Flame Cantrip. Ranged Spell Attack: Targets creature within 60 feet that you can see. That creature makes a DC 13 Dexterity saving throw or takes 1d8 radiant damage. (No damage if made save.)

EQUIPMENT & TREASURE
Carried Gear: scale mail (AC 14), shield (AC +2), longsword, mace, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of notes from your studies or prayers, a winter blanket

Lifting and Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 ft.); 390 lbs. max. lift.

Coins & Gems: 10 gold pieces (gp); 5 silver pieces (sp); 58 copper pieces (cp); 2 gems (worth 10 gp each)
FEATURES, TRAITS & MORE

Alignment: Neutral. I will help others, but avoid serious personal risks or loyalties that don't benefit me.


Wood Elf Traits [PHB p. 23]

• Age: 180-years-old

• Medium Size (5' 2", 140 lbs.)

• Darkvision (60 feet)

• Elf Weapon Training (swords, bows)

• Fey Ancestry (vs. charm, no sleep)

• Keen Senses (Perception)

• Mask of the Wild (hide outdoors)

• Trance (4 hrs. as 8 hrs. sleep)


Class Features [PHB p. 57]

• Ritual Casting

• Acolyte of Nature (druid cantrip, proficiency)

• Channel Divinity (1 use betw. short or long rests)

• Channel Divinity: Charm Animals and Plants (up to 30 ft., Wisdom save)

• Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)


Spellcasting [PHB p. 201]

Spell Attack Modifier +5
Spell Save DC 13

Cantrips Known: Druidcraft, Guidance, Resistance, Sacred Flame


Prepared Spells

1st Level (4 slots): Animal Friendship*, Speak With Animals*, Cure Wounds, Command, Bless, Bane

2nd Level (2 slots): Barkskin*, Spike Growth*, Lesser Restoration, Enhance Ability


Background Features [PHB p. 134]

• Discovery (great secret)