![]()
Wenada the Witch
CLASS & LEVEL
Warlock 1
EXPERIENCE POINTS
0
PLAYER NAME
Xerulia
RACE
Human
BACKGROUND
Charlatan
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+0
11
DEX
+2
14
CON
+2
15
INT
-1
9
WIS
+1
13
CHA
+3
16
+2
PROFICIENCY
BONUS
+0 Strength Saves
+2 Dexterity Saves
+2 Constitution Saves
-1 Intelligence Saves
+3 Wisdom Saves *
+5 Charisma Saves *
* Prof. bonus added
+2 Acrobatics (Dex)
+1 Animal Handling (Wis)
+1 Arcana (Int) *
+0 Athletics (Str)
+5 Deception (Cha) *
-1 History (Int)
+1 Insight (Wis)
+5 Intimidation (Cha) *
-1 Investigation (Int)
+1 Medicine (Wis)
-1 Nature (Int)
+1 Perception (Wis)
+3 Performance (Cha)
+3 Persuasion (Cha)
-1 Religion (Int)
+4 Sleight of Hand (Dex) *
+2 Stealth (Dex)
+1 Survival (Wis)
* Prof. bonus added
11
Armor: light armor
Weapons: simple weapons
Tools: disguise kit, forgery kit
Saving Throws: Wisdom, Charisma
Skills: Arcana, Deception, Intimidation,
Sleight of Hand
Languages: Common, Sylvan
ARMOR
CLASS
(AC)
13
Armor Worn: Leather armor
INITIATIVE
+2
SPEED
30 ft.
HIT POINTS
10
HIT DICE
1d8
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Basic Attack. One target per Attack
action.
Quarterstaff. Melee Weapon Attack:
+2 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning
damage. (If used two-handed in melee, does 1d8+0 damage.)
Dagger. Melee or Ranged Weapon
Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage.
(If thrown, normal range to 20 ft.; disadvantage long range
21 to 60 ft.)
MAGIC & SPECIAL ATTACKS
Eldritch Blast Cantrip. Ranged
Spell Attack: +5 to hit, target one creature within
120 ft. range. Hit: 1d10 force damage with 1
beam(s). (If more than one beam, blast can be used as
multiple beams of 1d10, each with separate attack roll to
hit as one attack action.)
EQUIPMENT & TREASURE
Carried Gear:
leather armor (AC 11), two (2) daggers, quarterstaff, light
crossbow and 20 bolts, disguise kit (cosmetics, hair dye,
props, etc.), belt pouch, set of fine clothes, tools of the
con of your choice (10 stoppered bottles filled with colored
liquid, a set of weighted dice, a deck of marked cards, or a
signet ring of an imaginary duke)
Lifting and Carrying: 165 lbs. max. carrying
capacity; 330 lbs. pushing or dragging (speed -5 ft.); 330
lbs. max. lift.
Coins & Gems: 8 gold pieces (gp); 79
silver pieces (sp); 62 copper pieces (cp); 4 gems (worth 10 gp
each)
FEATURES, TRAITS & MORE
Alignment: Chaotic Neutral. I follow my
shifting whims with little concern about rules or later
conquences.
Human Traits [PHB p. 29]
• Age: 20-years-old
• Medium Size (5' 4", 134 lbs.)
Class Features [PHB p. 106]
• Otherworldly Patron (The Archqueen of Highsummer Court)
• Pact Magic (all cast as 1st level spells)
• Fey Presence (cause charm or fear)
Spellcasting [PHB p. 201]
Spell Attack Modifier +5
Spell Save DC 13
Cantrips Known: Eldritch Blast,
True Strike
Known Spells (1 spell slots)
Charm Person, Hex
Background Features [PHB p. 128]
• False Identity