Fast Character
 Xerulia the Witch
CLASS & LEVEL
Warlock 6 (Archfey Pact)
EXPERIENCE POINTS
14,980
PLAYER NAME
RACE
Human
BACKGROUND
Charlatan
CAMPAIGN or PLAYER ID
SAVING THROWS
SKILLS
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
STR
+0
11
DEX
+2
14
CON
+2
15
INT
-1
9
WIS
+1
13
CHA
+4
18
+3
PROFICIENCY
BONUS
+0 Strength Saves 
+2 Dexterity Saves 
+2 Constitution Saves 
-1 Intelligence Saves 
+4 Wisdom Saves *
+7 Charisma Saves *
* Prof. bonus added
+2  Acrobatics (Dex)
+1  Animal Handling (Wis)
+2  Arcana (Int) *
+0  Athletics (Str)
+7  Deception (Cha) *
+2  History (Int) *
+1  Insight (Wis)
+4  Intimidation (Cha)
-1  Investigation (Int)
+1  Medicine (Wis)
-1  Nature (Int)
+1  Perception (Wis)
+4  Performance (Cha)
+4  Persuasion (Cha)
-1  Religion (Int)
+5  Sleight of Hand (Dex) *
+2  Stealth (Dex)
+1  Survival (Wis)

* Prof. bonus added
11

Armor: light armor

Weapons: simple weapons

Tools: disguise kit, forgery kit

Saving Throws: Wisdom, Charisma

Skills: Arcana, Deception, History, Sleight of Hand

Languages: Common, Sylvan

ARMOR
CLASS
(AC)
13
Armor Worn: Leather armor
INITIATIVE
+2
SPEED
30 ft.
HIT POINTS
45
HIT DICE
6d8
DEATH SAVES:   Success  O O O   Fail  O O O
WEAPON & UNARMED ATTACKS

Extra Attack. When making an Attack action with your pact weapon, you may make two attacks rather than one.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 1d6+0 bludgeoning damage. (If used two-handed in melee, does 1d8+0 damage.)

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

MAGIC & SPECIAL ATTACKS

Eldritch Blast Cantrip. Ranged Spell Attack: +7 to hit, target one creature within 120 ft. range. Hit: 1d10 force damage with 2 beam(s). (If more than one beam, blast can be used as multiple beams of 1d10, each with separate attack roll to hit as one attack action.)

EQUIPMENT & TREASURE
Carried Gear: leather armor (AC 11), two (2) daggers, quarterstaff, light crossbow and 20 bolts, disguise kit (cosmetics, hair dye, props, etc.), belt pouch, set of fine clothes, tools of the con of your choice (10 stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke)

Lifting and Carrying: 165 lbs. max. carrying capacity; 330 lbs. pushing or dragging (speed -5 ft.); 330 lbs. max. lift.

Coins & Gems: 632 gold pieces (gp); 80 silver pieces (sp); 7 copper pieces (cp); 2 gems (worth 50 gp each)
FEATURES, TRAITS & MORE

Alignment: Chaotic Neutral. I follow my shifting whims with little concern about rules or later conquences.


Human Traits [PHB p. 29]

• Age: 25-years-old

• Medium Size (5' 0", 122 lbs.)


Class Features [PHB p. 106]

• Otherworldly Patron (The River Bride Of Nevers)

• Pact Magic (all cast as 3rd level spells)

• Fey Presence (cause charm or fear)

• Eldritch Invocations (see below)

• Pact Boon (Pact Of The Blade)

• Misty Escape (invisible teleport 60 feet)


Eldritch Invocations [PHB p. 110]

• Beast Speech (speak with animals at will)

• Eldritch Sight (detect magic at will)

• Thirsting Blade (extra attack)


Spellcasting [PHB p. 201]

Spell Attack Modifier +7
Spell Save DC 15

Cantrips Known: Eldritch Blast, Minor Illusion, True Strike


Known Spells (2 spell slots)
Charm Person, Counterspell, Crown Of Madness, Dispel Magic, Hex, Mirror Image, Witch Bolt

Background Features [PHB p. 128]

• False Identity