Dakaromal - Ancient City of the Dwarves




Steepcliff Fortress




Underground City Cutaway View



Castle Dakaromal



Visitors Tunnel from Quarters to the City proper



The First of the protective circle stones




The Crib of Dori


The Market Place at Midnight




The Secret Lowest Floor Layout



The Ancient City of Dakaromal of the Dwarves



Lighting
Light rocks and polished metal reflectors


Finding your way around
Red arrow signs point the way farther down, blue arrows upward. These arrows are made of metal boxes about 3" wide and 12" long. Stained glass fronts color the arrow and they are illuminated by small light rocks inside.
A compass might help you find your way, but the rises and plunging spirals are perplexing. Where do you stand in relation to that room you saw five minutes ago? How far below the surface have you come? Unless you're born there or are close to the surface it's very had tell.
Every so often you find an airshaft, and this answers the second question. The holes, each wider than a man’s height, plunge 175 feet (55 meters) straight down to Dakomel's depths. Doorways and windows open onto the shafts at each level. Just below ground level you see the sun above and, below, a vanishing black perspective. Far beneath the surface, on the seventh and eighth levels, daylight has dwindled to a bright circle the size of a thumbnail. You would see a similar view inside a factory smokestack.
Shafts like these provid five vital services: air, light, transport, communication, and water. The shafts bring fresh air everywhere so efficiently that visitors can smoke on the eighth level and watch the smoke swirl away toward the nearest shaft. They provide some light, and in ancient times the people may have used shiny metal reflectors to bring the light to their rooms. Many of the shafts have footholds that allow easy climbs between levels, although it takes courage! Still, remembering these facts you can always find your way up and out; follow the smoke!

Fortifications
They carved each wheel out of the floor of its room, then drove a hole through its center. During a battle, a team of men used a wooden pole to roll the wheel down and block the doorway. After those inside withdrew the pole, attackers faced a fearsome task in trying to push back the immense wheel. Meanwhile, besieged residents made spear thrusts through the hole.

The large 55 m ventilation shaft appears to have been used as a well. The shaft also provided water to both the villagers above and, if the outside world was not accessible, to those in hiding.

Misc
"Dujkalmanlan" is a bard that knows about Ja'kumal and will tell them of it's history.