Pigmy |
|
Small
Humanoid |
|
Hit
Dice: |
1d6 (3 hp) |
Initiative: |
+4sho |
Speed: |
20 ft. (4 squares) |
Armor
Class: |
16 (+1 size, +4 Dex, +1 natural), touch
15, flat-footed
12 |
Base
Attack/Grapple: |
+0/-6 |
Attack: |
short spear (5') +5 melee or +3 ranged (1d4-2/19-20) or
Blowgun +5 ranged
(1d2 plus poison) |
Full
Attack: |
short spear (5') +5 melee (1d4-2/19-20) or Blowgun +5 ranged (1d2 plus poison) |
Space/Reach: |
5 ft./5 ft. |
Special
Attacks: |
Spell-like
abilities, poison darts |
Special
Qualities: |
low-light
vision |
Saves: |
Fort +0, Ref +6, Will +1 |
Abilities: |
Str 7, Dex 18, Con 8, Int 11, Wis 11, Cha 8 |
Skills: |
Bluff
+7, Concentration
+4, Escape
Artist +8, Hide
+10, Listen
+8, Move
Silently +10, Ride
+8, Search
+9, Sense
Motive +6, Spot
+8 |
Feats: |
Dodge
B, Weapon
Finesse |
Environment: |
Tropical Jungle |
Organization: |
Gang (2-4), band (6-11), or tribe (20-80) |
Challenge
Rating: |
3 |
Treasure: |
No coins; 50% goods;
50%
items |
Alignment: |
Always neutral
evil |
Advancement: |
2-3 HD (Small) |
Level
Adjustment: |
+3 |