Metal Mummy
Crusted with rock, this immense skeletal figure flies swiftly
through the air, strange gasses clinging to its nightmarish
form.
Name
CR 19 XP 4000
Size/Type Medium Undead
Init +0;
Senses darkvision 60 ft.;
Perception
+16
Defense
AC 25, touch 10, flat-footed 25 (+15 Natural)
hp 80 (10d8+24);
Fort +5,
Ref +0,
Will +10
Defensive Abilities -
DR 5/—;
Immune undead
traits
Offense
Speed 20 ft.,
Melee slam +18 (1d12+10 plus mummy rot)
Statistics
Str 26,
Dex 8,
Con —,
Int 6,
Wis
15,
Cha 15
Base Atk +8;
CMB +14;
CMD 24
Feats Power
Attack,
Toughness,
Skill
Focus (
Perception),
Weapon
Focus (slam)
Skills Perception
+16,
Stealth
+11
Languages Can not speak
Ecology
Environment Any
Organization solitary, warden squad (2–6), or guardian
detail (7–12)
Treasure Standard
Special Abilities
Despair (Su) All creatures within a 30-foot radius
that see a mummy must make a DC 16 Will save or be paralyzed
by fear for 1d4 rounds. Whether or not the save is successful,
that creature cannot be affected again by the same mummy's
despair ability for 24 hours. This is a paralysis and a
mind-affecting fear affect. The save DC is Charisma-based.
Description: As terrible as the process is for making a mummy,
the creation of a Metal Muumy is far worse. The luckless victim
chosen for this "honor" is killed like a game animal by the
slashing of his throat while inverted that his blood may more
readily leave the body and end his life. Then the braziers are
lit and the metal the mummy is to be made of is melted. A cup is
placed over the wound an the metal poured into it where it is
magically sent under the skin which is left intact while the
flesh is burned away leaving the metal in the exact shape of the
corpse. The flimsy material that covered the skin during this
process is scorched and burned in spots. Through these gaps in
the fabric, the type of metal this mummy is made of may be see
with a Perception Roll of 24 if it is looked for.
There are 5 types of metal used to create these monsters. Each
has a slightly different set of attributes that modify the base
values above.
Brass:
All the stats above apply to this base Metal Mummy. When
awakened a Brass Mummy begins to heat up. When it is struck by
any weapon, it's heat becomes searing and becomes hotter with
every successful hit. The creature there after heats to where
attacking it causes 2 HP per time it is hit.
Bronze
AC 27 - Dexterity 10
Striking a Bronze mummy causes a
Sound
Burst as a 7th level Bard (DC 19)
Steel
AC 30 - Dexterity 15 DR 8
A steel mummy is so hard it can shatter weapons. Any successful
attack requires a save at a DC of 8 Each + of the weapon
provides a +2 to the roll.
Gold
Move 30', HP 100 (10d10 +30);
A gold mummy causes a
Sunburst
spell to go off whenever there is a successful hit.
Mythral
AC 40 - Dexterity 12 DR 15