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SPECIAL ATTACKS | |
---|---|
Sneak Attack (Ex) | [Paizo Publishing - Core Rulebook, p.68] |
If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment. |
SPECIAL QUALITIES | |
---|---|
Arcane Bond (Su) | [Paizo Publishing - Core Rulebook, p.78] |
You have selected to establish a powerful arcane bond with a creature. | |
Bonus Feat | [Paizo Publishing - Core Rulebook, p.27] |
Humans select one extra feat at 1st level. | |
Cantrips | [Paizo Publishing - Core Rulebook, p.79] |
You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots. | |
Divination School | [Paizo Publishing - Core Rulebook, p.80] |
You have chosen to specialize in divination spells. | |
Diviner's Fortune (Sp) | [Paizo Publishing - Core Rulebook, p.81] |
When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1 for one round. You can use this ability 4 times per day. | |
Evasion (Ex) | [Paizo Publishing - Core Rulebook] |
You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion. | |
Familiar | [Paizo Publishing - Core Rulebook, p.82] |
A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other. | |
Forwarned (Su) | [Paizo Publishing - Core Rulebook, p.80] |
You can always act in the surprise round, but you are still considered flat-footed until you take an action. In addition, you receive a +1 bonus on initiative rolls. | |
Illusion Opposition School | [Paizo Publishing - Core Rulebook, p.78] |
You have chosen illusion spells as an opposition school. Preparing an illusion spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an illusion spell as a prerequisite. | |
Necromancy Opposition School | [Paizo Publishing - Core Rulebook, p.78] |
You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite. | |
Skilled | [Paizo Publishing - Core Rulebook, p.27] |
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. | |
Trapfinding (Ex) | [Paizo Publishing - Core Rulebook, p.68] |
You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps. |
FEATS | |
NAME | DESCRIPTION |
Agile Maneuvers | You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Chapter 8) instead of your Strength bonus. |
Alertness | You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. |
Armor Proficiency, Light | When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. |
Dodge | You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. |
Scribe Scroll | You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Chapter 15 for more information. |
Simple Weapon Proficiency | You make attack rolls with simple weapons without penalty. |
Weapon Finesse | With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. |
Weapon Focus (Rapier) | You gain a +1 bonus on all attack rolls you make using the selected weapon. |
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Wizard Spells | ||||||||||
LEVEL | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
KNOWN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
PER DAY | 4+1 | 3+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
LEVEL 0 | |||||||||
Acid Splash |
|
Save: None |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V, S |
SR: No |
School: Conjuration |
☐☐☐ |
Effect: You
fire a small orb of acid at the target dealing 1d3 points of
acid damage. |
Source: p.239 |
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Target Area:
One missile of acid |
Caster Level:
2 |
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Arcane Mark |
|
Save: None |
Time: 1 standard action |
Duration: Permanent |
Rng: Touch |
Comp: V, S |
SR: No |
School: Universal |
☐☐☐ |
Effect: This
spell allows you to inscribe your personal rune or mark. |
Source: p.244 |
||||||||
Target Area:
One personal rune or mark, all of which must fit within 1
sq. ft. |
Caster Level:
2 |
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Bleed |
DC: 11 |
Save: Will negates |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V, S |
SR: Yes |
School: Necromancy |
☐☐☐ |
Effect: You
cause a living creature that is below 0 hit points but
stabilized to resume dying. |
Source: p.249 |
||||||||
Target Area:
One living creature |
Caster Level:
2 |
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Dancing Lights |
|
Save: None |
Time: 1 standard action |
Duration: 1 minute [D] |
Rng: Medium (120 ft.) |
Comp: V, S |
SR: No |
School: Evocation |
☐☐☐ |
Effect: You
create up to four lights that resemble lanterns or torches. |
Source: p.263 |
||||||||
Target Area:
Up to four lights, all within a 10-ft.-radius area |
Caster Level:
2 |
||||||||
Daze |
DC: 11 |
Save: Will negates |
Time: 1 standard action |
Duration: 1 round |
Rng: Close (30 ft.) |
Comp: V, S, M |
SR: Yes |
School: Enchantment |
☐☐☐ |
Effect: This
spell clouds the mind of a humanoid creature with 4 or fewer
Hit Dice so that it takes no actions. |
Source: p.264 |
||||||||
Target Area:
One humanoid creature of 4 HD or less |
Caster Level:
2 |
||||||||
* Detect Magic |
|
Save: None |
Time: 1 standard action |
Duration: Concentration, up to 2
minutes [D] |
Rng: 60 ft. |
Comp: V, S |
SR: No |
School: Divination |
☐☐☐ |
Effect: You
detect magical auras. |
Source: p.267 |
||||||||
Target Area:
Cone-shaped emanation |
Caster Level:
2 |
||||||||
* Detect Poison |
|
Save: None |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V, S |
SR: No |
School: Divination |
☐☐☐ |
Effect: You
determine whether a creature, object, or area has been
poisoned or is poisonous. |
Source: p.268 |
||||||||
Target Area:
Or Area one creature, one object, or a 5-ft. cube |
Caster Level:
2 |
||||||||
Disrupt Undead |
|
Save: None |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V, S |
SR: Yes |
School: Necromancy |
☐☐☐ |
Effect: You
direct a ray of positive energy dealing 1d6 points of damage
to Undead. |
Source: p.273 |
||||||||
Target Area:
Ray |
Caster Level:
2 |
||||||||
Flare |
DC: 11 |
Save: Fortitude negates |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V |
SR: Yes |
School: Evocation |
☐☐☐ |
Effect: This
cantrip creates a burst of light. |
Source: p.284 |
||||||||
Target Area:
Burst of light |
Caster Level:
2 |
||||||||
Ghost Sound |
DC: 11 |
Save: Will disbelief |
Time: 1 standard action |
Duration: 2 rounds [D] |
Rng: Close (30 ft.) |
Comp: V, S, M |
SR: No |
School: Illusion |
☐☐☐ |
Effect: Ghost
sound allows you to create a volume of sound that rises,
recedes, approaches, or remains at a fixed place. |
Source: p.289 |
||||||||
Target Area:
Illusory sounds |
Caster Level:
2 |
||||||||
Light |
|
Save: None |
Time: 1 standard action |
Duration: 20 minutes |
Rng: Touch |
Comp: V, M/DF |
SR: No |
School: Evocation |
☐☐☐ |
Effect: This
spell causes a touched object to glow like a torch. |
Source: p.304 |
||||||||
Target Area:
Object touched |
Caster Level:
2 |
||||||||
Mage Hand |
|
Save: None |
Time: 1 standard action |
Duration: Concentration |
Rng: Close (30 ft.) |
Comp: V, S |
SR: No |
School: Transmutation |
☐☐☐ |
Effect: You
point your finger at an object and can lift it and move it
at will from a distance. |
Source: p.306 |
||||||||
Target Area:
One nonmagical, unattended object weighing up to 5 lbs. |
Caster Level:
2 |
||||||||
Mending |
DC: 11 |
Save: Will negates (harmless, object) |
Time: 10 minutes |
Duration: Instantaneous |
Rng: 10 ft. |
Comp: V, S |
SR: Yes (harmless, object) |
School: Transmutation |
☐☐☐ |
Effect: This
spell repairs damaged objects, restoring 1d4 hit points to
the object. |
Source: p.312 |
||||||||
Target Area:
One object of up to 2 lb. |
Caster Level:
2 |
||||||||
Message |
|
Save: None |
Time: 1 standard action |
Duration: 20 minutes |
Rng: Medium (120 ft.) |
Comp: V, S, F |
SR: No |
School: Transmutation |
☐☐☐ |
Effect: You
can whisper messages and receive whispered replies. |
Source: p.313 |
||||||||
Target Area:
2 creatures |
Caster Level:
2 |
||||||||
Open/Close |
DC: 11 |
Save: Will negates (object) |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V, S, F |
SR: Yes (object) |
School: Transmutation |
☐☐☐ |
Effect: You
can open or close [your choice] a door, chest, box, window,
bag, pouch, bottle, barrel, or other container. |
Source: p.317 |
||||||||
Target Area:
Object weighing up to 30 lbs. or portal that can be opened
or closed |
Caster Level:
2 |
||||||||
Prestidigitation |
DC: 11 |
Save: See text |
Time: 1 standard action |
Duration: 1 hour |
Rng: 10 ft. |
Comp: V, S |
SR: No |
School: Universal |
☐☐☐ |
Effect: Prestidigitations
are minor tricks that novice spellcasters use for practice. |
Source: p.325 |
||||||||
Target Area:
See text |
Caster Level:
2 |
||||||||
Ray of Frost |
|
Save: None |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Close (30 ft.) |
Comp: V, S |
SR: Yes |
School: Evocation |
☐☐☐ |
Effect: A ray
of freezing air and ice projects from your pointing finger
dealing 1d3 points of cold damage. |
Source: p.330 |
||||||||
Target Area:
Ray |
Caster Level:
2 |
||||||||
* Read Magic |
DC: |
Save: |
Time: 1 standard action |
Duration: 20 minutes |
Rng: Personal |
Comp: V, S, F |
SR: |
School: Divination |
☐☐☐ |
Effect: You
can decipher magical inscriptions on objects--books,
scrolls, weapons, and the like--that would otherwise be
unintelligible. |
Source: p.330 |
||||||||
Target Area:
You |
Caster Level:
2 |
||||||||
Resistance |
DC: 11 |
Save: Will negates (harmless) |
Time: 1 standard action |
Duration: 1 minute |
Rng: Touch |
Comp: V, S, M/DF |
SR: Yes (harmless) |
School: Abjuration |
☐☐☐ |
Effect: You
imbue the subject with magical energy that protects it from
harm, granting it a +1 resistance bonus on saves. |
Source: p.334 |
||||||||
Target Area:
Creature touched |
Caster Level:
2 |
||||||||
Touch of Fatigue |
DC: 11 |
Save: Fortitude negates |
Time: 1 standard action |
Duration: 2 rounds |
Rng: Touch |
Comp: V, S, M |
SR: Yes |
School: Necromancy |
☐☐☐ |
Effect: You
channel negative energy through your touch, fatiguing the
target. |
Source: p.360 |
||||||||
Target Area:
Creature touched |
Caster Level:
2 |
||||||||
LEVEL 1 | |||||||||
* Comprehend Languages |
DC: |
Save: |
Time: 1 standard action |
Duration: 20 minutes |
Rng: Personal |
Comp: V, S, M/DF |
SR: |
School: Divination |
☐☐☐ |
Effect: You
can understand the spoken words of creatures or read
otherwise incomprehensible written messages. |
Source: p.258 |
||||||||
Target Area:
You |
Caster Level:
2 |
||||||||
* Detect Secret Doors |
|
Save: None |
Time: 1 standard action |
Duration: Concentration, up to 2
minutes [D] |
Rng: 60 ft. |
Comp: V, S |
SR: No |
School: Divination |
☐☐☐ |
Effect: You
can detect secret doors, compartments, caches, and so forth. |
Source: p.268 |
||||||||
Target Area:
Cone-shaped emanation |
Caster Level:
2 |
||||||||
* Identify |
|
Save: None |
Time: 1 standard action |
Duration: 6 rounds [D] |
Rng: 60 ft. |
Comp: V, S, M |
SR: No |
School: Divination |
☐☐☐ |
Effect: This
spell functions as detect magic, except that it gives you a
+10 enhancement bonus on Spellcraft checks made to identify
the properties and command words of magic items in your
possession. |
Source: p.299 |
||||||||
Target Area:
Cone-shaped emanation |
Caster Level:
2 |
||||||||
Magic Missile |
|
Save: None |
Time: 1 standard action |
Duration: Instantaneous |
Rng: Medium (120 ft.) |
Comp: V, S |
SR: Yes |
School: Evocation |
☐☐☐ |
Effect: 1
missiles that do 1d4+1 damage each. |
Source: p.309 |
||||||||
Target Area:
Up to five creatures, no two of which can be more than 15
ft. apart |
Caster Level:
2 |
||||||||
Magic Weapon |
DC: 12 |
Save: Will negates (harmless, object) |
Time: 1 standard action |
Duration: 2 minutes |
Rng: Touch |
Comp: V, S, DF |
SR: Yes (harmless, object) |
School: Transmutation |
☐☐☐ |
Effect: Magic
weapon gives a weapon a +1 enhancement bonus on attack and
damage rolls. |
Source: p.310 |
||||||||
Target Area:
Weapon touched |
Caster Level:
2 |
||||||||
* True Strike |
DC: |
Save: |
Time: 1 standard action |
Duration: See text |
Rng: Personal |
Comp: V, F |
SR: |
School: Divination |
☐☐☐ |
Effect: You
gain temporary, intuitive insight into the immediate future
during your next attack. |
Source: p.363 |
||||||||
Target Area:
You |
Caster Level:
2 |
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* = Domain/Specialty Spell |