Created using PCGen 6.00.0 on Feb 16, 2013
Player: edgerton; Character Name: Hunter


Hunter - Familiar of Egerton Blanding edgerton

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CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Animal1 0 Hawk Tiny / 2 ft. 1' 1" 2 lbs. Darkvision (60 ft.), Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
1 2000 0 Male Amber Black and Tan,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
6 -2 6 -2
DEX
Dexterity
17 +3 17 +3
CON
Constitution
11 +0 11 +0
INT
Intelligence
6 -2 6 -2
WIS
Wisdom
14 +2 14 +2
CHA
Charisma
7 -2 7 -2




WOUNDS/CURRENT HP


SUBDUAL DAMAGE


DAMAGE
REDUCTION


SPEED
HP
Hit Points
21




  
Walk 10 ft. Fly 60 ft. (Average)
AC
Armour Class
16 : 13 : 15 = 10 + 0 + 0 + 3 + 2 + 1 + 0 + 0 + 0


0
+0


0
 

TOTAL
FLAT
TOUCH
BASE
ARMOR
BONUS

SHIELD
BONUS

STAT
BONUS

SIZE
BONUS

NATURAL
ARMOR

DODGE
BONUS

DEFLECTION
BONUS

MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST.

TEMP
INITIATIVE
Modifier
+3 = +3 + +0

TOTAL
DEX
MISC
BASE ATTACK
Bonus
+2


SKILLS

MAX
RANKS
1/1
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Acrobatics DEX 3 = 3
+ 0
+ 0
  Acrobatics (Jump) DEX -5 = 3
+ 0
+ -8
  Appraise INT -1 = -2
+ 1
+ 0
  Bluff CHA -2 = -2
+ 0
+ 0
  Climb STR 3 = -2
+ 0
+ 5
  Craft (Untrained) INT -2 = -2
+ 0
+ 0
  Diplomacy CHA -1 = -2
+ 1
+ 0

  Disable Device DEX 4 = 3
+ 1
+ 0
  Disguise CHA -1 = -2
+ 1
+ 0
  Escape Artist DEX 3 = 3
+ 0
+ 0
  Fly DEX 7 = 3
+ 0
+ 4
  Heal WIS 3 = 2
+ 1
+ 0
  Intimidate CHA -1 = -2
+ 1
+ 0

  Knowledge (Dungeoneering) INT 0 = -2
+ 2
+ 0

  Knowledge (Local) INT 1 = -2
+ 3
+ 0

  Knowledge (Nobility) INT 0 = -2
+ 2
+ 0
  Perception WIS 17 = 2
+ 4
+ 11

  Perform (Oratory) CHA -1 = -2
+ 1
+ 0

  Perform (Sing) CHA -1 = -2
+ 1
+ 0
  Perform (Untrained) CHA -2 = -2
+ 0
+ 0

  Profession (Soothsayer) WIS 4 = 2
+ 2
+ 0
  Ride DEX 3 = 3
+ 0
+ 0
  Sense Motive WIS 4 = 2
+ 2
+ 0

  Spellcraft INT 0 = -2
+ 2
+ 0
  Stealth DEX 15 = 3
+ 1
+ 11
  Survival WIS 3 = 2
+ 1
+ 0
  Swim STR 3 = -2
+ 0
+ 5

  Use Magic Device CHA -1 = -2
+ 1
+ 0
= Useable Untrained
 
SAVING THROWS TOTAL
BASE
ABILITY
MAGIC
EPIC
MISC
TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +2 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+6 = +3 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+5 = +3 + +2 + +0
+ +0
+ +0
+

TOTAL
BASE ATTACK
STAT
SIZE
EPIC
MISC
TEMP
MELEE
ATTACK BONUS
+2 = +2
+ -2 + +2
+ +0
+ +0
+
RANGED
ATTACK BONUS
+7 = +2
+ +3 + +2
+ +0
+ +0
+
CMB
ATTACK BONUS
+3 = +2
+ +3 + +0
+ +0
+ -2
+
CMB +3 +3 +3 +3 +3 +3
CMD 11 11 11 11 11 11

GRAPPLE TRIP DISARM SUNDER BULL RUSH OVERRUN

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+3
1d2-2
20/x2
0 ft.


1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
SPECIAL QUALITIES
Empathic Link (Su)
     The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Improved Evasion (Ex)
     You can avoid damage from many area-effect attacks. If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage, and even on a failed saving throw you take only half damage. If you are helpless, you do not gain the benefit of improved evasion.
Share Spells (Ex)
     The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Master gains a +3 bonus on sight-based and opposed Perception checks in bright light