CAINE


  • Medium: As Medium creatures, Caine have no special bonuses or penalties due to their size.
  • Base land speed is 30 feet.
  • +2 racial bonus on Search, and Spot checks.
  • Favored Class: Ranger
  • +1 to smell
  • +1 to Hear
  • +2 to dex
  • -1 Con
  • -1 Str

Charisma is very important to them as it determines their status with other Caine.
All Caine have the Sprint feat automatically.
Sprint: When running, the character moves a maximum of five times his or her normal speed instead of four times. If the character is in heavy armor, the character can move four times his or her speed rather than three times. If the character makes a long jump, the character gains a +2 competence bonus on his or her Jump check. Fatigue rolls will begin atn 1/2 the characters constitution score in rounds.
Infighting
Infighting: The individual is skilled in the aspects of close combat peculiar to Caine. It is similar to the human brawling skill and follows the same rules with these exceptions.
lnfighting allows the use of teeth at close range or claws at short range, with a DM + 2 to hit. In addition, a Caine receives a DM of + 1 if his charisma is higher than his opponent's; Caine always have a higher charisma than non-Caine for this purpose. lnfighting skill also allows surrender by an individual losing a fight if both individuals have infighting skill. The surrender is given by simply quitting the fight and going limp; the winner automatically accepts the surrender. If the winner is of lower charisma than the loser, the two exchange charisma values (but a rise in charisma may not exceed 3 points).
Caine
The Caine are a race of intelligent beings  Their biochemistry and genetic make-up is almost identical to a number of terrestrial animals (notably humans).
The Caine are descended from carnivore - chaser stock. They are carnivores of the family Canidae, and almost certainly of the genus Canis. The development of intelligence was the result of natural mutations and other environmental factors.
Physically, contemporary Caine are not very impressive. The typical Caine is about 1.6 meters in height and weighs approximately 60 kilograms. They are upright bipedal carnivores, rear limbs digitigrade, and still bear a considerable resemblance to their ancestral canine stock externally, though internally there are many important differences.
Caine hands are very similar in size and appearance to human hands, though with significant internal dissimilarities. They have approximately the same physical parameters as humans, and are able to use the same equipment without modification or additional instruction. The hands tend to be somewhat more slender and dextrous than human hands (on the average; there is still considerable variation among individual Caine). Their fingers retain sharp pointed, non-retractable nails which can function as claws in some close combat situations.

The Caine retain many of the characteristics of their canine ancestors, far more so than humans and their primate forefathers. They are covered with a short fur, generally brown, black, or rust colored, though frequently combining shadings of these and other colors. Their tails are fairly long and generally end in a flaring brush.
The muzzle is much shorter and less pronounced than in Terran canines, but still is quite evident.
On the average, Caine reactions are somewhat faster than those of the typical human, but there are still wide variations between individuals. Caine eyesight is much sharper than human sight, but responds somewhat differently to colors; by human standards, Caine color patterns frequently seem extremely unusual, sometimes rather muddy, at other times garish and clashing. Hearing is excellent, but again slightly out of phase with human standards. Sounds which are generally too high-pitched for human ears can be detected, but the lower ranges are often inaudible or only vaguely sensed, rather than heard. The Caine also possess keen noses, as befits their ancestry, but their sense of smell cannot in any respect be considered the equal of the K'kree, the acknowledged masters of olfactory stimuli.

Their native moral alignment is Law/Neutral/Ballance/Magic most often.

TYPICAL PSYCHOLOGY
Just as they physically continue to exhibit many of the features which are derived from their ancestral stock, so, too, do Caine show a number of mental and behavioral traits which bear a fairly obvious relationship to the instinctive behavior of the social carnivores. The Caine are still very much like the pack-oriented canines who are their genetic cousins.
Caine are frequently characterized as "inconsistent" by outsiders, who see many of their behavior patterns as contradictory and strange. In actual fact, this seeming inconsistency is no more prevasive than in human cultures, but because these "contradictory" actions and ways of thought crop up in areas where humans are accustomed to a greater degree of uniformity of thought and behavior, the label has stuck. Some say Caine traits include inconsistency, confusion,mercurial temperament, and disloyalty.is common, and has often been a symptom of prejudice (as is all too often the case).
These contradictions are, in fact, based upon the most basic instincts of the Caine race. For example, the Caine are a rather gregarious people, taking joy in the company of one another and seeking the security and comfort of fellowship with others of their own kind. This is a natural offshoot of the instincts which kept the hunting packs of pre-sentient Caine canines together. Yet at the same time Caine within a group are engaged in nearly constant struggles to achieve prestige and dominance, which frequently gives the appearance of a quarrelsome, sometimes even treacherous nature. Indeed, Caine move from one group or association to another with great regularity, and seemingly have no loyalty to any specific institution or purpose.
This, too, is a function of the pack mentality. Dominance and prestige play important parts in Caine society, and a Caine is rarely content with the status quo for long. His chief, driving motivation is generally to achieve a higher place in the structure of the social group, or to find a group in which such a higher position can be achieved. Much of this is tied in with the concept of charisma, a general, human-applied term often used to characterize the individual Caine's ability to dominate others of his kind. The social group is generally united in respect for a single individual whose charisma is higher than theirs. Such an individual means much, much more to Caine than does a distant, impersonal government or similar institution.
Thus, though gregarious, Caine tend to be united on a low level, in bands or small groups (the equivalent of packs in the society of sentient Caine).
For the same reasons, these groups tend to be unstable. Though a Caine may give his loyalty to a charismatic leader, and be willing to follow that leader over the dictates of higher authority if necessary, each Caine in the group will seek to improve his own position within the group, or will be susceptible to the attractions of some other group where advancement looks faster or the charisma of the leader is superior. It is this aspect of Caine psychology which has given rise to the notion of disloyalty and  indecision as characteristics of the race. To a Caine, loyalties are temporary, but no less strong for all of that.
A Caine will do his best for the group for as long as he remains with that group, but does not expect to remain in that group forever ... nor do others expect him to do so. In time, that Caine may move on to join another group, possibly with diametrically opposed objectives and ideals; or the Caine might become a loner for a time. Always, however, he is seeking to improve his own lot by moving on to a position which enhances his own charisma and dominance.



In most respects, (particularly in physiology), the Caine is identical to the Traveller race The Vargr.