/----\ /----\ | | | | ______ | |_ _____ ____________| | ____________ | || 1 D \ / | | D 2 | | | || D_ \__/ ____ | | ___________D | | ______ ___ \ / | | \____/ || || | | || || \ / | | || || | | || || || \----/ || || \----/ || || || || || || || || || / / / \ || / \ _____ ||____/ / _____/ \____||___ / \ / | | / == | 3 | | / ____ | |_____/ || | ____ _________ \ / / / || || || \ / \ / / / || || || \ / || || || || || || /-SS-\ || || || || || | | || || ____ / / / / || | | ||______||____ __/ \__/ / || ||____ _ | 4 | | \ / / || | \ / | | |_______ ____ \__/ __ __/ DD | ____ \__/ _ | | || \____/ \____/ \ \ || \____/ | | || \ \ || \----/ || / / || || __ || || ^^^ || ____ / | || \ \ W ^^^^^ || _____/ __ \____/ | || \ \__ == ^A ^^^^ || | / \ | || \ \ || ^T^^^ == |_____/ \____ | || \__ \ || ^ E^^ \ | || \ \ || ^^R^^^ \__| || \ \ || ^^^ || || || || || /----\ || || / \ ^^^ || | | || ||____| |__ __ W ^^^^^ ______ ||___| | ||___ | \ / \ ^A ^^^^ | | | D 5 | | |_____ __ \__/ __ \ ^T^^^ | | |____D | |____ | | \____/ \ \ ^ E^^ \ / | | \ / \ \ ^^R^^^ \ / | | || || ^^^ || \----/ || || || || \ \ / \ ______ || ______ \ \__ __| |_____________ | | || | | \ \ / | | | || | | \__ \__/ __ ____ ______ | \ / || \ / \____/ | | || || \ / || \ / \ / || || || || || || || || /-SS-\ || || /----\ || || || | | || \ \ | | / / || / \ | | / \ \ \_| | _____/ / / \ / \ | 6 | / \ \ D 7 | | / / \ | | | || | \_D | |_____/ | ||______| | | \ / | | \ / | | \ / | | \ / \----/ || \----/ || *****************************CUT HERE**************************** __ / | _________ __ ____________/ | _____ \ / \ / | / | ___ ____ \ / __ \__/ ____________ | / ____ | || \ \ / / \____/ \ | / / || || \ \ / / \__| / / || || || || || || || || || /----\ || /-SS-\ / \ / / || | | || | | _| |__/ / ||___| | ______ ____|| | | / | D 8 | | | / | | 9 | _ __/ |____D | | | / ____ | | | | | | | \ / / / || | | \ / | | \ / / / || | | || \----/ || || || \----/ || /----\ || || || / \ | | || || || _/ \_| | _____ ____|| || || 10 D 11 | | \ / | || || == _ _D | |_____ \__/ ____ | || || || \ / | | \____/ || || || || \ / | | || || || || || \----/ || || || || || __ || || || /-SS-\ || | \ ____ || || / / | | || | \___/ __ \______________ / \ ||____/ / | | || | / \ D | / \ | / | 12 | || | ___/ \_____D________| | | | ____/ | | || | / \ / || | | || |__/ \ / || | | || || || \----/ /-DD-\ /----\ || || | | | | || || ^^^ ____ | |_ | |_________ || / \ W ^^^^^ _/ __ \_ D 13 D \ | 14 D \ || / \ ^A ^^^^ / \ D D_ \ | D_________ \ || | | ^T^^^ _/ \_ | | \ \ | | \ \ || \ / ^ E^^ | | \ \ | | \ \ || \ / ^^R^^^ \-DD-/ || \----/ || || || ^^^ || || || || || || /----\ || || || || || || | | || ||____ ______ / \ ||______|| / \ | | || | \ / | / \ | | / \ | 15 | || |_____ \__/ ______| | | | _______| | || | || \____/ \ / || \ / | | || \ / || \ / | | || || || || \-DD-/ || /----\ __ || || || || / \ | | / | / \ \ \ || || / \ | |_ ____/ | / \ \ \__ ____|| || | || 16 D \ / || | \ \ / | || |______|| D_ \__/ ____ ||______| \__ \__/ _____| == | | \____/ \ | \____/ | | \__| \----/ ======================================================== LEVEL 1 For characters of level 6 or higher The gamemaster should look over this module and find a suitable starting position as an entrance. Also make any modifications to the dungeon map such as connecting unconnected rooms and passageways. Possibly having teleports to the different parts or levels. Something else that can be done is connecting by using a pencil, the underground waterways. This can make running the dungeon interesting. ROAMING MONSTER TABLE: 1. Wichtlin AR:10 AD:10 2. Myconid AR:10 AD:10 3. Lernaen AR:10 AD:10 4. Locust Swarm AR:10 AD:10 5. Trapper AR:10 AD:10 6. Nymph AR:10 AD:10 Room 1 ---- ARMORY The floor of this room is ornately carved with roses. The stems of the roses have lifelike sharp thorns. Any character wearing soft boots will take 1 point of damage for every 3 feet of movement. This room contains the following: boots pick handle pulley split dried peas branding iron belt horn chime Room 2 ---- VAULT An underground river cuts through this room. This room contains the following: boots pick handle pulley split dried peas branding iron belt horn chime Room 3 ---- VAULT An underground river cuts through this room. This room contains the following: eylashes corn extract cage pipes (musical) Room 4 ---- ATRIUM There is a platform in the center of this room. It is painted green. The platform has carvings of leaves on it. Each leaf is of a different type. This room contains the following: eylashes corn extract cage pipes (musical) Room 5 ---- ATRIUM There is a platform in the center of this room. It is painted green. The platform has carvings of leaves on it. Each leaf is of a different type. This room contains the following: eylashes corn extract cage pipes (musical) Room 6 ---- ATRIUM There is a platform in the center of this room. It is painted green. The platform has carvings of leaves on it. Each leaf is of a different type. This room contains the following: Berries trunk low table wax blob vial of unholy water long sword tiger pelt leather gloves morning star dart Room 7 ---- THRONE ROOM There are torches lighting this room. The walls have a damp look to them that reflect the torchlight in a manner that makes the walls look like they have little candles embedded in the rock. This room contains the following: Berries trunk low table wax blob vial of unholy water long sword tiger pelt leather gloves morning star dart Room 8 ---- THRONE ROOM There are torches lighting this room. The walls have a damp look to them that reflect the torchlight in a manner that makes the walls look like they have little candles embedded in the rock. This room contains the following: flask chime chime bandora bandora bandora chime Room 9 ---- SITTING ROOM The ceiling of this room is painted blue like the sky. Smoke lingers near the ceiling emulating clouds. The party is filled with a sense of tranquility and calm. (good place to camp if no monsters are here) Number of monsters in this room: 2 MONSTER: Hexton AR: 10 AP: 28 MONSTER: Hexton AR: 10 AP: 37 There is also some treasure in this room. There is the following: Dagger of Alignment Detection Phase potion These items are contained in a trunk that is exquisitely carved from a dark wood. It is approximately two feet wide and deep, having a length of three feet. There is a broken lock on this trunk. The tresure has a trap. (if applicable)- A search for traps will reveal none. However, if all contents are removed from the container, a fireball (6d6) will shoot forth out of the bottom of the container. Only the person last removing an item will suffer dammage. Alchemical dusts Alchemical Potion These items are contained in bookshelf The tresure has a trap. (if applicable)- A trap door opens 6 feet in front of the container, dropping any character in front to 15 feet below doing 1d6 points of dammage. Room 10 ---- CLASSROOM The walls of this room have the names of demons on them written in an old arcane writing. If the names can be deciphered and spoken aloud, all of the writings start to glow and a demon whose name was read will appear in 1 round in a blast of fire. There is a trap in this room. Stepping on the ground in front of the entrance will release a large flying mace doing 1d12 points of damage. Room 11 ---- ****Empty Room**** Room 12 ---- VIEWING ROOM Rats are here eating what appears to be the decaying remains of an elf. Number of monsters in this room: 7 MONSTER: Drow AR: 10 AP: 12 MONSTER: Drow AR: 10 AP: 73 MONSTER: Drow AR: 10 AP: 14 MONSTER: Drow AR: 10 AP: 22 MONSTER: Drow AR: 10 AP: 17 MONSTER: Drow AR: 10 AP: 53 MONSTER: Drow AR: 10 AP: 20 Room 13 ---- ****Empty Room**** Room 14 ---- ART GALLERY Heavy drapes of every color hang from the ceiling of this room. A small breeze blows the drapes in random patterns. The source of the breeze is unknown. Number of monsters in this room: 3 MONSTER: Dreamshadow AR: 10 AP: 17 MONSTER: Dreamshadow AR: 10 AP: 54 MONSTER: Dreamshadow AR: 10 AP: 39 Room 15 ---- MUSEUM The floor of this room is littered with human bones (no fingers). If a character of the clergy speaks with the dead bones, he will learn that these are the slaves of the underworld that were taken from villages of long ago. Number of monsters in this room: 5 MONSTER: Coiled Dragon AR: 10 AP: 51 MONSTER: Coiled Dragon AR: 10 AP: 8 MONSTER: Coiled Dragon AR: 10 AP: 73 MONSTER: Coiled Dragon AR: 10 AP: 64 MONSTER: Coiled Dragon AR: 10 AP: 31 There is also some treasure in this room. There is the following: Potion of Mind Restoration Inorganic Solvent These items are contained in straw baskets. 2000 copper pieces These items are contained in backpack. Room 16 ---- LIBRARY There is a broken wooden trunk here. It is empty. This room contains the following: bucket iron boots Room 17 ---- PRIVY Green slime oozes fr