As the adventure goes on, the creatures inside the dungeon will react to the actions of the party. As they perform, they will be noticed and the monsters will attempt to remove them from their domains. This document is a listing of the reactions to their actions.

2/7/92

The party has entered the dungeon and encountered the Heurmans and have captured one of the clerics in charge of them. The high Priest expects to hear back from this party in about 4 hrs at the latest. If they are not back within this time, he will send out a stronger party of 40 Heurmans and 2 clerics of 4 and 7th level respectivly. If word gets back to him of the fate of this party (killed by the players) he will immediatly send this party out. He will notify the Mage that there are intruders, but the mage is so arogent that he doesn’t care and takes no notice of the warning. Thus, the Mutant men are not notified of the parties presence.