LEVEL 3 Encounter List:

Aspis

BugBear

Carrion Crawler

Dream Wraith

Dream Shadow

Eyewing

Fireminion

Horax

Maezel

Molds

Ooze

Osquip

Orc

Orog

Otyugh

Shadow

Sharn

 

LEVEL 3 The SSeillek (Lizzard Men) The city of the SSeillek is large and dangerous. The center piece of this level is the Temple to the SSeillek and the prison therein awaiting ransom or sacarfice. This level has a ramp tunnel that leads to the old tin smiths building on the surface.

A colony of Undead Paladins

Good Allignment

NAME:Twepal Died from immersion in the Positive Material Plane They are as noted below, but they are morose, full of duty and minimally gullable. Slower moving that a person, they can be turned by evil priests.

2/13/93 Memo To Text] Page 1

 

 

 

Room Number: 1 Room Type: Kitchen

Contents:

pantry: 2d12 shelves, ladder, small basket, torn sack, dish, earspoon, pieces of rotting wood, pot, damaged wall basin and font, chopper, tureen, 1d8 crapons, cloth tapestry of a wizard, spoon, cup.

The Milky Scimitar of DeafeningIt has this power: causes deafness in a person or creature whencommanded. The magic command phrase is YETYTOPL.

Holds 6d10 chargesand is recharged by drawing off one attribute point

from the user.The duration is one round per level. The Milky Scimitar

ofDeafening can only be used by Bards. The experience for first useis 630

EP. (Secret side effect after first use: 10% chance thatuser is followed

by a growing group of animals.)

 

 

Room Number: 2 Room Type: Cleric

Contents:

 

Room Number: 3 Room Type: Mage

Contents:

 

Room Number: 4 Room Type: Kitchen

Contents:

armory: sheet of papyrus, damaged kenuki gata tachi, [BOILING OIL TRAP], round table, footman’s flail, dust covered medium crossbow, slime covered tapak kudak, dung covered spiked cudgel, armoire, long bow, fire damaged piso eccat, dung covered sica, carp’s tongue, heavy crossbow, damaged stone club, damaged javelin, seax, damaged halstatt sword, blunt javelin head, craquemarte, undamaged harpoon, warhammer, carp’s tongue, muddy pala, acid damaged caltrop, muddy carp’s tongue, lopu, muddy sofa.

The Golden Blueberry of DarknessIt has this power: as the Create Darkness 15 ft spell when eaten.It is useable only once, then it vanishes. The duration is oneround per level. The Golden Blueberry of Darkness can not be usedby Male Characters. The experience for first use is 700 EP. (Secretside effect after first use: 10% chance that user is followed by agrowing group of animals.)

 

Room Number: 5 Room Type: Empty

Contents:

storage: 1d4 barrels, 1d6 crates, bell, dusty skeel, muddy box, 1d100 platinum coins in a medium barrel, vessel, fire damaged jorum, scratched vase, muddy pegs, useable armchair, broken urn, basket, damaged lamp, dented candle, bowl, bowl, dust covered bench, cobweb covered musnud, cresset, badly dented hassock, shelf, cobweb covered cresset, unuseable quiver, acid damaged hourglass, broken square table, unuseable reliquary, torn sack, [MAGIC - SEX CHANGED ON FIRST TOUCH], muddy wall sconce, blood covered small table, small bottle of perfume, lute.

Acira’s Aureate Garlic of NuncupationIt has this power: user can identify the name of a person wheneaten. It is useable only once, then it vanishes. The duration isinstantanious. Acira’s Aureate Garlic of Nuncupation is useableonly by Clerics of the Luck Goddess. The experience for first useis 770 EP.

- Personal Item - Dish,

 

Room Number: 6 Room Type: Mage

Contents:

 

Room Number: 7 Room Type: Empty

Contents:

 

Room Number: 8 Room Type: Empty

Contents:

 

Room Number: 9 Room Type: Cleric

Contents:

 

Room Number: 10 Room Type: Torture Room

Contents:

 

Room Number: 11 Room Type: Kitchen

Contents:

 

Room Number: 12 Room Type: Barracks

Contents:

 

Room Number: 13 Room Type: Kitchen

Contents:

 

Room Number: 14 Room Type: Kitchen

Contents:

 

Room Number: 15 Room Type: Torture Room

Contents:

chantry: round table, decanter, pile of straw, sofa, [TRAP THAT CONSISTS OF A CORRODING SUBSTANCE], cobweb covered urn, scratched curtain, dung covered sack, low table, slime covered side chair, trickle of water.

Nakbert’s Custard of EnclosureIt has this power: creates a 6-man tent with food for one meal wheneaten. It is useable only once, then it vanishes. The duration is3d8 hours. Nakbert’s Custard of Enclosure can only be used byHalflings. The experience for first use is 595 EP.

 

Room Number: 16 Room Type: Empty

Contents:

 

Room Number: 17 Room Type: Empty

Contents:

 

Room Number: 18 Room Type: Abandon

Contents:

 

Room Number: 19 Room Type: Torture Room

Contents:

 

Room Number: 20 Room Type: Mage

Contents:

 

Room Number: 21 Room Type: Torture Room

Contents:

lounge: beacon lantern, map case, trestle table.

Lirpa’s Splendorous Bastard Sword of Magical ArmorIt has this power:

gives user the effect of chain mail whencommanded. The magic command phrase is GOMORUKA. Holds 5d12 chargesand is recharged by drawing off one attribute point from the user.The duration is one hour per level. Lirpa’s Splendorous BastardSword of Magical Armor is useable only by Demonologists. Theexperience for first use is 1155 EP. (Secret side effect afterfirst use: 10% chance that user is followed by a growing group ofanimals.)

 

Room Number: 22 Room Type: Cleric

Contents:

 

Room Number: 23 Room Type: Mage

Contents:

conjuring room: 1d6 fishhooks, scratched lantern, orange cyclopedia on jewelry, jar of dust, white scroll on equipment, box of talc, jar of graveyard dirt, magic circle, pile of twigs, jar of graveyard dirt, sheet of paper, acid damaged hogshead, jar of bone powder, dish, vase, red tome on equipment, brazier, box of dried dung, horn, box of talc, box of mica chips, tank, small metal chest, small silver mirror, spinet, tub.

Huge (50 inch tall) brass statuette of a dragon madeby an Elf that is worth 336 gold. (This treasure has atrap that emits a gas that has a blinding effect.)

 

Room Number: 24 Room Type: Abandon

Contents:

 

Room Number: 25 Room Type: Kitchen

Contents:

 

Room Number: 26 Room Type: Kitchen

Contents:

 

Room Number: 27 Room Type: Torture Room

Contents:

 

Room Number: 28 Room Type: Empty

Contents:

 

Room Number: 29 Room Type: Kitchen

Contents:

 

Room Number: 30 Room Type: Torture Room

Contents:

 

Room Number: 31 Room Type: Abandon

Contents:

barracks: 2d4 bunks, small barrel, fetters, useable small table, short sword, undamaged comb, bits of fur, [GUILLOTINE TRAP], verdun, tapestry, wall basin and font, trunk, sideboard, rusted caltrops, useable wall basin and font, tapestry, dalwel, dusty wall basin and font, hat, 1d100+20 feet of heavy chain, dung covered small table, ayda katti, [FEAR GAS TRAP], useable bastard sword.

Baridly’s Wondrous Basket of Magic DetectionIt has this power: changes color when near alteration magic whencommanded. The magic command phrase is JOKAJRY. Useable five timesevery four days. The duration is instantanious. Baridly’s WondrousBasket of Magic Detection is not useable by Rangers. The experiencefor first use is 875 EP.

 

Room Number: 32 Room Type: Empty

Contents:

 

Room Number: 33 Room Type: Barracks

Contents:

 

Room Number: 34 Room Type: Empty

Contents:

court: large throne, pile of sticks, urn, sirohi, iron goblet, armchair, [JAW TRAP], oil painting of a royal court, [COVERED WITH A POISON THAT HAS A BLINDING EFFECT], damaged fresco, badly dented helmet, 1d4 silver coins in a large metal chest, platinum statue of a dwarf, ken.

The Intractable Celery of MagicIt has this power: as a Cast Minor Magics type spell when eaten. Itis useable only once, then it vanishes. The duration is one roundper level. The Intractable Celery of Magic can only be used byClerics of the Plant God. The experience for first use is 770 EP.(Secret side effect after first use: 10% chance of permanentlybecoming a basilisk.)

 

Room Number: 35 Room Type: Empty

Contents:

waiting room: 2d4 chairs, small metal chest, vessel, useable fountain, [COVERED WITH A CONTACT POISON THAT CAUSES WEAKNESS], undamaged flask.

Medium (38 inch tall) silver statue of a werewolf madeby a Dwarf that is worth 30 gold.

 

Room Number: 36 Room Type: Barracks

Contents:

 

Room Number: 37 Room Type: Torture Room

Contents:

 

Room Number: 38 Room Type: Kitchen

Contents:

observatory: square table, trestle table, broken pole, brazier, lamp, dusty square table, scratched tankard, short ladder, cracked flask, small barrel, dung stained fountain, small table, [OBJECT ASKS A QUESTION], firkin, small basket, dented hamper, dung covered chair, gauno, [SPIDER PIT TRAP].

The Pastry of ChillingIt has this power: reduces temperature of a small object 30 degreeswhen eaten. It is useable only once, then it vanishes. The durationis one round per level. The Pastry of Chilling is not useable byElfs. The experience for first use is 350 EP. (Secret side effectafter first use: 20% chance of gaining a follower who is a lizard.)

 

Room Number: 39 Room Type: Abandon

Contents:

 

Room Number: 40 Room Type: Kitchen

Contents:

 

Room Number: 41 Room Type: Mage

Contents:

 

Room Number: 42 Room Type: Empty

Contents:

 

Room Number: 43 Room Type: Cleric

Contents:

workshop: workbench, vial of perfume, cage, grappling hook, jug, stand, acid damaged low table, one leather boot, dusty rug, [WEAKNESS GAS TRAP], unuseable bowl, scattered fangs, dung covered wall basin and font, jorum.

 

Medium (38 inch tall) gold statue of a prince made byan Orc that is worth 100 gold. (This treasure has atrap that emits a gas that causes weakness.)

 

Room Number: 44 Room Type: Mage

Contents:

 

Room Number: 45 Room Type: Kitchen

Contents:

 

Room Number: 46 Room Type: Living Room

Contents:

 

Room Number: 47 Room Type: Kitchen

Contents:

 

Room Number: 48 Room Type: Abandon

Contents:

cell: pile of dirt, rusted spike, torch, dented large table, small wood chest, pieces of rotting wood.

Immense (50 inch tall) gold statue of a person made byan Elf that is worth 148 gold.

 

Room Number: 49 Room Type: Empty

Contents:

 

Room Number: 50 Room Type: Cleric

Contents:

cell: bits of hair, crystal anklet, bent iron bar, armchair, large belt pouch, han-dachi, dented sack.

Colossal (75 inch tall) common wood statuette of acrocodile made by a Tagga that is worth 21 gold.(Hidden within is a small message scroll.)

 

Room Number: 51 Room Type: Kitchen

Contents:

 

Room Number: 52 Room Type: Barracks

Contents:

 

Room Number: 53 Room Type: Abandon

Contents:

gallery: tub, humming top, bronze statuette of a fighter, pile of twigs, platinum statue of a tree, bronze statue of a theif, water-color painting of a wedding, blue dictonary on haunting, wax drippings, zither, water-color painting of a tree, ocarina, silver statue of a dolphin, [OBJECT ASKS A QUESTION], platinum statue of a dragon, exotic wood statuette of a powerful female warrior in battle, [SLOWING GAS TRAP], flask, altar, gold statue of an astrologer.

Huge (50 inch tall) green jade statuette of a rangermade by a Tagga that is worth 322 gold. (This treasurehas a trap that emits a gas that causes nausea.)

 

Room Number: 54 Room Type: Living Room

Contents:

 

Room Number: 55 Room Type: Empty

Contents:

 

Room Number: 56 Room Type: Living Room

Contents:

 

Room Number: 57 Room Type: Empty

Contents:

 

Room Number: 58 Room Type: Kitchen

Contents:

 

Room Number: 59 Room Type: Torture Room

Contents:

 

Room Number: 60 Room Type: Living Room

Contents:

 

Room Number: 61 Room Type: Kitchen

Contents:

 

Room Number: 62 Room Type: Kitchen

Contents:

 

Room Number: 63 Room Type: Living Room

Contents:

entry room: 2d4 clothes pegs, water clock, dirk, blood covered chair, dust covered mace, slimy coating on floor, candle stub, dust covered small table, box, musnud, dung covered cresset, useable caldron, dung covered trestle table.

Minute (12 inch tall) silk tapestry of a prince madeby a Tagga that is worth 74 gold. (This treasure iscoated with a contact poison.)

 

Room Number: 64 Room Type: Living Room

Contents:

 

Room Number: 65 Room Type: Abandon

Contents:

 

Room Number: 66 Room Type: Empty

Contents:

reception room: low bench, glass bottle, crushed pedestal, hourglass, bronze statue of a building, mold, scrathes on wall, undamaged beaker, slimy coating on ceiling, bowl, small table, water-color painting of a swordmaster, iron pot.

 

 

 

Room Number: 67 Room Type: Cleric

Contents:

 

Room Number: 68 Room Type: Cleric

Contents:

 

Room Number: 69 Room Type: Living Room

Contents:

 

Room Number: 70 Room Type: Cleric

Contents:

 

Room Number: 71 Room Type: Barracks

Contents:

guardroom: bits of fur, gauno, blood covered arit sickle, slime covered dais, muddy opi, scratched flyssa, crushed scourge, crushed ninjato, adze, branding irons, wall basin and font, bucket, vase, barrel, kopsh, dung covered pail, small metal mirror, dusty flask.

 

 

 

Room Number: 72 Room Type: Living Room

Contents:

 

Room Number: 73 Room Type: Torture Room

Contents:

 

Room Number: 74 Room Type: Barracks

Contents:

 

Room Number: 75 Room Type: Kitchen

Contents:

 

Room Number: 76 Room Type: Cleric

Contents:

prison: 3d4 one man cells, large wood chest, armchair, undamaged lantern, well, large table.

The Miraculous Urn of Unquenchable DesireIt has this power: user greatly yearns for food and drink whencommanded. The magic command phrase is PIFOZU. Holds 2d10 chargesand is rechargeable by being hit by natural lightning while beingheld by user. The duration is one hour per level. The MiraculousUrn of Unquenchable Desire is not useable by Merchants. Theexperience for first use is 630 EP. (Secret side effect after firstuse: 10% chance that user’s hair will change color.)

 

Room Number: 77 Room Type: Barracks

Contents:

court: large throne, pile of sticks, urn, sirohi, iron goblet, armchair, [JAW TRAP], oil painting of a royal court, [COVERED WITH A POISON THAT HAS A BLINDING EFFECT], damaged fresco, badly dented helmet, 1d4 silver coins in a large metal chest, platinum statue of a dwarf, ken.

The Staggering Spear of Secret Door DetectionIt has this power: detects secret doors within a narrow range whencommanded. The magic command phrase is MUPOM. Useable ten timesevery ten days. The duration is instantanious. The Staggering Spearof Secret Door Detection is not useable by Mystics. The experiencefor first use is 700 EP.

 

Room Number: 78 Room Type: Empty

Contents:

 

Room Number: 79 Room Type: Abandon

Contents:

guardroom: candle, block and tackle, chair with straps, caldron, dented chair, long ladder, [ACID VENT TRAP], crystal earrings with a picture of a fish-tailed goat, tub, broken fronda, damaged long table, bottle, damaged hassock, damaged censer, dented pedestal, dung covered barrel, bucket.

Sancia’s Aquamarine Artichoke of PainIt has this power: feel intense pain and take 1d4 points of damagewhen eaten. It is useable only once, then it vanishes. The durationis instantanious. Sancia’s Aquamarine Artichoke of Pain can not beused by Male Characters. The experience for first use is 1015 EP.

 

Room Number: 80 Room Type: Mage

Contents:

 

Room Number: 81 Room Type: Torture Room

Contents:

 

Room Number: 82 Room Type: Kitchen

Contents:

 

Room Number: 83 Room Type: Abandon

Contents:

 

Room Number: 84 Room Type: Cleric

Contents:

 

Room Number: 85 Room Type: Empty

Contents:

 

Room Number: 86 Room Type: Torture Room

Contents:

 

Room Number: 87 Room Type: Barracks

Contents:

 

Room Number: 88 Room Type: Kitchen

Contents:

 

Room Number: 89 Room Type: Cleric

Contents:

 

Room Number: 90 Room Type: Mage

Contents:

 

Room Number: 91 Room Type: Torture Room

Contents:

 

Room Number: 92 Room Type: Barracks

Contents:

 

Room Number: 93 Room Type: Cleric

Contents:

trophy room: 2d6 shelves, sheet of papyrus, crimson jade armlet with a picture of a mermaid, 5d20 silver coins in a leather sack, talibon, drawing of an astrologer, copper staff with a picture of a powerful warrior about to burst free from his chains, rare wood dagger with a picture of a powerful warrior about to burst free from his chains, bronze statuette of a powerful male warrior in battle, 4d20 platinum coins in a leather sack, trunk, undamaged hogshead, drawing of a mermaid, ivory dagger with a picture of a dwarf, acid damaged dusack, silver statuette of a person, magnifying glass.

Tiny (12 inch tall) painted clay statuette of awedding made by a Halfling that is worth 6 gold. (Thistreasure is covered with a poison that has a blindingeffect.)

 

Room Number: 94 Room Type: Abandon

Contents:

hall: cracks in ceiling, flask of lamp oil, [FALLING NET TRAP], [MAGICLY TRAPPED], block and tackle.

Ruridcia’s Cryptic Turnover of JealousyIt has this power: causes others to fight over treasure when eaten.It is useable only once, then it vanishes. The duration is one dayper level. Ruridcia’s Cryptic Turnover of Jealousy can not be usedby any race or class. The experience for first use is 945 EP.(Secret side effect after first use: Owner is very attractive whenviewed by a grotesque.)

 

Room Number: 95 Room Type: Abandon

Contents:

 

Room Number: 96 Room Type: Living Room

Contents:

 

Room Number: 97 Room Type: Torture Room

Contents:

workshop: workbench, vial of perfume, cage, grappling hook, jug, stand, acid damaged low table, one leather boot, dusty rug, [WEAKNESS GAS TRAP], unuseable bowl, scattered fangs, dung covered wall basin and font, jorum.

 

Lesmira’s Greater Basket of Opposet AlignmentIt has this power: changes alignment good/evil to evil/good whencommanded. The magic command phrase is MUVECELI. Holds 3d6 chargesand is rechargable. The duration is permanent. Lesmira’s GreaterBasket of Opposet Alignment is not useable by Bards. The experiencefor first use is 840 EP. (Secret side effect after first use: Owneris totally avoided when meeting a giant ant.)

 

Room Number: 98 Room Type: Abandon

Contents:

 

Room Number: 99 Room Type: Cleric

Contents:

 

Room Number: 100 Room Type: Kitchen

Contents:

 

Room Number: 101 Room Type: Living Room

Contents:

banquet room: flagon, ladle, jar, trivet, [ARROW TRAP], useable vase, ivory dice, grater, fork.

Small (25 inch tall) silk tapestry of a torose malelaborer made by an Orc that is worth 35 gold. (Thistreasure has a trap that emits a gas that causesweakness.)

 

Room Number: 102 Room Type: Abandon

Contents:

 

Room Number: 103 Room Type: Mage

Contents:

 

Room Number: 104 Room Type: Abandon

Contents:

 

Room Number: 105 Room Type: Torture Room

Contents:

 

Room Number: 106 Room Type: Mage

Contents:

 

Room Number: 107 Room Type: Living Room

Contents:

 

Room Number: 108 Room Type: Torture Room

Contents:

 

Room Number: 109 Room Type: Abandon

Contents:

conjuring room: pile of sticks, undamaged sofa, scroll tube, pan, vial of holy water, box, chalk, prism, box of insence sticks, brazier, jar of sugar, jar of ape hair, low table, magic circle, slimy coating on floor, furnace, scroll tube, furnace, hourglass, vial of mercury, chalise, stand, ivory dice, kettle, book, quiver, yellow history on dominion, orange opuscule on spell-storing, small silver mirror, jar of bone powder, black volume on coherence, green monograph on change, candle, box of feathers, dented armchair, pipette, box of wytchwood, vial, jar of powdered silver, mixing rod, ladle, parchement, brazier, pentacle.

Selzel’s Unsurpassed Bastard Sword of Missle AttractionIt has this power:

user is ALLWAYS hit by missles when commanded.The magic command phrase is PETIHIC. Holds 4d4 charges and isrechargeable by being hit by natural lightning while being held byuser. The duration is one hour per level. Selzel’s UnsurpassedBastard Sword of Missle Attraction is useable only by Thieves. Theexperience for first use is 1190 EP. (Secret side effect afterfirst use: 20% chance of gaining an admirer who is a manticore.)

 

Room Number: 110 Room Type: Barracks

Contents:

divination room: high stool, jar of sugar, cage, pan, jar of dust, blue volume on paralysis, rug, dish, jar of sulphur, pan, balance, unuseable pegs, box of iron nails, desk, magnifying glass, box of insence sticks, pile of ashes, pile of bone, black book on quiff summoning, bellows, jar of dust, [ILLUSIONARY FLOOR TRAP], trousers, box of mica chips, undamaged hourglass, large wood chest, decanter, pottery shards, brown compilation on regeneration, broken mace, blue treatise on vitality, ladle, desk.

Very Small (12 inch tall) green jade statuette of arat made by an Orc that is worth 2 gold. (There is asmall map hidden within.)

 

Room Number: 111 Room Type: Mage

Contents:

 

Room Number: 112 Room Type: Abandon

Contents:

 

Room Number: 113 Room Type: Abandon

Contents:

 

Room Number: 114 Room Type: Torture Room

Contents:

 

 

Undead Pallidins live here.

Room Number: 115 Room Type: Mage

Contents:

 

Room Number: 116 Room Type: Mage

Contents:

observatory: shelf, keg, small wood chest, [FALLING CAGE TRAP], round table, flask of cooking oil, damp wall, torn sack, wax drippings, crystal pendant, [ILLUSIONARY FLOOR TRAP], flask of lamp oil.

Harogthea’s Azure Mirror of EntombmentIt has this power: acts as a Detect Grave 50ft spell whencommanded. The magic command phrase is VUPEJDI. Holds 2d4 chargesand is recharged by drawing off one attribute point from the user.The duration is instantanious. Harogthea’s Azure Mirror ofEntombment is useable only by Priests of the Plant God. Theexperience for first use is 840 EP. (Secret side effect after firstuse: 20% chance of permanently becoming a poisonous spider.)

- Container - Bowl,

- Contents of Container - Balm of Gilead,

- Furnishing - Box,

- Room Smells - Putrid,

- Sounds in the room - Hooting,

 

Room Number: 117 Room Type: Torture Room

Contents:

 

Room Number: 118 Room Type: Empty

Contents:

pantry: 2d12 shelves, ladder, small basket, torn sack, dish, earspoon, pieces of rotting wood, pot, damaged wall basin and font, chopper, tureen, 1d8 crapons, cloth tapestry of a wizard, spoon, cup.

The Magian Asparagus of Magic DetectionIt has this power: changes color when near alteration magic wheneaten. It is useable only once, then it vanishes. The duration isinstantanious. The Magian Asparagus of Magic Detection can not beused by Conjurers. The experience for first use is 700 EP. (Secretside effect after first use: 10% chance of gaining an admirer whois a manticore.)

- Room Smells - Acid,

- Miscelanious Item - Ceiling Cracks,

- Personal Item - Book,

 

Room Number: 119 Room Type: Torture Room

Contents:

 

Room Number: 120 Room Type: Empty

Contents:

 

Room Number: 121 Room Type: Abandon

Contents:

 

Room Number: 122 Room Type: Barracks

Contents:

 

Room Number: 123 Room Type: Kitchen

Contents:

 

Room Number: 124 Room Type: Abandon

Contents:

 

Room Number: 125 Room Type: Mage

Contents:

Cleansing roomMarble room llined woth 5’ high marble mezanen for sleeping.

They are served by silver golumns.

 

Room Number: 126 Room Type: Living Room

Contents:

 

Room Number: 127 Room Type: Entry Way

Entry To Paladins Section.

They end of the stone bridge.

A glyph of Teleportation transfers the person in room 134 to this place if anyone of evil, or neutral allignment passes the rune, the "Watch Duty" Paladin will arrive and interrigate the party. As normal the Undead Paladin has 5 time its normal HP.

Roll 1d6:

1-3=3rd Level Paladin

4-5=5th

6=7th

 

CLASS:PALADIN

RACE:HUMAN

SEX:MALE

LEVEL:12

HIT POINTS:84

ALIGNMENT:LAWFUL GOOD

SEC. SKILL:ARMORER

 

STR [ 12 ] TO HIT:+0 DAMAGE:+0 INT [ 11 ]

WIS [ 17 ] MAGICAL ATTACK ADJ:+3

DEX [ 09 ] REACT/ATTACK:+0 DEFENSE:+0

CON [ 16 ] HITS:+2 SYS:95% RES:96%

CHA [ 17 ] REACTION ADJ:+30%

 

HEIGHT:6’8" MOVEMENT BASE:12"(6")

WEIGHT:175LB CARRYING CAPACITY:600GP

THACO:10 ARMOR CLASS:3(4)

LANGUAGES:COMMON, LAWFUL GOOD, ELVISH, WATER NAGA SPECIAL:

DETECT EVIL, 60’ RANGE

+2 ON ALL SAVING THROWS

IMMUNITY TO ALL FORMS OF DISEASE

PROTECTION FROM EVIL 10’ RADIUS

CURE 3 DISEASES/WEEK

LAY ON HANDS FOR 24 HP

TURN UNDEAD AS LVL 10 CLERIC

SPECIAL WARHORSE

CLERICAL SPELLS

 

SPELLS:

CLERICAL SPELLS: 2 2

TURN UNDEAD: SKELETON:D*, ZOMBIE:D*, GHOUL:D, SHADOW:D, WIGHT:D, GHAST:T, WRAITH:T, MUMMY:4, SPECTRE:7, VAMPIRE:10, GHOST:13, LICH:16, SPECIAL:19 SAVING THROWS:

PARALYZE, POISON OR DEATH MAGIC:7

PETRIFY OR POLYMORPH:8

ROD, STAFF OR WAND:9

BREATH WEAPON:8

SPELL:10

PROFICIENT WEAPONS:DAGGER, BROADSWORD, TRIDENT, SHORTSWORD, SPEAR, MORNING STAR WEAPON IN HAND:TRIDENT (2-7)

ARMOR WORN:SPLINT MAIL, SHIELD

EQUIPMENT:TRIDENT, MORNING STAR, SPLINT MAIL, SPELL COMPONENTS, LEATHER

BACKPACK, WATERSKIN, CLOAK, RATIONS, LEATHER BOOTS, BEDROLL, SHIELD,

NEEDLE & THREAD, TORCH, MIRROR, TINDER BOX, POCKET KNIFE, WOODEN MALLET

& STAKES, BANDAGES, BELT POUCH

MONEY:

PLATINUM:48 GOLD:423

ELECTRUM:578 SILVER:23

COPPER:24

NAME:7PAL

 

CLASS:PALADIN

RACE:HUMAN

SEX:MALE

LEVEL:7

HIT POINTS:50

ALIGNMENT:LAWFUL GOOD

SEC. SKILL:WOODWORKER

 

STR [ 14 ] TO HIT:+0 DAMAGE:+0 INT [ 11 ]

WIS [ 15 ] MAGICAL ATTACK ADJ:+1

DEX [ 16 ] REACT/ATTACK:+1 DEFENSE:-2

CON [ 11 ] HITS:+0 SYS:75% RES:80%

CHA [ 18 ] REACTION ADJ:+35%

 

HEIGHT:6’2" MOVEMENT BASE:12"(6")

WEIGHT:175LB CARRYING CAPACITY:700GP

THACO:14 ARMOR CLASS:1(4)

 

LANGUAGES:COMMON, LAWFUL GOOD, LAMMASU, SPRITE

SPECIAL:

DETECT EVIL, 60’ RANGE

+2 ON ALL SAVING THROWS

IMMUNITY TO ALL FORMS OF DISEASE

PROTECTION FROM EVIL 10’ RADIUS

CURE 2 DISEASES/WEEK

LAY ON HANDS FOR 14 HP

TURN UNDEAD AS LVL 5 CLERIC

SPECIAL WARHORSE

 

SPELLS:

CLERICAL SPELLS:

TURN UNDEAD: SKELETON:T, ZOMBIE:T, GHOUL:T, SHADOW:4, WIGHT:7,

GHAST:10, WRAITH:13, MUMMY:16, SPECTRE:20

SAVING THROWS:

PARALYZE, POISON OR DEATH MAGIC:10

PETRIFY OR POLYMORPH:11

ROD, STAFF OR WAND:12

BREATH WEAPON:12

SPELL:13

 

PROFICIENT WEAPONS:MORNING STAR, DAGGER, SHORTSWORD, BATTLE AXE,

BROADSWORD

WEAPON IN HAND:SHORTSWORD (1-6)

ARMOR WORN:SPLINT MAIL, SHIELD

EQUIPMENT:SHORTSWORD, BROADSWORD, SPLINT MAIL, SPELL COMPONENTS,

LEATHER BACKPACK, WATERSKIN, CLOAK, RATIONS, LEATHER BOOTS, BEDROLL,

SHIELD, IRON SPIKES, TINDER BOX, BANDAGES, LANTERN, OIL FLASK, GRAPNEL,

BELT POUCH

MONEY:

PLATINUM:24 GOLD:549

ELECTRUM:294 SILVER:13

COPPER:24

NAME:5PAL

 

CLASS:PALADIN

RACE:HUMAN

SEX:MALE

LEVEL:5

HIT POINTS:20

ALIGNMENT:LAWFUL GOOD

SEC. SKILL:LAPIDARY

 

STR [ 16 ] TO HIT:+0 DAMAGE:+1 INT [ 15 ]

WIS [ 15 ] MAGICAL ATTACK ADJ:+1

DEX [ 12 ] REACT/ATTACK:+0 DEFENSE:+0

CON [ 14 ] HITS:+0 SYS:88% RES:92%

CHA [ 17 ] REACTION ADJ:+30%

 

HEIGHT:5’8" MOVEMENT BASE:12"(9")

WEIGHT:201LB CARRYING CAPACITY:850GP

THACO:16 ARMOR CLASS:4(5)

 

LANGUAGES:COMMON, LAWFUL GOOD, GNOLL, MINOTAUR, HILL GIANT, DWARVISH

SPECIAL:

DETECT EVIL, 60’ RANGE

+2 ON ALL SAVING THROWS

IMMUNITY TO ALL FORMS OF DISEASE

PROTECTION FROM EVIL 10’ RADIUS

CURE 1 DISEASES/WEEK

LAY ON HANDS FOR 10 HP

TURN UNDEAD AS LVL 3 CLERIC

SPECIAL WARHORSE

 

SPELLS:

CLERICAL SPELLS:

TURN UNDEAD: SKELETON:4, ZOMBIE:7, GHOUL:10, SHADOW:13, WIGHT:16, GHAST:19, WRAITH:20

SAVING THROWS:

PARALYZE, POISON OR DEATH MAGIC:11

PETRIFY OR POLYMORPH:12

ROD, STAFF OR WAND:13

BREATH WEAPON:13

SPELL:14

 

PROFICIENT WEAPONS:LANCE, SPEAR, BATTLE AXE, BROADSWORD

WEAPON IN HAND:BATTLE AXE (1-8+1)

ARMOR WORN:CHAIN MAIL, SHIELD

EQUIPMENT:BATTLE AXE, BROADSWORD, CHAIN MAIL, SPELL COMPONENTS, LEATHER

BACKPACK, WATERSKIN, CLOAK, RATIONS, LEATHER BOOTS, BEDROLL, SHIELD,

NEEDLE & THREAD, POCKET KNIFE, TINDER BOX, 10’ POLE, BELT POUCH

MONEY:

PLATINUM:18 GOLD:402

ELECTRUM:216 SILVER:19

COPPER:11

NAME:3PAL

 

CLASS:PALADIN

RACE:HUMAN

SEX:MALE

LEVEL:3

HIT POINTS:19

ALIGNMENT:LAWFUL GOOD

SEC. SKILL:CABINETMAKER

 

STR [ 12 ] TO HIT:+0 DAMAGE:+0 INT [ 13 ]

WIS [ 15 ] MAGICAL ATTACK ADJ:+1

DEX [ 13 ] REACT/ATTACK:+0 DEFENSE:+0

CON [ 17 ] HITS:+3 SYS:97% RES:98%

CHA [ 17 ] REACTION ADJ:+30%

 

HEIGHT:6’0" MOVEMENT BASE:12"(9")

WEIGHT:175LB CARRYING CAPACITY:600GP

THACO:18 ARMOR CLASS:4(5)

 

LANGUAGES:COMMON, LAWFUL GOOD, DWARVISH, HALFLING, SATYR

SPECIAL:

DETECT EVIL, 60’ RANGE

+2 ON ALL SAVING THROWS

IMMUNITY TO ALL FORMS OF DISEASE

PROTECTION FROM EVIL 10’ RADIUS

CURE 1 DISEASES/WEEK

LAY ON HANDS FOR 6 HP

TURN UNDEAD AS LVL 1 CLERIC

 

SPELLS:

CLERICAL SPELLS:

TURN UNDEAD: SKELETON:10, ZOMBIE:13, GHOUL:16, SHADOW:19, WIGHT:20

SAVING THROWS:

PARALYZE, POISON OR DEATH MAGIC:13

PETRIFY OR POLYMORPH:14

ROD, STAFF OR WAND:15

BREATH WEAPON:16

SPELL:16

 

PROFICIENT WEAPONS:LANCE, BOW, DAGGER

WEAPON IN HAND:LANCE (3-9)

ARMOR WORN:CHAIN MAIL, SHIELD

EQUIPMENT:LANCE, BOW, QUIVER, 20 ARROWS, CHAIN MAIL, SPELL COMPONENTS,

LEATHER BACKPACK, WATERSKIN, CLOAK, RATIONS, LEATHER BOOTS, BEDROLL,

SHIELD, COIL OF ROPE, MIRROR, LANTERN, OIL FLASK, IRON SPIKES, POCKET

KNIFE

MONEY:

PLATINUM:12 GOLD:274

ELECTRUM:146 SILVER:13

 

 

 

Contents:

 

Room Number: 128 Room Type: Torture Room

Contents:

 

Room Number: 129 Room Type: Barracks

Contents:

prison: 3d4 one man cells, large wood chest, armchair, undamaged lantern, well, large table.

Harogthea’s Azure Mirror of EntombmentIt has this power: acts as a Detect Grave 50ft spell whencommanded. The magic command phrase is VUPEJDI. Holds 2d4 chargesand is recharged by drawing off one attribute point from the user.The duration is instantanious. Harogthea’s Azure Mirror ofEntombment is useable only by Priests of the Plant God. Theexperience for first use is 840 EP. (Secret side effect after firstuse: 20% chance of permanently becoming a poisonous spider.)

 

The Standard Paladins:

Any time a random Undead Paladin is needed, consult the samples here.

They are of level 12 through 3.

Room Number: 130 Room Type: Living Room

Contents:

 

Room Number: 131 Room Type: Living Room

Contents:

 

Room Number: 132 Room Type: Barracks

Contents:

pantry: 2d12 shelves, ladder, torch stub, flask of greek fire, rack, round table, decanter, vial of perfume, [MAGICLY TRAPPED], bottle, knife, cobweb covered sack, tray, dipper, tray, ewer.

The Staggering Spear of Secret Door DetectionIt has this power: detects secret doors within a narrow range whencommanded. The magic command phrase is MUPOM. Useable ten timesevery ten days. The duration is instantanious. The Staggering Spearof Secret Door Detection is not useable by Mystics. The experiencefor first use is 700 EP.

- Container - Bowl,

- Contents of Container - Asafetida (Devils Dung),

 

Room Number: 133 Room Type: Mage

Contents:

 

Room Number: 134 Room Type: Torture Room

Contents:

workshop: workbench, cracked flask, keg, small rug, badly dented puncheon, bag, candle, undamaged arras, dusty bag, useable musnud, large puddle of water, yellow memoir on weather lore, [CORRODING GAS TRAP], large belt pouch, slime covered jorum, muddy chest, splinted club, wall sconce.

Small (25 inch tall) exotic wood statuette of a piratemade by a Tagga that is worth 109 gold.

 

Room Number: 135 Room Type: Cleric

Contents:

End Undead Palladins.

Room Number: 136 Room Type: Empty

Contents:

 

Room Number: 137 Room Type: Torture Room

Contents:

 

Room Number: 138 Room Type: Torture Room

Contents:

 

Room Number: 139 Room Type: Cleric

Contents:

 

Room Number: 140 Room Type: Barracks

Contents:

training room: broken arrow, muddy bucket, jorum, candle, barrel.

Concia’s Mysterious Bastard Sword of DeceptionIt has this power: as a Change Self Appearance type spell whencommanded. The magic command phrase is MERI. Holds 6d4 charges andcosts 6d1000 Gold to recharge. The duration is one minute perlevel. Concia’s Mysterious Bastard Sword of Deception is useableonly by Abjurers. The experience for first use is 1155 EP. (Secretside effect after first use: 20% chance of gaining an admirer whois a tunnelvine.)