Entry into Seker

 

They come out at a point near a Green Man Incubator in a small valley covered in moss. They will soon see the Green Men on their Thoats. There will be one for each member of the party. They will look threatening and will attack unless the party uses magic, which is very rare (unheard of) and will stop attacking. If they do attack and the party wins, there will always a survivor to talk to.

FIRST PLOT POINT

They need to go to the Valley DOR and meet the White Martians. Umong them will be found barbarian greldians ruling normal white skin humans by maintaining the theocracy of Issus worshipers.

The greldians are exisles, not permitted to return to Greld because of their barbarous practices. They are at best suffered to live by the greld councils. They will do favors where possible for those who remain on Greld in hopes of being allowed to return. Although they have the means to summon help or to show them the gate which connects with a gate in Myth Dranor. The Greldians will not do this unless they agree to perform the task they assign them. They will direct the party to go to the palace of Helium to be instructed in their task.

The rulers of Helium (including John Carten using his Mars name (Carteris) will tell them that their magic is necessary to remove the threat of evil coming from the Land of the Dark Sun. They are instructed to disrupt attemts to gather an army to attack the other countries.