Magic on Seker
Since some Technology works, the gods have compensated and reduced the
amount of magical energy that is available on this world. This is most
obvious in the spells of the Dispoilers in the Dark Sun valley which rob
the magical enerygy from the life force of all that surrounds them.
In general, magic is ½ as powerful. To calculate this, devide
the level of the caster by 2.
For magical items, see the chart below:
Potions: - 20% chance of failure and ½ normal duration
Scrolls, - 20% chance of failure and ½ normal power (duration and
area of effect)
Rings - Don’t work at all
Rods, Staves, Wands - ½ Power (duration, HD, Area of effect)
Misc magic - 20% chance of failure, ½ Power
Weapons - Magical pluses are ½ normal rounded down. Extra abilibies
will fail 50% of the time.