Jetan
As presented by John Carter
to his nephew, Edgar Rice Burroughs, in 1922.
The Board
Square board consisting
of one hundred alternate black and orange squares.
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The Pieces (first
row, from left to right, facing player)
Warrior: 2
feathers; 2 spaces straight in any direction or combination.
Padwar:
2 feathers; 2 spaces diagonal in any direction or combination.
Dwar:
3 feathers; 3 spaces straight in any direction or combination.
Flier:
3 bladed propeller; 3 spaces diagonal in any direction or combination and
may jump intervening pieces. Note: this is the only piece aside from the
princess that can jump intervening pieces.
Chief:
Diadem with 10 jewels; 3 spaces in any direction, straight, diagonal, or
in combination.
Princess:
Diadem with one jewel; same as Chief except may jump intervening pieces.
Flier:
See above.
Dwar:
See above.
Padwar:
See above.
Warrior:
See above.
The Pieces
(second
row, from left to right, facing player)
Thoat:
Mounted warrior with 2 feathers; 2 spaces, one straight and one diagonal
in any direction.
Panthans(8
of them): 1 feather; 1 space, forward, side, or diagonal, but not backward.
Thoat:
See above.
The game
is played with twenty black pieces by one player and twenty orange by his
opponent, and is presumed to have originally represented a battle between
the black race of the south and the yellow race of the north. On Mars the
board is usually arranged so that the black pieces are played from the
south and the orange from the north. The game is won when any piece is
placed on the same square with the opponents Princess, or when a Chief
takes a Chief. The game is drawn when either Chief is taken by a piece
other than the opposing Chief, or when both sides are reduced to three
pieces, or less, of equal value and the game is not won in the ensuing
ten moves, five apiece. |
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The Princess may
not move onto a threatened square, nor may she take an opposing piece.
She is entitled to move one ten-space move at any time during the game.
This move is called the escape. Two pieces may not occupy the same
square except in the final move of a game where the Princess is taken.
When a player, moving properly and in order, places one of his pieces upon
a square occupied by an opponent piece, the opponent piece is considered
to have been killed and is removed from the game.
The moves explained.
Straight moves mean due north, south, east, or west; diagonal moves mean
northeast, southeast, southwest, or northwest. A Dwar might move straight
north three spaces, or north one space and east two spaces, or any similar
combination of straight moves, so long as he did not cross the same square
twice in a single move. This example explains combination moves. The first
move may be decided in any way that is agreeable to both players; after
the first game the winner of the preceding game moves first if he chooses,
or may instruct his opponent to make the first move.
Gambling: Martians
gamble at Jetan in several ways. Of course the outcome of the game indicates
to whom the main stake belongs; but they also put a price upon the head
of each piece, according to its value, and for each piece that a player
loses he pays its value to his opponent.