Page 1SYMBOLOGY OF SOS

This campaign could involve attention to symbolic events andappearances. While it is possible (probable?) that this element wouldescape the perception of all but a very select group (who will find whatthey are not looking for?) it may be worth the while during creation tocapture a few key concepts regarding the overall philosophy of the worlds.

For instance:

The planets of the system of SOS could be seen as possessing eachindividually the isolated attributes of Every Man. Thus, the world ofTekumel would equate to man's love of pageantry and prejudice. The world ofGreld would represent the aspect of man's separation of mind and body (themental without the physical).

Or:

If I decide to use the built in symbology of AD&D, each planet couldrepresent a specific allignment. This would/could be worked into some othercosmology without conflict.

Or:

By setting a goal to existance, we thereby define the basic objectivesof life of "right living" in the Chinese sense. Thus, the goals of a singleplayer may be preset at the outset of the campaign. If the goal ofexistance is the collection of knowledge, then travel to as many planeswould be an objective. If security is the objective of life, then politicalpower and the accumulation of wealth would be most important.

It may be that the campaign will be best served by a combination ofdifferent life goals and symbologies.

A possible problem is that in order to set up such a symbolic system,I would be forced to live within it for as long as the campaign lasted. Itmight be possible to subtly alter it as my perception ad beliefs change,but it could only change gradually and with utmost care as to continuity.

If the meaning of life is to be laughed at, then perhaps the object of lifeis to prevent the joke from being on the person. If a person has actedcorrectly in life, then the joke will be on the universe in triumph.