TECHNOLOGY IN SOS
The long history of SOS shows that many different degrees oftechnology have existed at one time or another. As the candle ofcivilization has burned brightly and dimly, so has the incandescence oftechnology dimmed and glowed. They do not fluctuate together so that therehave been very wise and strong civilizations that have had few machinesmore complex than a mill or a printing press. There have also been caseswhere a very high tech society has been rotten to the core.
There has to be some sort of rating system for the levels oftechnology, so I will use the system presented in Traveller. The Tech Levelindicates only the average level of an area. Thus it is possible to find atech item far out of context, like a trash to protein converter in a roadside inn without even running water. These items will usually be of greatantiquity and of unknown origin.
There will be particular cases where the entire technological outputof a nation is devoted to manufacturing a particular type of item. Usually,this is a weapon, but sometimes it is not.
It has been necessary to add some items to the standard list providedin Traveller, but the relationships are consistant. Also included in thiscampaign from Traveller are the governmental types described. Again, moredefinition specific to the D&D game have been added.
Some radical differences in techlevel vs history will be seen, butthese are those that were so easy to replicate and difficult to forget thateven a lower technology can manufacture them. Thus it is the materialsavailable that determine what is built, as well as when it was originallyinvented.
In addition to a tech level, it will be important to have a MagicLevel guage as well as the use of magic will also change from planet toplanet and even city to city. The chart below will determine this level.
Tech Chart
Technological Earth Year Level
Level Parallel Examples
Level 0 Stone Age Weapons: Club, Spear, Stone ax
Armor: Leather
Communications: Speech only
Transport: Canoes, Foot, Horses are Rare
Energy Types: Human Muscle
Level 1 Bronze Age
Weapons Personal: Dagger, Pike, S. Sword
Note: Bronze weapons have a 50% chance of breaking
On a roll of 1 to hit
Weapons of War: Battering Ram
Armor: Shields, Braciers, Shin Guards
Bronze armor is ruined 50% of the time on a
Note: when hit with a roll of 20.
Communications: Smoke Signals, Relay Runners,
Horse, Hand writing.
Transport-Land: Horse, Chariot, Cart
Transport-Water: Barge, Long Boat, S. Galley
Energy Source: Wood, Animal Oil
Luxuries: Artistic Utilitarian objects
Food: Fresh game, grains, vegitables
Medicine: Herbal
Manufacturing: Bronze casting, Fine metals
Fabric: Wool, tanned leather
Light Source: Animal oil, candles
Portable Shelter: Leather tents
Poisons: Herbal, no higher than type B
Level 1.5 Roman Era
Weapons Personal: Steel S. Sword, Mace, Axe
Weapons of War: Light Catapult, Battering
Engine
Armor: Chain Mail,
Communications: Horse Relay, Heilograph
Transport-Land: Drayage Cart, Transom, Roads
Transport-Water: L. Galley
Energy Source: Animal Muscle, Veg. Oil
Luxuries: Leasure time, slaves
Food: Dried food, Sauces
Medicine: Acupuncture, Barbers
Manufacturing: Steel, Large Scale Stone Works
Fabric: Woven fiber, dyes
Light Source: Lanterns (no lens)
Portable Shelter: Fabric Tents
Poisons: Type D and below Ing., Type B Ins.
Level 2 Medieval 1200-1500
Weapons Personal: L. Sword, Halbard,
Crossbow, Long Bow
Weapons of War: H. Catapult, Balista
Armor: Plate, Barding
Communications: Pigeons
Transport-Land: Horse and cart Rentals
Transport-Water: Small Sailing vessles
Energy Source: Wind, Water
Luxuries: Architecture, organized study
Food: Spices, herbs, strong wines
Medicine: Blood letting, sutures
Manufacturing: Large buildings
Fabric: Fine woven silks and lace
Light Source: Lensed Lanterns
Portable Shelter: Pavillions
Poisons: All normal poisons
Level 2.5 Renaissance 1500-1700
Weapons Personal: Foil, H. Crossbow, 1 Shot
Guns, Specialized weapons
Weapons of War: Cannon, morters
Armor: Field Plate
Communications: Semaphore
Transport-Land: Coaches, bicycles
Transport-Water: L. Sailing vessles
Energy Source: Mineral Oil
Luxuries: Music, Drama, Literature
Food: Delicacies, fine wine, Liquor
Medicine: Surgeons, Diagnostics
Manufacturing: Printing Press
Fabric: Special stichery, machene weaving
Light Source: Refined oils
Poisons: Blended for special purposes
Level 3 Steam Age 1700-1860
Weapons Personal: Hand Guns, rifles
Weapons of War: Altillery
Armor: Light weight plate armor for infant.
Communications: Telegraph
Transport-Land: Cabs
Transport-Water: Reliable Sailing schedules
Transport-Air: Hot Air Balloons
Energy Source: Refined Mineral Oil
Luxuries: Watches, Mechanical toys
Food: Cooling Boxes, fresher foods, Canning
Medicine: Anesthetics, Microscope, Hygene
Manufacturing: Mass Production
Fabric: Printed materials, Sewing machine
Light Source: Gas
Portable Shelter: Canvas
Poisons: Gas Attacks
Level 4 Invention Age 1860-1900
Weapons Personal: Revolvers, Gatling gun
Weapons of War: Iornclad warships, Explosives
Armor: Alloy Steel for vessles
Communications: Telephone
Transport-Land: Trains
Transport-Water: Steam Ships
Transport-Air: Hang Gliders
Energy Source: Steam
Luxuries: Running water, central heat
Food: Purified substances
Medicine: Aspirin, pain killers, quinine
Manufacturing: Large scale metal works
Fabric: Water proofing
Light Source: Electric Incandescent Light
Portable Shelter: Light Canvas
Poisons: Mustard Gas
Level 5 Gasoline Age 1900-1939
Weapons Personal: Carbine, SMG
Weapons of War: Frag. Bombs, Tanks
Armor: Cloth (Bullet proof vest)
Communications: Radio
Transport-Land: Gas Cars
Transport-Water: Aircraft Carrier, Submarine
Transport-Air: Gas, Diesel airplanes
Energy Source: Gasoline
Luxuries: Electricity
Food: Frozen Foods
Medicine: Innoculations
Manufacturing: Metal Working Precision work
Fabric: Nilon
Light Source: Fluorescent
Portable Shelter: Airlifted Field Camps
Level 6 Atomic Age 1940-1970
Weapons Personal: Autorifle, Light MG
Weapons of War: Atomic Bomb, Jet
Armor: Magnesium Mesh
Communications: Radar, Television, Satalite
Transport-Land: Diesel Trucks,
Transport-Water: Hovercraft
Transport-Air: Commercial Air Flights
Transport-Space: 1 shot rockets
Energy Source: Atomic
Luxuries: World wide communication
Food: Microwave Cooking
Genetics: Initial research, Immunization
Medicine: Micro surgery, Xray, Antibiotics
Manufacturing: Integrated Circuts
Fabric: Plasic
Light Source: Chemical light
Portable Shelter: Nilon tent, plastic members
Poisons: Radiation, Custom Diseases
Level 7 Space Age 1970-1980
Weapons Personal: Body Pistol
Weapons of War: Missles, gernade launchers
Armor: Vacc Suit
Communications: Microwave, Computers
Transport-Land: High Performance Int. Comb.
Transport-Water: Atomic Submarines
Transport-Air: Supersonic Passenger Jets
Transport-Space: Shuttle, Sm. Space Station
Energy Source: Photo Cells
Luxuries: Video Tape, Personal Publishing
Food: Improved Ersatz products
Genetics: Custom Funguses, Crude viruses
Medicine: Lasers, Atomic
Manufacturing: VLSI, Robotics
Fabric: Velcro, Spandex
Light Source: Exotic gas (cromium hallide)
Portable Shelter: Inflatables
Poisons: Industrial Waste
Level 8
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter:
Poisons:
Level 9
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter:
Level 10
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter:
Level 11
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter:
Level 12
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter:
Level 13
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter:
Level 14
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter:
Level 15
Weapons Personal:
Weapons of War:
Armor:
Communications:
Transport-Land:
Transport-Water:
Transport-Air:
Transport-Space:
Energy Source:
Luxuries:
Food:
Genetics:
Medicine:
Manufacturing:
Fabric:
Light Source:
Portable Shelter: