The Blue Sun - World of Joywind

Soon after I began playing Dungeons and Dragons I wanted to begin creating my own worlds. I wanted to become the Dungeon Master so I created the Joywind campaign. I was reading a lot of Michael Moorcock at the time, so you will notice several names and devices from that source. THANKS MR. MOORCOCK! It had a theme that I have used several times which is the relation of magic to technology. This adventure has a bit of both. It is very grandiose. The basic plot is that aliens from another planet used their technology to move a planet called The Blue Sun into the existing system to facilitate their terraforming efforts. The effects are:
1) Emits a blue radiance that is most easily seen at night. This shimmering glow is called the Blue Vail. It is similar to unusually bright Northern lights, and it is bright enough to totally obscure all stars in the sky.us the only visible objects in the sky are those within the solar system.
2) The Vail dampens electromagnetic radiation making radio communications very unreliable and the range of such devices is reduced by 1000%
3) Changes the effects of infra-red light. Heat dissipation is much slower than usual, and it was this which was responsible for most of the damage to technological equipment of both the humans and the Others. Rocks by campfire will still be warm in the morning, after the fire was put out the night before. The heat effects of beam weapons and air friction prevent use of much technological equipment. Traditional guns with powder get very hot but do not explode!
4) Allows living creatures to "warp" reality. This warping is commonly referred to as "Magic". Prior to the arrival of the Blue Sun, magic was unknown. Atmosphere weakens this effect, making magic more powerful in space. Prolonged exposure will cause telekinetic, and telecreative acts involuntarily. The characters will never spend more than a week in space.
5) Life span is radically altered if people are exposed to the Blue Sun from space. This has resulted in some humans becoming immortal (the Gods and the Immortals).
6) It causes genetic mutations similar to cosmic rays, except that the percentage of viable mutations is thousands of times higher. It is thought that there are "genetic standard deviations". These standard changes result human genes breaking down into more diverse but relatively stable genotypes. Thus, the first generation of "humans" born on Joywind were the beginning of the Elvin, Dwarven, and most other races, including many intelligent "evil" races, such as Orcs, Goblins, ect.
7) The Blue Sun follows the yellow sun by about 25deg. Thus, there is about hour between when the yellow sun goes down and the Blue Sun is still ine sky. During this time the light is deep blue, and the shadows are deep.e effect is quite evil looking. This hour is called "the killing time"
The only way to defete the aliens and remove their influence from their planet is to remove the Blue Sun planet.
There were a number of players who contributed to the story of this adventure. They are:
The document below are some of the history of the adventure to capture the Castle Bhads. Someday I may write more prose about this campaign, but probably not. It was a long time ago and my memory is ... shaky.
Castle Bhads 1 - Castle Bhads 2 - Castle Bhads 3 - Castle Bhads 4 - Castle Bhads 5
Below them are links to all the campaign documents that were preserved. I began using a computer to keep records a few years after the campaign started.
For fun reading, stick to the narratives!


Entrance to Joywind and the Castle Bhads Adventure

Naratives Events/Adventurers
Players/Characters
Tables
Gods
Lore
Places
Arriving in Joywind
MISSION
OBJECTV
BHADS1
BHADS2
BHADS3
BHADS4
BHADS5
DARKTOWR
SLAVERY
RETURN
JUNGLE
MCG
MCG&RHI
SUM&CLEM
HISTORY
ANTIPALI
ASSGUILD
ASTRAL




ENGGAME
OUTLINE
AMBSHMEN
ARMY
BIGBATL
EXTLEV1
AMBUSH
Bhads INTRO
LEVEL1
LEVEL2
LEVEL3
Castle Bhads 4
Castle Bhads 5







FORCES
GAGAGOK
Timm- TIMM Stats
AARON
SUMAIN
CORPRALS
DRYADS
CICI
DEREK
DINK
FRANCIS
KEVIS
MORDRED
NPCGerorge
SGTNORTH
SHENA
WINSLOW
ZOMBIES
OARSMEN
ARTIFACT
AIRENCNT
RNDENC
TECHITEM
DUNMONS
MONSTERS










GODS
BELL
CILBORTH
CLYMNSTR
RHIANON
RHODAN
VERHANA










BLUESUN
CAMPAIGN
CRYSSHIP
FRAG
KROSNIUM
PLANES
RUMORS
MESSAGE
MRKINSPL
POEMS
PROCLAIM
SHADOW
JMASSIN
MAGICMUS
SHADOW
INFINITY
CITIES
fwineinn
JURING
SYLVANES
AKORAK
BACA
CASTLE1



BLOODBAY




Ewhon and Nipon Adventures

Naratives Ewhon Events/Adventurers
Races/Monsters/Cjharacters
Niapon
Places And Characters
SETUP
TRAVEL
CLUEHIST
CLUES
CHIEF
SUICIDE
THOUGHTS
CLUE2
POEM
CONFESON
OTHERS
LEVEL1
ENCLEVL1
LEVEL2
ENCLEVL2
LEVEL3
ENCLEVL3
LEVEL4
TRAPSL4
TRAPLEV5
L5ASSULT5
LEVEL6
LEVEL7
LEVEL8
RUINS
ENTERNC
GIANTMTN
LEVEL1
ICEHOUSE
TLORN
TOWER
DROW
STDDROW
DERRO
DTHRALLS
THRALLS
DUREGAR
OTHERS
TUNLMAKR
PERSONS
BERDI
DEMIBORN
DMONBEAR
GOLUMREP
GRASPVIN
GREATOO
HEURMAN
ICEGIANT
ILLITCH
KANOBLIS
KRAFTELL
OBSERVER
POLRBEAR
SONOMORG
SPONGE
TUNLWORM
UNDROW
WOLFIN
ADVENT1
ENCOUNT
GODS
HEROS




















NIAPON
NIPNADV1
AMATA
HIJONI
KASSUM1
NANJI1
NANJIENC
NIPONENC
OKITO
SNOWLAIR
TORA
WANGLUNG

© Copyright Chip Frye 2021