Awakened plants gifted with the powers of
intelligence and mobility, blights plague lands contaminated
by darkness. Drinking that darkness from the soil, a blight
carries out the will of ancient evil and attempts to spread
that evil wherever it can. Roots of the Gulthias Tree Legends tell of a vampire named Gulthias who worked terrible magic and raised up an abominable tower called Nightfang Spire. Gulthias was undone when a hero plunged a wooden stake through his heart, but as the vampire was destroyed, his blood infused the stake with a dreadful power. In time, tendrils of new growth sprouted from the wood, growing into a sapling infused with the vampire's evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could grow. From this Gulthias tree came the seeds from which the first blights were sown. Dark Conquest Wherever a tree or plant is contaminated by a fragment of an evil mind or po~er, a Gulthias tree can rise to infest and corrupt the surrounding forest. Its evil spreads through root and soil to other plants, which perish or transform into blights. As those blights spread, they poison and uproot healthy plants, replacing them with brambles, toxic weeds, and others of their kind. In time, an infestation of blights can turn any land or forest into a place of corruption. In forests infested with blights, trees and plants grow with supernatural speed. Vines and undergrowth rapidly spread through buildings and overrun trails and roads. After blights have killed or driven off their inhabitants, whole villages can disappear in the space of days. Controlled by Evi Blights are independent creatures, but most act under a Gulthias tree's control, often displaying the habits and traits of the life force or spirit that spawned them. By attacking their progenitor's old foes or seeking out treasures valuable to it, they carry on the legacy of long-lost evil. |
Twig Blight Smal plant, neutral evil Armor Class 13 (natural armor) Hit Points 4 (ld6 + 1) Speed 20ft. STR 6 (-2)-DEX 13 (+1)-CON 12 (+1)-INT 4 (-3)-WIS 8 (-1)-CHA 3 (- 4) Damage Vulnerabilities fire Skills Stealth +3 Condition Immunities blinded, deafened Senses blindsight 60ft. (blind beyond this radius), passive Perception 9 Languages understands Common but can't speak Challenge 1f8 (25 XP) False Appearance. While the blight remains motionl ess, it is indistingui shable from a dead shrub. ACTIONS Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. , one target. Hit: 3 (1d4 + 1) piercing damage. |
TWIG BLIGHT Twig blights can root in soil, which they do when living prey are scarce. While rooted, they resemble woody shrubs. When it pulls its roots free of the ground to move, a twig blight's branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink or rest. Huddled together in groups, twig blights blend in with an area's natural vegetation or with piles of debris or firewood. Given how dry they are, twig blights are particularly susceptible to fire. |
NEEDLE BLIGHT Medium plant, neutral evil Armor Class 12 (natural armor) Hit Points 11 (2d8 + 2) ยท Speed 30 ft. STR 12 (+1)-DEX 12 (+1)- CON 13 (+1)-INT 4 (-3)-WIS 8 (-1)-CHA 3 (-4) Condition Immunities blinded, deafened Senses blindsight 60ft. (blind beyond this radius), passive Perception 9 Languages understands Common but can't speak Challenge 1/4 (50 XP) ACTIONS Claws. Melee Weapon Attack: +3 to hit, reach 5 ft ., one target. Hit: 6 (2d4 + 1) piercing damage. Needles. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage. |
NEEDLE BLIGHT In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like needles grow across their bodies in quivering clumps. A needle blight lashes out with these needles or launches them as an aerial assault that can punch through armor and flesh. When needle blights detect a threat, they loose a pollen that the wind carries to other needle blights throughout the forest. Alerted to their foes' location, needle blights converge from all sides to drench their roots in blood. |
VINE BLIGHT Medium plant, neutral evil Armor Class 12 (natural armor) Hit Points 26 (4d8 + 8) Speed 10ft. STR 15 (+2)-DEX 8 (-1)CON 14 (+2)-INT 5 (-3)-WIS 10 (+0)-CHA 3 (-4) Skills Stealth + 1 Condition Immunities blinded, deafened Senses blindsight 60ft. (blind beyond this radius), passive Perception 10 Languages Common Challenge 1/2 (100 XP) False Appearance. While the blight remains motionless , it is indistinguishable from a tangle of vines. ACTIONS Constrict. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12) . Until this grapple ends, the target is restrained, and the blight can't constrict another target. Entangling Plants (Recharge 5-6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition, each creature of the blight 's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become re strained . A creature can use its action to make a DC 12 Strength check, freeing it self or another entangl ed creature within reach on a success. |
VINE BLIGHT Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants a round them, vine blights entangle and hinder their foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its dead master's voice, taunting victims or bargaining with powerful foes. |