Swarm. The swarm can occupy another
creature’s space and vice versa, and the swarm can move through any
opening large enough for a Tiny maggot. The swarm can’t regain hit
points or gain temporary hit points.
Will usually attack before they are seen.
Bites. Melee Weapon Attack: +0 to hit,
reach 0 ft., one creature in the swarm’s space. Hit: The target is infested by 1d4 flying dung worms
At the start of each of the target’s turns, the target takes 1d6
piercing damage per worm infesting it. Applying fire to the bite
wound before the end of the target’s next 1d4 turn deals 1 fire
damage to the target and kills the worm. After this time, these rot
grubs are too far under the skin to be burned and the worm must be
cut out. The surgeon must make an attack roll at AC 14 to remove the
worm. This will do 1d4 points of damage per attempt. If a target
infested by worms ends its turn with 0 hit points, it begins to die
as the rot grubs burrow into its heart and kill it. Any effect that
cures disease kills all rot grubs infesting the target.
These disgusting insects feed on organic matter of any kind, but
prefer fresh flesh. They are commonly found in sewers or places
where monsters shit. They are the same brownish color as the dung
and so require a DC 15 perception roll to spot before they attack.