Satyr

Speed 40 ft.
Type Fey
Traits
Magic Resistance: The satyr has advantage on saving throws against Spells and other magical effects.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes: Gentle Lullaby. The creature falls asleep and is Unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
AC14 (Leather Armor) -Alignment-Chaotic Neutral
HP 31 (7d8)
Languages - Common, Elvish, Sylvan
Passive Perception12
CHA14 - CON 11 - DEX 16 - INT 12 - STR 12 - WIS 10
Roll 0 - Ram 1d20 + 3 2d4+1
Roll 1 - Shortsword 1d20 + 5 1d6+3
Roll 2 - Shortbow 1d20 + 5 1d6+3
Size Medium
Skills
Perception +2, Performance +6, Stealth +5