Magic Resistance:
The satyr has advantage on saving throws against
Spells
and other magical effects.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1
d6 + 3) piercing damage.
Shortbow:
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes: Gentle Lullaby. The creature
falls asleep and is
Unconscious
for 1 minute. The effect ends if the creature takes damage or if
someone takes an action to shake the creature awake.
AC14 (Leather Armor) -Alignment-Chaotic
Neutral
CHA14 - CON 11 - DEX 16 - INT 12 -
STR 12 - WIS 10
Roll 0 - Ram 1d20 + 3 2d4+1
Roll 1 - Shortsword 1d20 + 5 1d6+3
Roll 2 - Shortbow 1d20 + 5 1d6+3
Skills
Perception +2, Performance +6, Stealth +5