Camel
Large beast, unaligned
Armor Class 9
Hit Points 15 (2d10 + 4)
Speed 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
8 (−1) |
14 (+2) |
2 (−4) |
8 (−1) |
5 (−3) |
Senses passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Actions
Bite. Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: 2 (1d4) bludgeoning
damage.
Camel Breeds - Desert, Mountain, Racing, War
SPECIAL ATTACKS: Spitting, trample
SIZE: L (8' tall)
Camels are the ships of the desert, and they carry a lifeline of
trade and commerce in the caravans crossing the sands from city to
city. Camels can withstand the rigors of desert terrain well but
require careful, experienced handling. A camels humps allow it to
go without food or water for up to two weeks.
Camels are tall, spindly mounts, with padded feet and awkward
saddles perched before their humps. Their fur varies from white to
pale tan to deep brown and from short, desert hair to shaggy
mountain camel fur. The rarer white camels bring 2-5 times the usual
price, as they are considered lucky. Desert, racing, and war camels
are all of the one-hump variety; mountain camels have two humps.
Combat: Nasty-tempered camels have a 50% chance of spitting at
persons attempting to ride them or use them as pack animals.
The victim of a spit attack has a 25% chance of being blinded for
1-3 rounds.
If frightened, there is a 25% chance that a herd of camels will
stampede. If a herd stampedes, roll 2d4 for each creature in the
path of the stampede who does not take cover (such as by hiding in a
tree or behind a rock pile or wall). This is the number of camels
trampling the exposed creature. Trampling causes 1-4 points of
damage per camel. Trampled opponents cannot regain their feet until
the stampede passes.
Habitat/Society: Breeding camels of all types are especially valued.
Camels bear only a single offspring each year, and strong and
well-tempered animals are pampered to produce as many as possible
before their breeding days are done.
Like horses, camels can have grades of quality as described in the
DMG, page 36.
Ecology: Camels eat grass, grains, and shrubbery. They can carry
heavy loads for long periods of time. The following chart shows the
camels carrying capacity in gold pieces under various loads. Camels
are loaded while kneeling, and they often refuse to get up under
more than their encumbered load.
Normal, Encumbered, Fully Encumbered
Desert 250,400, 520
Mountain 240,380, 500
Racing 150, 280, 340
War 200, 300, 400
War Camel
Suitable for most types of warfare, these animals are trained not to
shy away from blood and mayhem. They attack with their bite (1d4)
and with their hooves, which cause 1-6 points of damage each. If
successful, the hoof attacks force the opponent to remain prone. War
camels are usually culled from the strongest members of a group of
desert camels and then trained intensively
for several years. In some cases, however, they are bred exclusively
from retired war camels, thus improving the line.
Desert Camel
With their wide, padded feet and fat-rich, watery humps, desert
camels are ideal mounts for traveling through the wastes. They are
slow but steady animals, capable of taking heavy loads through
difficult climates and terrain. They sway more and have a longer,
more rolling gait than horses.
Mountain Camel
Mountain camels are common in the hills and mountains where they
serve as pack animals. They are not useful in the desert.
Racing Camel
Bred for speed rather than temperament, racing camels are the most
expensive and least likable camels. They are aggressive
and spit often, even at their trainers and riders. Their small
hooves and long, thin legs give them incredible speed, but they are
usually trained to accept only a very limited set of riders. A good
racing camel costs at least twice as much as a war camel, and may
cost much more.