Death Dog
Medium monstrosity, neutral evil
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 3 (−4) | 13 (+1) | 6 (−2) |
Skills Perception +5, Stealth +4
Senses darkvision 120 ft., passive Perception
15
Languages --
Challenge 1 (200 XP)
Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack. The dog makes two bite attacks.
Bite. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing
damage. If the target is a creature, it must succeed on a DC 12
Constitution saving throw against disease or become poisoned
until the disease is cured. Every 24 hours that elapse, the
creature must repeat the saving throw, reducing its hit point
maximum by 5 (1d10) on a failure. This reduction lasts until the
disease is cured. The creature dies if the disease reduces its
hit point maximum to 0.
Description
A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.