Medium fey, neutral evil
Armor Class 17 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
12 (+1) |
16 (+3) |
13 (+1) |
14 (+2) |
14 (+2) |
Skills Arcana +3, Deception +4,
Perception +4, Stealth +3
Senses darkvision 60 ft., passive
Perception 14
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)
Amphibious. The hag can breathe air and
water.
Innate Spellcasting. The hag's innate
spellcasting ability is Charisma (spell save DC 12). She
can innately cast the following spells, requiring no
material components:
At will: dancing lights, minor
illusion, vicious mockery
Mimicry. The hag can mimic animal sounds
and humanoid voices. A creature that hears the sounds can
tell they are imitations with a successful DC 14 Wisdom
(Insight) check.
Claws. Melee Weapon Attack: +6
to hit, reach 5 ft., one target. Hit: 13 (2d8 +
4) slashing damage.
Illusory Appearance. The hag covers
herself and anything she is wearing or carrying with a
magical illusion that makes her look like another creature
of her general size and humanoid shape. The illusion ends
if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to
physical inspection. For example, the hag could appear to
have smooth skin, but someone touching her would feel her
rough flesh. Otherwise, a creature must take an action to
visually inspect the illusion and succeed on a DC 20
Intelligence (Investigation) check to discern that the hag
is disguised.
Invisible Passage. The hag magically
turns invisible until she attacks or casts a spell, or
until her concentration ends (as if concentrating on a
spell). While invisible, she leaves no physical evidence
of her passage, so she can be tracked only by magic. Any
equipment she wears or carries is invisible with her.
|
|