Spell List Index
An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.
Order of Presentation : The first spell lists presented are the lists of spells separated by class and level. These include the spell name and a brief and incomplete description of the spell. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Spells in all lists are presented in alphabetical order, except when a spell's name begins with “communal,” “greater,” “lesser,” or “mass,” in which case it is alphabetized under the base spell name.
Hit Dice : The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.
Caster Level : A spell's power often depends on caster level, which is defined as the caster's class level for the purposes of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.
Creatures and Characters : The words “Creature” and “character” are used synonymously in the short descriptions.
Communal Spells : Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. The extra 10 minute duration can go to one of the four targets or it is wasted.
Core Rulebook
Advanced Player's Guide
Advanced Race Guide
Ultimate Magic
Ultimate Combat
Cantrips / Orisons
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level
Alchemist
Antipaladin
Bard
Cleric/Oracle
Druid
Elementalist Wizard
Inquisitor
Magus
Paladin
Ranger
Sorcerer/Wizard
Summoner
Witch
Absorb Toxicity : You become immune to diseases and toxins, absorb one, and then spread it to others.
Absorbing Touch : Caster absorbs an item for 1 day/level.
Age Resistance, Lesser : Ignore penalties from middle age.
Amplify Elixir : Empowers or extends the effects of any potion or elixir.
Animal Aspect, Greater : As animal aspect , but you gain two animal qualities.
Arcane Sight : Magical auras become visible to you.
Battle Trance : You are transformed into a single-minded force of destruction.
Beast Shape I : You take the form and some of the powers of a Small or Medium animal.
Bloodhound : Enhances sense of smell and grants the caster the scent special ability.
Blood Scent : You greatly magnify the target's ability to smell the presence of blood.
Burrow : Target gains a burrow speed of 15.
Burst of Speed : You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Countless Eyes : Extra eyes give all-around vision.
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Darkvision, Communal : As darkvision , but you may divide the duration among creatures touched.
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Displacement : Attacks miss subject 50% of the time.
Draconic Reservoir : Subject can absorb energy damage and enhance melee attacks with it.
Elemental Aura : Creates an aura of energy around you.
Endure Elements, Communal : As endure elements , but you may divide the duration among creatures touched.
Eruptive Pustules : Acid boils burst when you are attacked.
Fire Trail : Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Fly : Subject flies at a speed of 60 ft.
Gaseous Form : Become insubstantial and fly slowly.
Haste : One creature/level moves faster, +1 on attack rolls, AC , and Reflex saves.
Heroism : Gives +2 bonus on attack rolls, saves, skill checks.
Lightning Lash Bomb Admixture : Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Marionette Possession : As magic jar , but limited to line of sight.
Monstrous Physique I : Take the form and some of the powers of a Small or Medium monstrous humanoid.
Nondetection M : Hides subject from divination, scrying .
Paragon Surge : +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites.
Prehensile Pilfer : The target's tail moves and acts more quickly, almost with a mind of its own.
Protection From Energy : Absorbs 12 points/level of damage from one kind of energy.
Protection from Arrows, Communal : As protection from arrows , but you may divide the duration among creatures touched.
Rage : Gives +2 to Str and Con , +1 on Will saves, –2 to AC .
Remove Blindness/Deafness : Cures normal or magical blindness or deafness.
Remove Curse : Frees object or person from curse.
Remove Disease : Cures all diseases affecting subject.
Resinous Skin : You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Seek Thoughts : Detects thinking creatures' thoughts.
Spider Climb, Communal : As spider climb , but you may divide the duration among creatures touched.
Thorn Body : Those attacking you take 1d6 +1 damage/level.
Tongues : Speak and understand any language.
Undead Anatomy I : Take the form and some of the powers of a Small or Medium undead.
Vomit Twin : You vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Water Breathing : Subjects can breathe underwater.
Absorbing Inhalation : Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.
Age Resistance : Ignore penalties from old age.
Air Walk : Subject treads on air as if solid (climb or descend at 45-degree angle).
Air Walk, Communal : As air walk , but you may divide the duration among creatures touched.
Arcane Eye : Invisible floating eye moves 30 ft./round.
Beast Shape II : You take the form and some of the powers of a Tiny or Large animal.
Cure Critical Wounds : Cures 4d8 damage + 1/level (max +20).
Darkvision, Greater : See 120 ft. in total darkness.
Death Ward : Grants bonuses against death spells and negative energy.
Detonate M : Inflicts 1d8/level energy damage to all creatures within 15 ft.
Discern Lies : Reveals deliberate falsehoods.
Dragon's Breath : Gives you a dragon's breath weapon.
Earth Glide : The target can pass through stone, dirt, or almost any other sort of earth except metal.
Echolocation : Sonic sense gives you blindsight 40 ft.
Elemental Body I : Turns you into a Small elemental.
False Life, Greater : Gain 2d10 temporary hp + 1/level.
Fire Shield : Creatures attacking you take fire damage; you're protected from heat or cold.
Fluid Form : Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Freedom of Movement : Subject moves normally despite impediments to movement.
Healing Warmth : Temporary immunity to fire damage as protection from energy .
Invisibility, Greater : As invisibility , but subject can attack and stay invisible.
Miasmatic Form : Functions like gaseous form , except target's vaporous body is dangerous to creatures that touch it.
Monstrous Physique II : Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Mutagenic Touch : You can pass a weaker version of your mutagen to another creature.
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Restoration M : Restores level and ability score drains.
Scorching Ash Form : Functions like gaseous form , except the target becomes a visible swirl of hot ash and smoke.
Spell Immunity : Subject is immune to one spell per 4 levels.
Stoneskin M : Grants DR 10/adamantine.
Tongues, Communal : As tongues , but you may divide the duration among creatures touched.
Touch of Slime : Touch infests a target with green slime.
Universal Formula M : Acts as any extract 3rd level or lower.
Vermin Shape I : Take the form and some of the powers of a Small or Medium vermin.
Viper Bomb Admixture : Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Vitriolic Mist : As fire shield , except acid damage.
Bane : Enemies take –1 on attack rolls and saves vs. fear.
Blood Blaze : 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Cause Fear : A creature of 5 HD or less flees for 1d4 rounds.
Command : One subject obeys a command for 1 round.
Death Candle : Functions like death knell , except you summon a Small fire elemental resembling the slain creature.
Death Knell : Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Detect Poison : Detects poison in a creature or object.
Disguise Self : Changes your appearance.
Doom : One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Inflict Light Wounds : Touch deals 1d8 damage +1/level (max +5).
Ironbeard : Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Linebreaker : You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Litany of Sloth : Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness : Single target is fatigued for 1 round.
Longshot : Grants a +10 foot bonus to the range increment for any ranged weapon fired.
Magic Weapon : Weapon gains +1 bonus.
Murderous Command : Target is compelled to kill its ally.
Read Magic : Read scrolls and spellbooks.
Savage Maw : Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Sentry Skull : Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Summon Minor Monster : Summon 1d3 Tiny animals.
Summon Monster I : (Evil creatures only.) Summons extraplanar creature to fight for you.
Wartrain Mount : Animal gains the combat training general purpose.
Abundant Ammunition : Replaces nonmagical ammunition every round.
Adjuring Step : You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adoration : You gain a bonus on Diplomacy checks and performance combat checks.
Alarm : Wards an area for 2 hours/level.
Animate Rope : Makes a rope move at your command.
Anticipate Peril : Target gains a bonus on one initiative check.
Beguiling Gift : Subject immediately accepts an offered item and uses it.
Borrow Skill : Make a skill check using another's ranks.
Cause Fear : One creature of 5 HD or less flees for 1d4 rounds.
Charm Person : Makes one person your friend.
Chord of Shards : Performance deals 2d6 piercing damage.
Compel Hostility : Compels opponents to attack you instead of your allies.
Comprehend Languages : You understand all languages.
Confusion, Lesser : One creature is confused for 1 round.
Cure Light Wounds : Cures 1d8 damage + 1/level (max +5).
Dancing Lantern : Animates a lantern that follows you.
Deadeye's Lore : Gain a +4 bonus on Survival and move full speed while tracking.
Delusional Pride : Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Secret Doors : Reveals hidden doors within 60 ft.
Disguise Self : Changes your appearance.
Ear-Piercing Scream : Deal sonic damage and daze target.
Erase : Mundane or magical writing vanishes.
Expeditious Retreat : Your base land speed increases by 30 ft.
Feather Fall : Objects or creatures fall slowly.
Feather Step : Ignore movement penalty in difficult terrain.
Flare Burst : As flare, but on all creatures within 10 ft.
Forced Quiet : Target cannot make loud noises.
Fumbletongue : Target cannot speak intelligently.
Grease : Makes 10-ft. square or one object slippery.
Hideous Laughter : Subject loses actions for 1 round/ level.
Horn of Pursuit : Create three notes heard miles away.
Hypnotism : Fascinates 2d4 HD of creatures.
Identify : Gives +10 bonus to identify magic items.
Innocence : Gain +10 on Bluff checks to seem innocent.
Invigorate : Temporarily relieves fatigue or exhaustion.
Jitterbugs : Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.
Jury-Rig : Removes the broken condition from the targeted object.
Ki Arrow : Arrow deals damage as your unarmed strike.
Liberating Command : Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lock Gaze : Compels the target to look only at you for the duration of the spell.
Magic Aura : Alters object's magic aura.
Magic Mouth M : Objects speaks once when triggered.
Memory Lapse : Subject forgets events back to last turn.
Moment of Greatness : Doubles a morale bonus.
Negative Reaction : Targeted creature may not positively influence anyone.
Obscure Object : Masks object against scrying .
Play Instrument : Play instrument as if you were skilled.
Recharge Innate Magic : You channel magic energy into your own aura, recharging your innate magic abilities.
Remove Fear : Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Restful Sleep : Gain more hit points while sleeping.
Saving Finale : Subject rerolls failed saving throw.
See Alignment : Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Share Language : Subject understands chosen language.
Silent Image : Creates minor illusion of your design.
Sleep : Puts 4 HD of creatures into magical slumber.
Solid Note : Creates tangible music note.
Sow Thought : Plant an idea, concept, or suspicion in the mind of the subject.
Summon Minor Monster : Summon 1d3 Tiny animals.
Summon Monster I : Summons extraplanar creature to fight for you.
Timely Inspiration : Gives bonus on failed check/attack.
Toilsome Chant : You begin an inspire competence bardic performance.
Touch of Gracelessness : Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Undetectable Alignment : Conceals alignment for 24 hours.
Unnatural Lust : Target is compelled to kiss or caress another.
Unprepared Combatant : Target takes –4 on initiative and Reflex saves.
Unseen Servant : Invisible force obeys your commands.
Urban Grace : You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Vanish : As invisibility for 1 round/level (5 max).
Ventriloquism : Throws voice for 1 min./level.
Vocal Alteration : Disguise target's voice.
Windy Escape : You respond to an attack by briefly becoming vaporous and insubstantial.
Youthful Appearance : Target appears younger.
Acute Senses : Subject gains bonus on Perception checks.
Allegro : Gain haste while maintaining bardic performance.
Alter Self : Assume form of a Small or Medium humanoid.
Animal Messenger : Sends a Tiny animal to a specific place.
Animal Trance : Fascinates 2d6 HD of animals.
Bestow Insight : Target gains a +2 insight bonus and is considered trained in one single ranked skill.
Blindness/Deafness : Makes subject blind or deaf.
Blistering Invective : Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Biography : Learn about a creature with its blood.
Blur : Attacks miss subject 20% of the time.
Boiling Blood : Targets take fire damage; orcs get +2 Strength.
Cacophonous Call : Nauseates target.
Calm Emotions : Calms creatures, negating emotion effects.
Cat's Grace : Subject gains +4 to Dex for 1 min./level.
Commune with Birds : You can understand the responses given by birds.
Compassionate Ally : Target compelled to help injured ally.
Create Treasure Map M : Creates a treasure map out of a creature's corpse.
Cure Moderate Wounds : Cures 2d8 damage + 1/level (max +10).
Darkness : 20-ft. radius of supernatural shadow.
Daze Monster : Living creature of 6 HD or less loses next action.
Delay Pain : Ignore pain for 1 hour/level.
Delay Poison : Stops poison from harming target for 1 hour/level.
Detect Thoughts : Allows “listening” to surface thoughts.
Discovery Torch : Touched object emanates bright light, granting Perception and Sense Motive bonuses.
Disguise Other : As disguise self , but affects you or another.
Distracting Cacophony : Noise makes it difficult to cast.
Distressing Tone : Sound sickens 1d4 creatures.
Dust of Twilight : Black particles extinguish light sources.
Eagle's Splendor : Subject gains +4 to Cha for 1 min./level.
Enter Image : Transfers your consciousness to an object bearing your likeness.
Enthrall : Captivates all within 100 ft. + 10 ft./level.
Escaping Ward : Grants extra maneuverability when you avoid attacks against larger foes.
Fox's Cunning : Subject gains +4 to Int for 1 min./level.
Gallant Inspiration : +2d4 bonus on failed attack roll or skill check.
Ghostbane Dirge : Incorporeal creature takes half damage from nonmagical weapons.
Ghostly Disguise : You look like a ghost of yourself.
Glitterdust : Blinds creatures, outlines invisible creatures.
Heroism : Gives +2 on attack rolls, saves, skill checks.
Hidden Speech : Gain +10 on Bluff to send secret messages.
Hold Person : Paralyzes one humanoid for 1 round/level.
Honeyed Tongue : Roll 2 dice when using Diplomacy , take higher roll.
Haunting Mists : Creatures are shaken and take Wis damage.
Hypnotic Pattern : Fascinates (2d4 + level) HD of creatures.
Invisibility : Subject is invisible for 1 min./level or until it attacks.
Locate Object : Senses direction toward object (specific or type).
Mad Hallucination : Target takes penalties to mental actions.
Masterwork Transformation : Make a normal item into a masterwork one.
Minor Image : As silent image , plus some sound.
Mirror Image : Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection : Misleads divinations for one creature or object.
Miserable Pity : Opponents cannot attack a pathetic creature.
Oppressive Boredom : Target loses its next action.
Piercing Shriek : Target is staggered by a painful sound.
Pilfering Hand : You may seize an object or manipulate it from afar.
Pyrotechnics : Turns fire into blinding light or choking smoke.
Qualm : Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Rage : Gives +2 to Str and Con , +1 on Will saves, –2 to AC .
Reckless Infatuation : Target is compelled to stay near another.
Returning Weapon : Grants a weapon the returning special weapon quality.
Scare : Panics creatures of less than 6 HD.
Shadow Anchor : Target's shadow becomes a flexible tether to its current square.
Share Language, Communal : As share language , but you may divide the duration among creatures touched.
Share Memory : Share one memory with the target.
Shatter : Sonic vibration damages objects or crystalline creatures.
Silence : Negates sound in 20-ft. radius.
Silk to Steel : Use a scarf as a shield or whip.
Snapdragon Fireworks : Create 1 dragon firework/level.
Sound Burst : Deals 1d8 sonic damage and may stun subjects.
Steal Breath : Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Steal Voice : Target gains the croaking spellblight.
Suggestion : Compels subject to follow stated course of action.
Summon Monster II : Summons extraplanar creature to fight for you.
Summon Swarm : Summons swarm of bats, rats, or spiders.
Tactical Acumen : You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Thunder Fire : Ammunition in the targeted firearm deafens opponents.
Tongues : Speak and understand any language.
Unadulterated Loathing : Target is compelled to avoid another creature.
Versatile Weapon : Weapon bypasses some DR.
Wartrain Mount : Animal gains the combat training general purpose.
Whispering Wind : Sends a short message 1 mile/level.
Arcane Concordance : Grants metamagic to arcane spells.
Blink : You randomly vanish and reappear for 1 round/level.
Campfire Wall : Creates a shelter around a campfire.
Charm Monster : Makes monster believe it is your ally.
Clairaudience/Clairvoyance : Hear or see at a distance for 1 min./level.
Confusion : Subjects behave oddly for 1 round/level.
Control Summoned Creature : Direct a summoned monster as if you had summoned it.
Coordinated Effort : Grants a teamwork feat you have.
Crushing Despair : Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Curse of Disgust : Target is sickened when viewing a trigger.
Death from Below : Grant the target a dodge bonus to its AC against attacks from larger creatures.
Daylight : 60-ft. radius of bright light.
Deep Slumber : Puts 10 HD of creatures to sleep .
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Dispel Magic : Cancels one magical spell or effect.
Displacement : Attacks miss subject 50% of the time.
Elemental Speech : Enables you to speak to elementals and some creatures.
Exquisite Accompaniment : Instrument maintains bardic performance for you.
Fear : Subjects within cone flee for 1 round/level.
Fearsome Duplicate : You create a larger and far more menacing version of yourself.
Feather Step, Mass : As feather step , but multiple creatures.
Gaseous Form : Subject becomes insubstantial and can fly slowly.
Geas, Lesser : Commands subject of 7 HD or less.
Glibness : You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope : Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste : One creature/level moves faster, receives +1 on attack rolls, AC , and Reflex saves.
Haunting Choir : Spirits cause wracking pain to listeners.
Illusory Script M : Only select creatures can read text.
Invigorate, Mass : As invigorate , but multiple creatures.
Invisibility Sphere : Makes everyone within 10 feet invisible .
Jester's Jaunt : Teleport target within 30 ft. of itself.
Mad Monkeys : Summon a swarm of mischievous monkeys.
Major Image : As silent image , plus sound, smell, and thermal effects.
Malicious Spite : Target is compelled to plot against another.
Minor Dream : This spell functions as the dream spell , except the messenger must be yourself or a gnome touched.
Overwhelming Grief : Grieving target can take no actions and is denied its Dex bonus.
Phantom Driver : Conjures a phantom to drive vehicles.
Phantom Steed : Magic horse appears for 1 hour/level.
Prehensile Pilfer : The target's tail moves and acts more quickly, almost with a mind of its own.
Purging Finale : Removes one negative effect.
Raging Rubble : You animate an area of rubble, creating a dangerous, rolling area of debris.
Rain of Frogs : Summon a swarm of poisonous frogs.
Remove Curse : Frees object or person from curse.
Returning Weapon, Communal : As returning weapon , but you may divide the duration among weapons touched.
Reviving Finale : Allies cured 2d6 damage.
Scrying F : Spies on subject from a distance.
Sculpt Sound : Creates new sounds or changes existing ones into new sounds.
Secret Page : Changes one page to hide its real content.
See Invisibility : Reveals invisible creatures or objects.
Seek Thoughts : Detects thinking creatures' thoughts.
Sepia Snake Sigil M : Creates a snake-shaped text symbol that immobilizes reader.
Slow : One subject/level takes only one action/round, –1 to AC , Reflex saves, and attack rolls.
Smug Narcissism : Target is distracted by its sense of self.
Speak with Animals : You can communicate with animals.
Summon Monster III : Summons extraplanar creature to fight for you.
Terrible Remorse : Creature is compelled to harm itself.
Thunderous Drums : 1d8 damage/level and knocked prone.
Tiny Hut : Creates shelter for 10 creatures.
Tongues, Communal : As tongues , but you may divide the duration among creatures touched.
Vision of Hell : Illusory hellscape makes creatures shaken.
Witness : See through the target's eyes and ears.
Break Enchantment : Frees subjects from enchantments, transmutations, and curses.
Cure Critical Wounds : Cures 4d8 damage + 1/level (max +20).
Dance of a Hundred Cuts : Gain +1 combat bonus/3 levels.
Daze, Mass : As daze , but affecting multiple creatures.
Denounce : Worsens attitudes toward target creature.
Detect Scrying : Alerts you to magical eavesdropping.
Dimension Door : Teleports you a short distance.
Discordant Blast : 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Dominate Person : Controls humanoid telepathically.
Echolocation : Sonic sense gives you blindsight 40 ft.
Envious Urge : Targets steal from or disarm others.
Freedom of Movement : Subject moves normally despite impediments to restrict movement.
Ghostbane Dirge, Mass : As ghostbane dirge , but affecting multiple creatures.
Hallucinatory Terrain : Makes one type of terrain appear like another (field as forest, or the like).
Heroic Finale : Subject within range of your bardic performance can take an action.
Hold Monster : As hold person , but any creature.
Invisibility, Greater : As invisibility , but subject can attack and stay invisible .
Legend Lore MF : Lets you learn tales about a person, place, or thing.
Locate Creature : Indicates direction to known creature.
Modify Memory : Changes 5 minutes of subject's memories.
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Nixie's Lure : Creates an unearthly and infectious song that seductively summons all who hear it.
Phantom Steed, Communal : As phantom steed , but you may divide the duration among creatures touched.
Primal Scream : Free yourself from enchantments and paralysis effects.
Rainbow Pattern : Lights fascinate 24 HD of creatures.
Repel Vermin : Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter : Creates sturdy cottage.
Serenity : Peaceful feelings harm those attempting violence.
Shadow Conjuration : Mimics conjuration below 4th level, but only 20% real.
Shadow Step : Teleport from one shadow to another.
Shocking Image : As mirror image , but the duplicates emit electrical damage when destroyed.
Shout : Deafens all within cone and deals 5d6 sonic damage.
Sonic Thrust : Sound moves targets away from you.
Speak with Plants : You can talk to plants and plant creatures.
Summon Monster IV : Summons extraplanar creature to fight for you.
Treasure Stitching M : Objects on cloth become embroidered.
Truespeak : You can communicate with any creature that is not mindless.
Utter Contempt : Target's attitude worsens by two categories.
Virtuoso Performance : Start a second bardic performance while maintaining the first.
Wall of Sound : Sonic wall deflects and damages creatures.
Wandering Star Motes : Outlines subject, produces light.
Zone of Silence : Keeps eavesdroppers from overhearing you.
Bard's Escape : You and allies escape an emergency by teleporting to safety.
Cacophonous Call, Mass : Nauseates multiple targets.
Cloak of Dreams : Living creatures within 5 ft. fall asleep.
Cure Light Wounds, Mass : Cures 1d8 damage + 1/level, affects 1 subject/level.
Deafening Song Bolt : Blast of song deals 3d10 damage and deafens targets.
Dispel Magic, Greater : Works as dispel magic , but can affect multiple targets.
Dream : Sends message to anyone sleeping.
False Vision M : Fools scrying with an illusion.
Foe to Friend : Redirect an enemy creature's attack.
Frozen Note : Paralyzes creatures listening to your song.
Heroism, Greater : Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Joyful Rapture : Negate harmful emotions.
Ki Shout : Target takes 1d6 sonic/level and is stunned.
Mind Fog : Subjects in fog get –10 to Wis and Will checks.
Mirage Arcana : As hallucinatory terrain , plus structures.
Mislead : Turns you invisible and creates illusory double.
Nightmare : Sends vision dealing 1d10 damage, fatigue.
Persistent Image : As major image , but no concentration required.
Phantasmal Web : Catches subjects in illusory web.
Resonating Word : Target is damaged, staggered, and stunned.
Seeming : Changes appearance of one person per two levels.
Shadow Evocation : Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk : Step into shadow to travel rapidly.
Shadowbard : Shadowy duplicate starts a bardic performance.
Song of Discord : Forces targets to attack each other.
Stunning Finale : Stuns 3 creatures for 1 round.
Suggestion, Mass : As suggestion , affects subject/level.
Summon Monster V : Summons extraplanar creature to fight for you.
Unwilling Shield M : Subject shares wounds you receive.
Vengeful Outrage : Target is compelled to destroy one enemy.
Analyze Dweomer F : Reveals magical aspects of subject.
Animate Objects : Objects attack your foes.
Brilliant Inspiration : Take best of two d20 rolls.
Cat's Grace, Mass : As cat's grace , affects 1 subject/level.
Charm Monster, Mass : As charm monster , but all within 30 ft.
Cure Moderate Wounds, Mass : Cures 2d8 damage + 1/level, affects 1 subject/level.
Dance of a Thousand Cuts : As dance of a hundred cuts , plus the benefits of haste .
Deadly Finale : Deals 2d8 damage to multiple targets.
Eagle's Splendor, Mass : As eagle's splendor , affects 1 subject/level.
Euphoric Tranquility : Makes a single creature peaceful and friendly.
Eyebite : Target becomes panicked , sickened , and/or comatose.
Find the Path : Shows most direct way to a location.
Fool's Forbiddance : Confuses enemies who come within a magical emanation centered on you.
Fox's Cunning, Mass : As fox's cunning , affects 1 subject/level.
Geas/Quest : As lesser geas, but affects any creature.
Getaway : Teleports a group of predetermined allies and creatures to a predetermined location.
Heroes' Feast : Food for one creature/level cures and grants combat bonuses.
Irresistible Dance : Forces subject to dance.
Overwhelming Presence : Creatures bow before you as if you were divine.
Permanent Image : Permanent illusion, includes sight, sound, smell, and thermal effects.
Pied Piping : Compel similar creatures to follow you.
Programmed Image M : As major image , plus triggered by event.
Project Image M : Illusory double can talk and cast spells.
Scrying, Greater : As scrying , but faster and longer.
Shout, Greater : Devastating yell deals 10d6 sonic damage; stuns creatures.
Summon Monster VI : Summons extraplanar creature to fight for you.
Sympathetic Vibration : Deals 2d10 damage/round to freestanding structure.
Veil : Changes appearance of group of creatures.
Waves of Ecstasy : Pleasure stuns and staggers creatures.
Abundant Ammunition : Replaces nonmagical ammunition every round.
Air Bubble : Creates a small pocket of air around your head or an object.
Ant Haul : Triples carrying capacity of a creature.
Bane : Enemies take –1 on attack rolls and saves against fear.
Bless : Allies gain +1 on attack rolls and saves against fear.
Bless Water M : Makes holy water.
Cause Fear : One creature of 5 HD or less flees for 1d4 rounds.
Command : One subject obeys selected command for 1 round.
Compel Hostility : Compels opponents to attack you instead of your allies.
Comprehend Languages : You understand all spoken and written languages.
Cure Light Wounds : Cures 1d8 damage + 1/level (max +5).
Curse Water M : Makes unholy water.
Dancing Lantern : Animates a lantern that follows you.
Deadeye's Lore : Gain a +4 bonus on Survival and move full speed while tracking.
Deathwatch : Reveals how near death subjects within 30 ft. are.
Decompose Corpse : Turn corpse into clean skeleton.
Detect Chaos/Evil/Good/Law : Reveals creatures, spells, or objects of selected alignment.
Detect Undead : Reveals undead within 60 ft.
Diagnose Disease : Detect and identify diseases.
Divine Favor : You gain +1 per three levels on attack and damage rolls.
Doom : One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Endure Elements : Exist comfortably in hot or cold regions.
Entropic Shield : Ranged attacks against you have 20% miss chance.
Forbid Action : Target obeys your command to not do something.
Hide from Undead : Undead can't perceive one subject/level.
Inflict Light Wounds : Touch deals 1d8 damage +1/level (max +5).
Ironbeard : Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Karmic Blessing : The target treats one skill of your choice as a class skill.
Know the Enemy : Gain +10 on a monster Knowledge check.
Liberating Command : Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Magic Stone : Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon : Weapon gains +1 bonus.
Marid's Mastery : Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Mighty Fist of the Earth : You create a fist-sized rock that flies toward one enemy.
Moment of Greatness : Doubles a morale bonus.
Murderous Command : Target is compelled to kill its ally.
Obscuring Mist : Fog surrounds you.
Protection from Chaos : +2 to AC and saves, plus additional protection against selected alignment.
Protection from Evil : +2 to AC and saves, plus additional protection against selected alignment.
Protection from Good : +2 to AC and saves, plus additional protection against selected alignment.
Protection from Law : +2 to AC and saves, plus additional protection against selected alignment.
Ray of Sickening : Ray makes the subject sickened.
Recharge Innate Magic : You channel magic energy into your own aura, recharging your innate magic abilities.
Reinforce Armaments : Temporarily mitigates the fragile quality in targeted weapon or armor.
Remove Fear : Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Sickness : Suppress disease, nausea, and the sickened condition.
Restore Corpse : Skeletal corpse grows flesh.
Sanctify Corpse : Prevent a corpse from becoming an undead creature.
Sanctuary : Opponents can't attack you, and you can't attack.
Shield of Faith : Aura grants +2 or higher deflection bonus.
Stone Shield : 1-inch-thick slab of stone springs up from the ground, shielding you.
Summon Minor Monster : Summon 1d3 Tiny animals.
Summon Monster I : Summons extraplanar creature to fight for you.
Sun Metal : Weapon touched bursts into flames.
Theft Ward : You ward a single object in your possession against theft.
Winter Feathers : Target's feathers thicken and fluff up to ward against winter's chill.
Aboleth's Lung : Targets are able to breathe water, freely.
Aid : +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Alchemical Tinkering : Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Align Weapon : Weapon becomes good, evil, lawful, or chaotic.
Ancestral Regression : The target drow transforms into a surface elf.
Animate Dead, Lesser : Create one skeleton or zombie.
Ant Haul, Communal : As ant haul , but you may divide the duration among creatures touched.
Arrow of Law : Harm and possibly daze chaotic creatures.
Augury MF : Learns whether an action will be good or bad.
Bear's Endurance : Subject gains +4 to Con for 1 min./level.
Bestow Weapon Proficiency : Grant a creature proficiency in a single weapon for short period of time.
Blessing of Courage and Life : +2 on saves vs. fear and death.
Blessing of Luck and Resolve : Grants target a +2 morale bonus on saving throws against fear effects.
Blinding Ray : You blast your enemies with blinding rays of sunlight.
Blood Blaze : 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Boiling Blood : Targets take fire damage; orcs get +2 Strength.
Bull's Strength : Subject gains +4 to Str for 1 min./level.
Calm Emotions : Calms creatures, negating emotion effects.
Compassionate Ally : Target is compelled to help injured ally.
Consecrate M : Fills area with positive energy, weakening undead.
Cure Moderate Wounds : Cures 2d8 damage + 1/level (max +10).
Darkness : 20-ft. radius of supernatural shadow.
Death Candle : Functions like death knell , except you summon a Small fire elemental resembling the slain creature.
Death Knell : Kills dying creature; you gain 1d8 temporary hp, +2 to Str , and +1 caster level.
Delay Disease : The target becomes temporarily immune to disease.
Delay Pain : Ignore pain for 1 hour/level.
Delay Poison : Stops poison from harming target for 1 hour/level.
Desecrate M : Fills area with negative energy, making undead stronger.
Disfiguring Touch : Target becomes disfigured.
Dread Bolt : Harm and possibly sicken good creatures.
Eagle's Splendor : Subject gains +4 to Cha for 1 min./level.
Effortless Armor : Armor you wear no longer slows your speed.
Endure Elements, Communal : As endure elements , but you may divide the duration among creatures touched.
Enemy's Heart : Cut out an enemy's heart and consume it, absorbing that enemy's power as your own.
Enthrall : Captivates all within 100 ft. + 10 ft./level.
Find Traps : Notice traps as a rogue does.
Gentle Repose : Preserves one corpse.
Ghostbane Dirge : Incorporeal creature takes half damage from nonmagical weapons.
Grace : Movement doesn't provoke attacks of opportunity.
Groundswell : Allows the target to cause the ground to rise up beneath him.
Hold Person : Paralyzes one humanoid for 1 round/level.
Imbue with Aura : Target emulates your cleric aura.
Imbue with Elemental Might : Functions like imbue with spell ability , except you transfer the use of your elemental assault ability to the target.
Inflict Moderate Wounds : Touch attack, 2d8 damage + 1/level (max +10).
Instant Armor : Summon armor temporarily replacing your current attire.
Instrument of Agony : Weapon exudes divine fury, granting a bonus on Intimidate checks.
Life Channel : When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points.
Magic Siege Engine : Siege engine gains +1 on targeting and damage rolls.
Make Whole : Repairs an object.
Masterwork Transformation : Make a normal item into a masterwork one.
Oracle's Burden : (Oracle only.) Creature is affected by negative oracle's curse effects.
Owl's Wisdom : Subject gains +4 to Wis for 1 min./level.
Pilfering Hand : You may seize an object or manipulate it from afar.
Protection from Chaos, Communal : As protection from chaos , but you may divide the duration among creatures touched.
Protection from Evil, Communal : As protection from evil , but you may divide the duration among creatures touched.
Protection from Good, Communal : As protection from good , but you may divide the duration among creatures touched.
Protection from Law, Communal : As protection from law , but you may divide the duration among creatures touched.
Protective Penumbra : Shadow protects the target from light.
Reinforce Armaments, Communal : As reinforce armaments , but you may divide the duration among objects touched.
Remove Paralysis : Frees creatures from paralysis or slow effect.
Resist Energy : Ignores 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser : Dispels magical ability penalty or repairs 1d4 ability damage.
Returning Weapon : Grants a weapon the returning special weapon quality.
Sacred Space : Sanctifies an area with heavenly power.
Savage Maw : Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Sentry Skull : Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Shard of Chaos : Harm and possibly slow lawful creatures.
Share Language : Subject understands chosen language.
Shatter : Sonic vibration damages objects or crystalline creatures.
Shield Other F : You take half of subject's damage.
Silence : Negates sound in 20-ft. radius.
Sound Burst : Deals 1d8 sonic damage to subjects; may stun them.
Spear of Purity : Harm and possibly blind evil creatures.
Spiritual Weapon : Magic weapon attacks on its own.
Status : Monitors condition, position of allies.
Summon Monster II : Summons extraplanar creature to fight for you.
Surmount Affliction : Temporarily suppress one condition.
Undetectable Alignment : Conceals alignment for 24 hours.
Weapon of Awe : Weapon gets +2 on damage rolls.
Web Shelter : Create a comfortable shelter made of webbing.
Whispering Lore : You are able to gain knowledge from the land itself.
Zone of Truth : Subjects within range cannot lie.
Agonize : Pain encourages an outsider to obey you.
Agonizing Rebuke : You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Animate Dead M : Creates undead skeletons and zombies.
Archon's Aura : Aura penalizes enemy attacks and AC.
Badger's Ferocity : Weapons are keen while you concentrate.
Bestow Curse : –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bestow Insight : Target gains a +2 insight bonus and is considered trained in one single ranked skill.
Blessing of the Mole : 1 ally/level gains darkvision and a +2 Stealth bonus.
Blindness/Deafness : Makes subject blinded or deafened.
Blood Biography : Learn about a creature with its blood.
Blood Scent : You greatly magnify the target's ability to smell the presence of blood.
Borrow Fortune : (Oracle only.) Retry attack or check, but do worse on next two.
Chain of Perdition : Creates a floating chain of force.
Contagion : Infects subject with chosen disease.
Continual Flame M : Makes a permanent, heatless light.
Create Food and Water : Feeds three humans (or one horse)/level.
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Daybreak Arrow : Targeted ammunition exudes radiant energy.
Daylight : 60-ft. radius of bright light.
Deadly Juggernaut : Your might increases with every kill you make.
Deeper Darkness : Object sheds supernatural shadow in 60-ft. radius.
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Discovery Torch : Touched object emanates bright light, granting Perception and Sense Motive bonuses.
Dispel Magic : Cancels one magical spell or effect.
Elemental Speech : You can speak with elementals and some creatures.
Enter Image : Transfers your consciousness to an object bearing your likeness.
Glyph of Warding M : Inscription harms those who pass it.
Guiding Star : Know approximate distance from where you cast this spell.
Helping Hand : Ghostly hand leads subject to you.
Inflict Serious Wounds : Touch attack, 3d8 damage + 1/level (max +15).
Invisibility Purge : Dispels invisibility within 5 ft./level.
Ki Leech : Add to your ki pool when you critically hit.
Locate Object : Senses direction toward object (specific or type).
Magic Circle against Chaos/Evil/Good/Law : As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment : Armor or shield gains +1 enhancement per four levels.
Meld into Stone : You and your gear merge with stone.
Nap Stack M : Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Obscure Object : Masks object against scrying .
Paragon Surge : +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites.
Prayer : Allies get +1 bonus on most rolls, enemies –1 penalty.
Protection from Energy : Absorb 12 points/level of damage from one kind of energy.
Raging Rubble : You animate an area of rubble, creating a dangerous, rolling area of debris.
Remove Blindness/Deafness : Cures normal or magical blindness or deafness.
Remove Curse : Frees object or person from curse.
Remove Disease : Cures all diseases affecting subject.
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Returning Weapon, Communal : As returning weapon , but you may divide the duration among weapons touched.
Sacred Bond F : Cast touch healing spells from a distance.
Sands of Time : Target temporarily ages.
Searing Light : Ray deals 1d8/two levels damage (more against undead).
Share Language, Communal : As share language , but you may divide the duration among creatures touched.
Speak with Dead : Corpse answers one question/two levels.
Stone Shape : Sculpts stone into any shape.
Summon Monster III : Summons extraplanar creature to fight for you.
Symbol of Healing : Triggered rune heals living creatures.
Vision of Hell : Illusory hellscape makes creatures shaken.
Water Breathing : Subjects can breathe underwater.
Water Walk : Subject treads on water as if solid.
Wind Wall : Deflects arrows, smaller creatures, and gases.
Wrathful Mantle : Subject gets +1/four levels on all saves.
Air Walk : Subject treads on air as if solid (climb or descend at 45-degree angle).
Aura of Doom : Creatures in your aura become shaken.
Battle Trance : You are transformed into a single-minded force of destruction.
Blessing of Fervor : Gives allies a choice of benefits.
Blood Crow Strike : Unarmed strikes create crows that deal fire and negative energy damage.
Chaos Hammer : Harms and slows lawful creatures (1d8 damage/2 levels).
Control Summoned Creature : Direct a summoned monster as if you had summoned it.
Control Water : Raises or lowers bodies of water.
Cure Critical Wounds : Cures 4d8 damage + 1/level (max +20).
Death Ward : Grants bonuses against death spells and negative energy.
Debilitating Portent : Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell.
Dimensional Anchor : Bars extradimensional movement.
Discern Lies : Reveals deliberate falsehoods.
Dismissal : Forces a creature to return to native plane.
Divination M : Provides useful advice for specific proposed actions.
Divine Power : You gain attack bonuses and 1 hp/level.
Fleshworm Infestation : Worms deal hp and Dex damage.
Freedom of Movement : Subject moves normally despite impediments to movement.
Giant Vermin : Turns centipedes, scorpions, or spiders into giant vermin.
Healing Warmth : Temporary immunity to fire damage as protection from energy .
Holy Smite : Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Imbue with Spell Ability : Transfer spells to subject.
Inflict Critical Wounds : Touch attack, 4d8 damage + 1/level (max +20).
Magic Weapon, Greater : Weapon gains +1 bonus/four levels (max +5).
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Order's Wrath : Harms and dazes chaotic creatures (1d8 damage/2 levels).
Plague Carrier : Target's attacks carry filth fever.
Planar Adaptation : Resist harmful effects of other plane.
Planar Ally, Lesser M : Exchange services with a 6 HD extraplanar creature.
Poison : Touch deals 1d3 Con damage 1/round for 6 rounds.
Protection from Energy, Communal : As protection from energy , but you may divide the duration among creatures touched.
Repel Vermin : Insects, spiders, and other vermin stay 10 ft. away.
Rest Eternal M : Dead creature cannot be revived.
Restoration M : Restores level and ability score drains.
Ride the Waves : Target can breathe water and swim.
Sending : Delivers short message anywhere, instantly.
Soothe Construct : Reduce the berserk chance of a construct.
Spell Immunity : Subject is immune to one spell per 4 levels.
Spiritual Ally : Creates a divine ally to aid you.
Spit Venom : Spit blinding black adder venom.
Summon Monster IV : Summons extraplanar creature to fight for you.
Summoner Conduit : The target takes damage whenever its summoned creature does.
Symbol of Revelation : Triggered symbol reveals illusions.
Symbol of Slowing : Triggered rune slows creatures.
Terrible Remorse : Creature is compelled to harm itself.
Tongues : Speak and understand any language.
Unholy Blight : Harms and sickens good creatures (1d8 damage/2 levels).
Ward of the Season : Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Water Walk, Communal : As water walk , but you may divide the duration among creatures touched.
Air Walk, Communal : As air walk , but you may divide the duration among creatures touched.
Astral Projection, Lesser : Limited astral travel.
Atonement FM : Removes burden of misdeeds from subject and reverses magical alignment change.
Break Enchantment : Frees subjects from enchantments, transmutations, and curses.
Breath of Life : Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Cleanse : Cures 4d8 damage +1/level (max +25) and also removes several afflictions.
Command, Greater : As command , but affects one subject/level.
Commune M : Deity answers one yes-or-no question/level.
Contagion, Greater : Infect a subject with a magical disease.
Cure Light Wounds, Mass : Cures 1d8 damage + 1/level, affects 1 subject/level.
Curse of Magic Negation : Target gains the negated spellblight.
Curse, Major : As bestow curse , but harder to remove.
Dispel Chaos/Evil/Good/Law : +4 bonus against attacks.
Disrupting Weapon : Melee weapon destroys undead.
Fickle Winds : Wind walls selectively block attacks.
Flame Strike : Smites foes with divine fire (1d6/level damage).
Forbid Action, Greater : As forbid action , but 1 creature/level.
Ghostbane Dirge, Mass : As ghostbane dirge , but affects multiple creatures.
Half-blood Extraction : You transform the target half-orc into a full-blooded orc.
Hallow M : Designates location as holy.
Holy Ice : Create wall or javelins of frozen holy water.
Inflict Light Wounds, Mass : Deals 1d8 damage + 1/level, affects 1 subject/level.
Insect Plague : Wasp swarms attack creatures.
Life Bubble : Protects creatures from environment.
Magic Siege Engine, Greater : Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of Justice : Designates action that triggers curse on subject.
Pillar of Life : Created pillar heals 2d8 + 1/level (max +20).
Plane Shift F : As many as 8 subjects travel to another plane.
Raise Dead M : Restores life to subject who died as long as one day/level ago.
Rapid Repair : Construct gains fast healing 5.
Reprobation : Marked target is shunned by your religion.
Righteous Might : Your size increases, and you gain bonuses in combat.
Scrying F : Spies on subject from a distance.
Serenity : Peaceful feelings harm those attempting violence.
Slay Living : Touch attack deals 12d6 + 1 per level.
Snake Staff : Transforms staff or other wood into snakes to fight for you.
Spawn Ward : Target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures.
Spell Immunity, Communal : As spell immunity , but you may divide the duration among creatures touched.
Spell Resistance : Subject gains SR 12 + level.
Summon Monster V : Summons extraplanar creature to fight for you.
Symbol of Pain M : Triggered rune wracks nearby creatures with pain.
Symbol of Scrying : Triggered rune activates scrying sensor.
Symbol of Sleep M : Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Striking M : As symbol of death , but fills a 5-foot square.
Tongues, Communal : As tongues , but you may divide the duration among creatures touched.
Treasure Stitching M : Objects on cloth become embroidered.
True Seeing M : Lets you see all things as they really are.
Unhallow M : Designates location as unholy.
Unholy Ice : Create wall or javelins of frozen unholy water.
Village Veil : Creates an illusion over an area to make creatures that view or interact with it believe it has suffered a catastrophe that renders it utterly worthless.
Wall of Stone : Creates a stone wall that can be shaped.
Animate Objects : Objects attack your foes.
Antilife Shell : 10-ft.-radius field hedges out living creatures.
Banishment : Banishes 2 HD/level of extraplanar creatures.
Bear's Endurance, Mass : As bear's endurance , affects 1 subject/level.
Blade Barrier : Wall of blades deals 1d6/level damage.
Blessing of Luck and Resolve, Mass : Functions like blessing of luck and resolve , except that it affects multiple creatures.
Bull's Strength, Mass : As bull's strength , affects 1 subject/level.
Cold Ice Strike : Cone of ice slivers deals 1d6 cold/level.
Create Undead M : Create ghasts, ghouls, mohrgs, or mummies.
Cure Moderate Wounds, Mass : Cures 2d8 damage + 1/level, affects 1 subject/level.
Dispel Magic, Greater : As dispel magic , but with multiple targets.
Dust Form : You become an incorporeal creature of dust for a short period of time.
Eagle's Splendor, Mass : As eagle's splendor , affects 1 subject/level.
Epidemic : Infect a subject with a highly contagious disease.
Find the Path : Shows most direct way to a location.
Forbiddance M : Blocks planar travel, damages creatures of different alignment.
Geas/Quest : As lesser geas, but affects any creature.
Glyph of Warding, Greater M : As glyph of warding , but up to 10d8 damage or 6th-level spell.
Harm : Deals 10 points/level damage to target.
Heal : Cures 10 points/level damage, all diseases and mental conditions.
Heroes' Feast : Food for one creature/level cures and grants combat bonuses.
Inflict Moderate Wounds, Mass : Deals 2d8 damage + 1/level, affects 1 subject/level.
Joyful Rapture : Negate harmful emotions.
Owl's Wisdom, Mass : As owl's wisdom , affects 1 subject/level.
Plague Storm : Cloud infects creatures like contagion .
Planar Adaptation, Mass : As planar adaptation , but affects multiple creatures.
Planar Ally M : As lesser planar ally , but up to 12 HD.
Summon Monster VI : Summons extraplanar creature to fight for you.
Symbol of Fear M : Triggered rune panics nearby creatures.
Symbol of Persuasion M : Triggered rune charms nearby creatures.
Symbol of Sealing : Creates triggered wall of force .
Truespeak : You can communicate with any creature that is not mindless.
Undeath to Death M : Destroys 1d4 HD/level undead (max. 20d4).
Wind Walk : You and your allies turn vaporous and travel fast.
Word of Recall : Teleports you back to designated place.
Bestow Grace of the Champion : Target gains paladin abilities for 1 round/level.
Blasphemy : Kills, paralyzes, weakens, or dazes nonevil subjects.
Circle of Clarity : Emanation hampers illusions and stealth.
Control Weather : Changes weather in local area.
Create Demiplane, Lesser : Create your own demiplane.
Cure Serious Wounds, Mass : Cures 3d8 damage + 1/level, affects 1 subject/level.
Destruction F : Kills subject and destroys remains.
Dictum : Kills, paralyzes, staggers, or deafens nonlawful targets.
Ethereal Jaunt : You become ethereal for 1 round/level.
Holy Word : Kills, paralyzes, blinds, or deafens nongood subjects.
Inflict Serious Wounds, Mass : Deals 3d8 damage + 1/level, affects 1 subject/level.
Jolting Portent : You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
Lunar Veil : Dispel light and revert lycanthropes.
Refuge M : Alters item to transport its possessor to you.
Regenerate : Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Repulsion : Creatures can't approach you.
Restoration, Greater M : As restoration , plus restores all levels and ability scores.
Resurrection M : Fully restore dead subject.
Scrying, Greater : As scrying , but faster and longer.
Summon Monster VII : Summons extraplanar creature to fight for you.
Symbol of Stunning M : Triggered rune stuns nearby creatures.
Symbol of Weakness M : Triggered rune weakens nearby creatures.
Waves of Ecstasy : Pleasure stuns and staggers creatures.
Word of Chaos : Kills, confuses, stuns, or deafens nonchaotic subjects.
Antimagic Field : Negates magic within 10 ft.
Call Construct : Summon your golem to you.
Cloak of Chaos F : +4 to AC , +4 resistance, and SR 25 against lawful spells.
Create Demiplane : As lesser create demiplane , but larger and with planar traits.
Create Greater Undead M : Create shadows, wraiths, spectres, or devourers.
Cure Critical Wounds, Mass : Cures 4d8 damage + 1/level for many creatures.
Dimensional Lock : Teleportation and interplanar travel blocked for 1 day/level.
Discern Location : Reveals exact location of creature or object.
Divine Vessel : (Oracle only.) Change into a huge, otherworldly creature.
Earthquake : Intense tremor shakes 80-ft. radius.
Euphoric Tranquility : Makes a single creature peaceful and friendly.
Fire Storm : Deals 1d6/level fire damage.
Frightful Aspect : You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Holy Aura F : +4 to AC , +4 resistance, and SR 25 against evil spells.
Inflict Critical Wounds, Mass : Deals 4d8 damage + 1/level, affects 1 subject/level.
Nine Lives : Gives the target the ability to get out of trouble and relieves harmful effects and conditions.
Orb of the Void : Sphere inflicts negative levels.
Planar Ally, Greater M : As lesser planar ally , but up to 18 HD.
Shield of Law F : +4 to AC , +4 resistance, and SR 25 against chaotic spells.
Spell Immunity, Greater : As spell immunity , but up to 8th-level spells.
Stormbolts : 1d8 damage/level (max 20d8) to targets.
Summon Monster VIII : Summons extraplanar creature to fight for you.
Symbol of Death M : Triggered rune kills nearby creatures.
Symbol of Insanity M : Triggered rune renders nearby creatures insane.
Unholy Aura F : +4 to AC , +4 resistance, and SR 25 against good spells.
Astral Projection M : Projects you and others onto Astral Plane.
Create Demiplane, Greater : As create demiplane , but larger and with more planar traits.
Cursed Earth : Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Energy Drain : Subject gains 2d4 negative levels .
Etherealness : Travel to Ethereal Plane with companions.
Gate M : Connects two planes for travel or summoning.
Heal, Mass : As heal , but affects 1 subject/level.
Implosion : Inflict 10 damage/level to one creature/round.
Interplanetary Teleport : Teleport to another planet.
Miracle M : Requests a deity's intercession.
Overwhelming Presence : Creatures bow before you as if you were divine.
Polar Midnight : Cold darkness paralyzes and deals damage.
Soul Bind F : Traps newly dead soul to prevent resurrection .
Spell Immunity, Greater Communal : As greater spell immunity , but you may divide the duration among creatures touched.
Storm of Vengeance : Storm rains acid, lightning, and hail.
Summon Monster IX : Summons extraplanar creature to fight for you.
Symbol of Strife : Triggered rune makes creatures attack.
Symbol of Vulnerability : Triggered rune gives penalties.
True Resurrection M : As resurrection , plus remains aren't needed.
Winds of Vengeance : Grants flight; attack with wind.
Wooden Phalanx : Creates 1d4+2 temporary wood golems to fight for you.
Air Bubble : Creates a small pocket of air around your head or an object.
Alter Winds : Increase/decrease strength of natural winds.
Ant Haul : Triples carrying capacity of a creature.
Aspect of the Falcon : Gives bonuses on Perception checks and ranged attacks.
Blend : You change the coloration of yourself and your equipment to match that of your surroundings.
Bristle : Trade natural armor bonus for a bonus on attacks with natural weapons.
Call Animal : Makes an animal come to you.
Calm Animals : Calms 2d4 + level HD of animals.
Charm Animal : Makes one animal your friend.
Cloak of Shade : Reduces effects of sun exposure and heat.
Commune with Birds : You can understand the responses given by birds.
Cure Light Wounds : Cures 1d8 damage + 1/level (max +5).
Damp Powder : Ruins ammunition loaded in the targeted firearm.
Deadeye's Lore : Gain a +4 bonus on Survival and move full speed while tracking.
Decompose Corpse : Turn a corpse into a clean skeleton.
Detect Aberration : Reveals presence of aberrations.
Detect Animals or Plants : Detects kinds of animals or plants.
Detect Snares and Pits : Reveals natural or primitive traps.
Diagnose Disease : Detect and identify diseases.
Endure Elements : Exist comfortably in hot or cold regions.
Entangle : Plants entangle everyone in 40-ft. radius.
Expeditious Excavation : Moves 5-ft. cubes of earth.
Faerie Fire : Outlines subjects with light, canceling blur , concealment, and the like.
Feather Step : Ignore movement penalty in difficult terrain.
Flare Burst : As flare , but all creatures within 10 ft.
Frostbite : Target takes cold damage and is fatigued.
Goodberry : 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Hide from Animals : Animals can't perceive one subject/level.
Hydraulic Push : Wave of water bull rushes an enemy.
Jump : Subject gets bonus on Acrobatics checks.
Keen Senses : Gain +2 Perception and low-light vision.
Liberating Command : Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Longstrider : Your speed increases by 10 ft.
Magic Fang : One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Stone : Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Marid's Mastery : Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Mighty Fist of the Earth : You create a fist-sized rock that flies toward one enemy.
Mudball : You conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.
Negate Aroma : Subject cannot be tracked by scent.
Nereid's Grace : You radiate the unearthly grace of a nereid.
Obscuring Mist : Fog surrounds you.
Pass without Trace : One subject/level leaves no tracks.
Produce Flame : 1d6 damage + 1/level, touch or thrown.
Ray of Sickening : Ray makes the subject sickened.
Recharge Innate Magic : You channel magic energy into your own aura, recharging your innate magic abilities.
Remove Sickness : Suppress disease, nausea, and the sickened condition.
Restore Corpse : Skeletal corpse grows flesh.
Shillelagh : Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Speak with Animals : You can communicate with animals.
Stone Fist : Your unarmed strikes are lethal.
Stone Shield : 1-inch-thick slab of stone springs up from the ground, shielding you.
Strong Wings : The target's wings grow more powerful, increases fly speed by +10 feet and its maneuverability to improve by one category.
Summon Minor Ally : Summon 1d3 Tiny animals.
Summon Nature's Ally I : Summons creature to fight.
Touch of Combustion : Causes the target to ignite in a violent burst of flame.
Touch of the Sea : Swim speed becomes 30 ft.
Weaken Powder : Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Whispering Lore : You are able to gain knowledge from the land itself.
Windy Escape : You respond to an attack by briefly becoming vaporous and insubstantial.
Winter Feathers : Target's feathers thicken and fluff up to ward against winter's chill.
Aboleth's Lung : Targets are able to breathe water, freely.
Accelerate Poison : Hastens targeted poison's onset.
Animal Aspect : You gain some of the beneficial qualities of an animal.
Animal Messenger : Sends a Tiny animal to a specific place.
Animal Trance : Fascinates 2d6 HD of animals.
Ant Haul, Communal : As ant haul , but you may divide the duration among creatures touched.
Aspect of the Bear : +2 AC and combat maneuver rolls.
Barkskin : Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance : Subject gains +4 to Con for 1 min./level.
Binding Earth : Areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
Bull's Strength : Subject gains +4 to Str for 1 min./level.
Burning Gaze : Inflict 1d6 fire damage to creature.
Campfire Wall : Creates a shelter around a campfire.
Cat's Grace : Subject gains +4 to Dex for 1 min./level.
Certain Grip : You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Chill Metal : Cold metal damages those who touch it.
Delay Disease : The target becomes temporarily immune to disease.
Delay Poison : Stops poison from harming subject for 1 hour/level.
Eagle Eye : Creates a magical sensor high above you.
Elemental Speech : Enables you to speak to elementals and some creatures.
Endure Elements, Communal : As endure elements , but you may divide the duration among creatures touched.
Feast of Ashes : A target starves with an insatiable hunger.
Fire Trap M : Opened object deals 1d4 + 1/level damage.
Flame Blade : Touch attack deals 1d8 + 1/two levels damage.
Flaming Sphere : Rolling ball of fire deals 3d6 fire damage.
Fog Cloud : Fog obscures vision.
Forest Friend : Plants in a forested area become helpful instead of hindering you and your allies.
Frigid Touch : Target takes cold damage and is staggered.
Frost Fall : The area is covered in a chilling frost.
Fury of the Sun : You curse the target to suffer unbearable heat.
Glide : You take no falling damage, move 60 ft./round while falling.
Groundswell : Allows the target to cause the ground to rise up beneath him.
Gusting Sphere : A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Gust of Wind : Blows away or knocks down smaller creatures.
Heat Metal : Makes metal so hot it damages those who touch it.
Hold Animal : Paralyzes one animal for 1 round/level.
Lockjaw : Creature gains grab ability with natural attack.
Masterwork Transformation : Make a normal item into a masterwork one.
Natural Rhythm : +1 on damage rolls with each hit (max +5).
Owl's Wisdom : Subject gains +4 to Wis for 1 min./level.
Pernicious Poison : Target takes a –4 penalty against poison.
Pox Pustules : Subject is sickened and has –4 Dex.
Reduce Animal : Shrinks one willing animal.
Resist Energy : Ignores 10 or more points of damage per attack from specified energy type.
Restoration, Lesser : Dispels magical ability penalty or repairs 1d4 ability damage.
Savage Maw : Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Scent Trail : Leave trail for allies to follow.
Share Language : Subject understands chosen language.
Sickening Strikes : You are imbued with disease, and any creature you strike may be sickened.
Slipstream : Wave boosts creature's speed.
Soften Earth and Stone : Turns stone to clay, or dirt to sand or mud.
Spider Climb : Grants ability to walk on walls and ceilings.
Steal Breath : Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Stone Call : 2d6 damage to all creatures in area.
Summon Nature's Ally II : Summons creature to fight.
Summon Swarm : Summons swarm of bats, rats, or spiders.
Tar Ball : Burning tar harms target and penalizes its Dex.
Tree Shape : You look exactly like a tree for 1 hour/level.
Unshakable Chill : Target is afflicted with severe cold.
Warp Wood : Bends wood.
Wartrain Mount : Animal gains the combat training general purpose.
Web Shelter : Create a comfortable shelter made of webbing.
Wilderness Soldiers : Nearby plants aid you in combat.
Wood Shape : Reshapes wooden objects to suit you.
Animal Aspect, Greater : As animal aspect , but you gain two animal qualities.
Anthropomorphic Animal : Animal becomes bipedal.
Aqueous Orb : Creates rolling sphere of water.
Ash Storm : Hamper vision and movement.
Badger's Ferocity : Weapons are keen while you concentrate.
Blood Scent : You greatly magnify the target's ability to smell the presence of blood.
Burrow : Target gains a burrow speed of 15.
Burst of Nettles : Burst deals 3d6 damage and 1d6 acid.
Call Lightning : Calls down lightning bolts (3d6 per bolt) from sky.
Cloak of Winds : Creates screen of strong wind around you.
Companion Mind Link : You can talk with your animal companion, and can handle it with supernatural ease.
Contagion : Infects subject with chosen disease.
Create Treasure Map M : Creates treasure map out of a creature's corpse.
Cup of Dust : Causes a creature to become dehydrated.
Cure Moderate Wounds : Cures 2d8 damage + 1/level (max +10).
Daylight : 60-ft. radius of bright light.
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Diminish Plants : Reduces size or blights the growth of normal plants.
Dominate Animal : One animal obeys your silent mental commands and orders.
Feather Step, Mass : As feather step , but multiple creatures.
Fins to Feet : Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Fungal Infestation : Target takes bleed from attacks.
Hide Campsite : Hides all traces of your campsite.
Hydraulic Torrent : Creates torrent of water that bull rushes any creature in its path.
Improve Trap : Improves one specific element of a trap chosen at the time of casting.
Lily Pad Stride : Walk across water on moving lily pads.
Mad Monkeys : Summon a swarm of mischievous monkeys.
Magic Fang, Greater : One natural weapon gets + 1/four levels (max +5).
Meld into Stone : You and your gear merge with stone.
Nature's Exile : Gives subject –10 on Survival checks.
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Nixie's Lure : Creates an unearthly and infectious song that seductively summons all who hear it.
Plant Growth : Grows vegetation, improves crops.
Poison : Touch deals 1d3 Con damage 1/round for 6 rounds.
Protection from Energy : Absorbs 12 points/level of damage from one kind of energy.
Pup Shape : Transforms a single animal or magical beast into a younger and cuter version of itself for a short time.
Quench : Extinguishes fires.
Raging Rubble : You animate an area of rubble, creating a dangerous, rolling area of debris.
Rain of Frogs : Summon a swarm of poisonous frogs.
Remove Disease : Cures all diseases affecting subject.
Resinous Skin : You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Share Language, Communal : As share language , but you may divide the duration among creatures touched.
Shifting Sand : Creates difficult terrain and erases tracks; can carry creatures or objects along.
Sleet Storm : Hampers vision and movement.
Snare : Creates a magic booby trap.
Speak with Plants : You can talk to plants and plant creatures.
Spider Climb, Communal : As spider climb , but you may divide the duration among creatures touched.
Spike Growth : Creatures in area take 1d4 damage, may be slowed.
Spit Venom : Spit blinding black adder venom.
Stone Shape : Sculpts stone into any shape.
Summon Nature's Ally III : Summons creature to fight.
Vermin Shape I : Take the form and some of the powers of a Small or Medium vermin.
Ward of the Season : Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Water Breathing : Subjects can breathe underwater.
Wind Wall : Deflects arrows, smaller creatures, and gases.
Absorb Toxicity : You become immune to diseases and toxins, absorb one, and then spread it to others.
Absorbing Inhalation : Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.
Age Resistance, Lesser : Ignore penalties from middle age.
Air Walk : Subject treads on air as if solid (climb or descend at 45-degree angle).
Antiplant Shell : Keeps animated plants at bay.
Arboreal Hammer : Tree branches attack opponents.
Aspect of the Stag : +2 AC against attacks of opportunity and increases speed.
Atavism : Animal gains advanced creature simple template.
Ball Lightning : Flying lightning spheres deal 3d6 electricity damage each.
Blight : Withers one plant or deals 1d6/level damage to plant creature.
Bloody Claws : Causes bleed damage with natural attacks.
Cape of Wasps : Wasp swarm defends or carries you.
Command Plants : Sways the actions of plant creatures.
Command Plants
Control Water : Raises or lowers bodies of water.
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Dispel Magic : Cancels one magical spell or effect.
Earth Glide : The target can pass through stone, dirt, or almost any other sort of earth except metal.
Echolocation : Sonic sense gives you blindsight 40 ft.
Flame Strike : Smites foes with divine fire (1d6/level damage).
Freedom of Movement : Subject moves normally despite impediments to movement.
Geyser : Creates a geyser of boiling water.
Giant Vermin : Turns centipedes, scorpions, or spiders into giant vermin.
Grove of Respite : Creates trees and a small spring.
Healing Warmth : Temporary immunity to fire damage as protection from energy .
Ice Storm : Hail deals 5d6 damage in cylinder 40 ft. across.
Life Bubble : Protects from environmental effects.
Moonstruck : Subject is enraged and confused.
Obsidian Flow : Converts the surface of the ground into molten glass.
Plague Carrier : Target's attacks carry filth fever.
Protection from Energy, Communal : As protection from energy , but you may divide the duration among creatures touched.
Reincarnate : Brings dead subject back in a random body.
Repel Vermin : Insects, spiders, and other vermin stay 10 ft. away.
Ride the Waves : Target can breathe water and swim.
River of Wind : Creates wind that causes nonlethal damage and can knock down or push creatures.
Rusting Grasp : Your touch corrodes iron and alloys.
Scrying F : Spies on subject from a distance.
Spike Stones : Creatures in area take 1d8 damage, may also be slowed.
Strong Jaw : Natural attacks damage as two sizes bigger.
Summon Nature's Ally IV : Summons creature to fight.
Thorn Body : Your attackers take 1d6 +1 damage/level.
Touch of Slime : Touch infests a target with green slime.
True Form : Removes polymorph effects.
Vermin Shape II : As vermin shape , but Tiny or Large.
Volcanic Storm : Hot rocks deal 5d6 damage.
Age Resistance : Ignore penalties from old age.
Antilife Shell : 10-ft.-radius field hedges out living creatures.
Bear's Endurance, Mass : As bear's endurance , affects 1 subject/level.
Binding Earth, Mass : Functions as binding earth , mass.
Bull's Strength, Mass : As bull's strength , affects 1 subject/level.
Cat's Grace, Mass : As cat's grace , affects one subject/level.
Cure Light Wounds, Mass : Cures 1d8 damage + 1/level, affects 1 subject/level.
Dispel Magic, Greater : As dispel magic , but with multiple targets.
Dust Form : You become an incorporeal creature of dust for a short period of time.
Eagle Aerie : Summon 1 giant eagle/3 levels.
Epidemic : Infect a subject with a highly contagious disease.
Find the Path : Shows most direct way to a location.
Fire Seeds : Acorns and berries become grenades and bombs.
Ironwood : Magic wood is as strong as steel.
Liveoak : Oak becomes treant guardian.
Move Earth : Digs trenches and builds hills.
Owl's Wisdom, Mass : As owl's wisdom , affects 1 subject/level.
Path of the Winds : You call forth mighty winds to clear a path ahead of you.
Plague Storm : Cloud infects creatures like contagion .
Repel Wood : Pushes away wooden objects.
Sirocco : Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Spellstaff : Stores one spell in wooden quarterstaff.
Stone Tell : Talk to natural or worked stone.
Stoneskin, Communal M : As stoneskin , but you may divide the duration among creatures touched.
Summon Nature's Ally VI : Summons creature to fight.
Swarm Skin : Turns your body into a swarm that can attack.
Tar Pool : Converts the top layer of the ground into hot tar.
Transport via Plants : Move instantly from one plant to another of the same kind.
Wall of Stone : Creates a stone wall that can be shaped.
Acid Pit M : Creates a pit with acid at the bottom.
Ball Lightning : Flying balls of lightning deal 3d6 electricity damage each.
Calcific Touch : Touch slows target, 1d4 Dex damage.
Detonate : 1d8/level energy damage to nearby creatures.
Dragon's Breath : Gives you a dragon's breath weapon.
Elemental Body I : Turns you into a Small elemental.
Fire Shield : Creatures attacking you take fire damage; you're protected from heat or cold.
Fire Trap M : Opened object deals 1d4 damage +1/level.
Firefall : Fire bursts upward, dealing 2d6 fire damage.
Ice Storm : Hail deals 5d6 damage in area 40 ft. across.
River of Wind : A stream of wind causes nonlethal damage and can knock down or push creatures.
Shout : Deafens all within cone, 5d6 sonic damage.
Solid Fog : Blocks vision and slows movement.
Stone Shape : Sculpts stone into any shape.
Stoneskin M : Grants DR 10/adamantine.
Summon Monster IV : Summons elemental creature to fight for you.
Wall of Fire : 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice : Ice plane creates wall or hemisphere creates dome.
Horrid Wilting : Deals 1d6/level damage within 30 ft.
Incendiary Cloud : Deals 6d6 fire damage/round.
Iron Body : Your body becomes living iron.
Polar Ray : Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Seamantle : Sheathes you in protective water.
Shout, Greater : Devastating yell deals 10d6 sonic damage; stuns creatures.
Stormbolts : 1d8 damage/level (max 20d8) to targets.
Summon Monster VIII : Summons elemental creature to fight for you.
Wall of Lava : Wall damages foes that try to enter, periodically launches lava at nearby targets.
Wall of Lava : Wall damages foes that try to enter, periodically launches lava at nearby targets.
Acid Splash : Orb deals 1d3 acid damage.
Bleed : Cause a stabilized creature to resume dying .
Brand : Creates permanent brand on target creature.
Brand : Creates permanent brand on target creature.
Create Water : Creates 2 gallons/level of pure water.
Daze : A single humanoid creature with 4 HD or less loses its next action.
Detect Magic : Detects all spells and magic items within 60 ft.
Detect Poison : Detects poison in a creature or object.
Disrupt Undead : Deals 1d6 damage to one undead.
Guidance : +1 on one attack roll, saving throw, or skill check.
Light : Object shines like a torch.
Read Magic : Read scrolls and spellbooks.
Resistance : Subject gains +1 on saving throws.
Sift : See area as though examining it.
Sift : See area as though examining it.
Stabilize : Cause a dying creature to stabilize.
Virtue : Subject gains 1 temporary hp.
Alarm : Wards an area for 2 hours/level.
Bane : Enemies take –1 on attack rolls and saves against fear.
Bless : Allies gain +1 on attack rolls and saves against fear.
Bless Water M : Makes holy water.
Bowstaff : A shortbow may double as a club, or a longbow as a quarterstaff.
Burst Bonds : 1d6 damage/level (max 5d6) to restraints.
Cause Fear : A creature of 5 HD or less flees for 1d4 rounds.
Command : One subject obeys a command for 1 round.
Compel Hostility : Compels opponents to attack you instead of your allies.
Comprehend Languages : You understand all spoken and written languages.
Cure Light Wounds : Cures 1d8 damage + 1/level (max +5).
Curse Water M : Makes unholy water.
Deadeye's Lore : Gain a +4 bonus on Survival and move full speed while tracking.
Detect Chaos/Evil/Good/Law : Reveals creatures, spells, or objects of selected alignment.
Detect Undead : Reveals undead within 60 ft.
Disguise Self : Changes your appearance.
Divine Favor : You gain +1 per three levels on attack and damage rolls.
Doom : One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Ear-Piercing Scream : Deal sonic damage and daze target.
Expeditious Retreat : Your base speed increases by 30 ft.
Forbid Action : Target obeys command to not do something.
Forced Quiet : Target cannot make loud noises.
Hex Ward : Target gains +4 on saves against witch hexes.
Hide from Undead : Undead can't perceive one subject/level.
Horn of Pursuit : Create three notes heard miles away.
Inflict Light Wounds : Touch deals 1d8 damage +1/level (max +5).
Interrogation : Target answers questions or suffers pain.
Know the Enemy : Gain +10 on a monster Knowledge check.
Linebreaker : You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Lend Judgment : Ally gains the benefit of one judgment.
Litany of Sloth : Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness : Single target is fatigued for 1 round.
Lock Gaze : Compels the target to look only at you for the duration of the spell.
Longshot : Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Weapon : Weapon gains +1 bonus.
Peacebond : Locks a weapon in place on the target's body.
Persuasive Goad : Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Protection from Chaos : +2 to AC and saves, plus additional protection against selected alignment.
Recharge Innate Magic : You channel magic energy into your own aura, recharging your innate magic abilities.
Remove Fear : Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Returning Weapon : Grants a weapon the returning special weapon quality.
Sanctify Corpse : Prevent a corpse from becoming an undead.
Sanctuary : Opponents can't attack you, and you can't attack.
Shield of Faith : Aura grants +2 or higher deflection bonus.
Theft Ward : You ward a single object in your possession against theft.
Tireless Pursuit : Ignore fatigue while hustling.
Touch of Combustion : Causes the target to ignite in a violent burst of flame.
True Strike : +20 on your next attack roll.
Unerring Weapon : Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Vocal Alteration : Disguise target's voice.
Wartrain Mount : Animal gains combat training.
Winter Feathers : Target's feathers thicken and fluff up to ward against winter's chill.
Wrath : +1 attack and damage against target creature.
Acute Senses : Subject gains a bonus on Perception checks.
Aid : +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align Weapon : Weapon becomes good, evil, lawful, or chaotic.
Bestow Insight : Target gains a +2 insight bonus and is considered trained in one single ranked skill.
Bestow Weapon Proficiency : Grant a creature proficiency in a single weapon for short period of time.
Blessing of Luck and Resolve : Grants target a +2 morale bonus on saving throws against fear effects.
Blistering Invective : Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Bloodhound : Gives caster the scent special ability.
Brow Gasher : Slashing weapon deals bleed damage to an opponent's head.
Calm Emotions : Calms creatures, negating emotion effects.
Castigate : Causes target to be shaken and cower.
Confess : Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).
Consecrate M : Fills area with positive energy, weakening undead.
Corruption Resistance : Protects creature against damage from alignment-based attacks.
Cure Moderate Wounds : Cures 2d8 damage +1/level (max. +10).
Darkness : 20-ft. radius of supernatural shadow.
Death Candle : Functions like death knell , except you summon a Small fire elemental resembling the slain creature.
Death Knell : Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Delay Disease : The target becomes temporarily immune to disease.
Delay Pain : Ignore pain for 1 hour/level.
Delay Poison : Stops poison from harming subject for 1 hour/level.
Desecrate M : Fills area with negative energy, making undead stronger.
Detect Thoughts : Allows “listening” to surface thoughts.
Discovery Torch : Object touched emanates bright light, granting Perception and Sense Motive bonuses.
Disguise Other : As disguise self , but affects you or another.
Distressing Tone : Sound sickens 1d4 creatures.
Effortless Armor : Armor you wear no longer slows your speed.
Enthrall : Captivates all within 100 ft. + 10 ft./level.
Escaping Ward : Grants extra maneuverability when you avoid attacks against larger foes.
Find Traps : Notice traps as a rogue does.
Flames of the Faithful : Gives weapon flaming property.
Follow Aura : Gain ability to follow the trail of the aura of an alignment.
Ghostbane Dirge : Incorporeal creature takes half damage from nonmagical weapons.
Ghostly Disguise : You look like a ghost of yourself.
Hold Person : Paralyzes one humanoid for 1 round/level.
Honeyed Tongue : Roll 2 dice when using Diplomacy , take higher roll.
Howling Agony : Screaming pain limits the target's actions.
Inflict Moderate Wounds : Touch attack, 2d8 damage +1/level (max +10).
Instrument of Agony : Weapon exudes divine fury, granting a bonus on Intimidate checks.
Invisibility : Subject is invisible for 1 min./level or until it attacks.
Knock : Opens locked or magically sealed door.
Litany of Defense : Doubles armor's enhancement bonus.
Magic Siege Engine : Siege engine gains +1 on targeting and damage rolls.
Perceive Cues : +5 Perception and Sense Motive 10 min./level.
Protection from Chaos, Communal : As protection from chaos , but you may divide the duration among creatures touched.
Protection from Evil, Communal : As protection from evil , but you may divide the duration among creatures touched.
Protection from Good, Communal : As protection from good , but you may divide the duration among creatures touched.
Protection from Law, Communal : As protection from law , but you may divide the duration among creatures touched.
Qualm : Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Remove Paralysis : Frees one or more creatures from paralysis or slow effect.
Resist Energy : Ignores first 10 (or more) points of damage per attack from specified energy type.
Resistance : Subject gains +1 on saving throws.
Restoration, Lesser : Dispels magical ability penalty or repairs 1d4 ability damage.
Returning Weapon, Communal : As returning weapon , but you may divide the duration among weapons touched.
Sacred Bond F : Cast touch healing spells from a distance.
Savage Maw : Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
See Invisibility : Reveals invisible creatures or objects.
Shield Other F : You take half of subject's damage.
Silence : Negates sound in 20-ft. radius.
Spiritual Weapon : Magic weapon attacks on its own.
Surmount Affliction : Temporarily suppress one condition.
Tactical Acumen : You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tongues : Speak and understand any language.
Undetectable Alignment : Conceals alignment for 24 hours.
Weapon of Awe : Weapon gets +2 on damage rolls.
Whispering Wind : Sends a short message 1 mile/level.
Zone of Truth : Subjects within range cannot lie.
Agonizing Rebuke : You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Arcane Sight : Magical auras become visible to you.
Banish Seeming : Dispels touched illusion or a creature's change in form.
Battle Trance : You are transformed into a single-minded force of destruction.
Blessing of the Mole : 1 ally/level gains darkvision and a +2 Stealth bonus.
Blinding Ray : You blast your enemies with blinding rays of sunlight.
Blood Biography : Learn about a creature and how it became wounded by examining its blood.
Blood Scent : You greatly magnify the target's ability to smell the presence of blood.
Burst of Speed : You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Cast Out : Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Continual Flame M : Makes a permanent, heatless light.
Coordinated Effort : Grants allies a teamwork feat.
Countless Eyes : Extra eyes give all-around vision.
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Daybreak Arrow : Targeted ammunition exudes radiant energy.
Daylight : 60-ft. radius of bright light.
Deadly Juggernaut : Your might increases with every kill you make.
Deeper Darkness : Object sheds shadows in 60-ft. radius.
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Dimensional Anchor : Bars extradimensional movement.
Dispel Magic : Cancels one magical spell or effect.
Eldritch Fever : Target gains the eldritch ague spellblight.
Fearsome Duplicate : You create a larger and far more menacing version of yourself.
Fester : Gives subject SR 12 + your level vs. healing effects.
Glyph of Warding M : Inscription harms those who pass it.
Halt Undead : Immobilizes undead for 1 round/level.
Heroism : Gives +2 bonus on attack rolls, saves, skill checks.
Hidden Speech : Gain +10 on Bluff to send secret messages.
Hunter's Eye : +20 on Perception checks to locate a target.
Inflict Serious Wounds : Touch attack, 3d8 damage +1/level (max +15).
Improve Trap : Improves one specific element of a trap chosen at the time of casting.
Invisibility Purge : Dispels invisibility within 5 ft./level.
Keen Edge : Doubles normal weapon's threat range.
Litany of Eloquence : Fascinates a single creature for 1 round.
Litany of Entanglement : Entangles a creature for 1 round.
Litany of Righteousness : A single evil creature takes more damage from creatures with a good aura.
Litany of Warding : You gain two additional attacks of opportunity for 1 round.
Locate Object : Senses direction toward object (specific or type).
Locate Weakness : You roll damage twice when you roll damage for a critical hit and take the best damage.
Magic Vestment : Armor or shield gains +1 enhancement per four levels.
Magic Weapon, Greater : Weapon gains +1 bonus/four levels (max +5).
Nondetection M : Hides subject from divination, scrying .
Obscure Object : Masks object against scrying .
Prayer : Allies get +1 bonus on most rolls, enemies –1 penalty.
Protection From Energy : Absorbs 12 points/level of damage from one kind of energy.
Remove Curse : Frees object or person from curse.
Remove Disease : Cures all diseases affecting subject.
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Retribution : Recent attacker is afflicted with penalties.
Righteous Vigor : Boosts attack bonus with each hit.
Searing Light : Ray deals 1d8/two levels damage (more against undead).
Seek Thoughts : Detects thinking creatures' thoughts.
Seeming : Changes appearance of 1 person per 2 levels.
Speak with Dead : Corpse answers one question/two levels.
Terrible Remorse : Creature is compelled to harm itself.
Ward the Faithful : Creatures of same faith gain bonuses to AC and on saving throws.
Witness : See through the target's eyes and ears.
Battlemind Link : You and an ally gain attack and AC bonuses.
Brand, Greater : As brand , but brand glows when near your holy symbol.
Chaos Hammer : Harms and slows lawful creatures (1d8 damage/2 levels).
Coward's Lament : If subject doesn't attack you it receives a penalty.
Cure Critical Wounds : Cures 4d8 damage + 1/level (max +20).
Curse of Magic Negation : Target gains the negated spellblight.
Daze, Mass : As daze , but affecting multiple creatures.
Death Ward : Grants bonuses against death spells and negative energy.
Defile Armor : As sanctify armor , but gain DR 5/good when using judgment or smite.
Denounce : Worsens creatures' attitudes.
Detect Scrying : Alerts you to magical eavesdropping
Discern Lies : Reveals deliberate falsehoods.
Dismissal : Forces a creature to return to its native plane.
Divination M : Provides useful advice for specific proposed actions.
Divine Power : You gain attack bonuses and 1 hp/level.
Fear : Subjects within cone flee for 1 round/level.
Find Quarry : You can sense whether a particular creature is within 20 miles of your location.
Fleshworm Infestation : Worms deal hp and Dex damage.
Forced Repentance : Target falls prone and confesses all of its sins.
Freedom of Movement : Subject moves normally despite impediments to movement.
Healing Warmth : Temporary immunity to fire damage as protection from energy .
Geas, Lesser : Commands subject of 7 HD or less.
Hold Monster : As hold person , but any creature.
Holy Smite : Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Inflict Critical Wounds : Touch attack, 4d8 damage + 1/level (max +20).
Interrogation, Greater : As interrogation , except with more pain and more questions.
Invisibility, Greater : As invisibility , but subject can attack and stay invisible.
Judgment Light : You gain an additional effect while a judgment is active.
Litany of Escape : Teleports a friend out of a grapple.
Litany of Sight : You can see invisible creatures and objects within 30 feet of you.
Magic Siege Engine, Greater : Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Named Bullet : Imbues ammunition with accuracy against a specific creature type.
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Order's Wrath : Harms and dazes chaotic creatures (1d8 damage/2 levels).
Protection from Energy, Communal : As protection from energy , but you may divide the duration among creatures touched.
Rebuke : Foes take 1d8 damage/two caster levels (max 5d8).
Reprobation : Marked target is shunned by your religion.
Restoration M : Restores level and ability score drains.
Sanctify Armor : +1 AC/four levels (max +5).
Sending : Delivers short message anywhere, instantly.
Shared Wrath : As wrath , but affects multiple creatures.
Sleepwalk M : Causes creature to move while asleep.
Spell Immunity : Subject is immune to one spell per 4 levels.
Stoneskin M : Grants DR 10/adamantine.
Tireless Pursuers : As tireless pursuit , but affects multiple creatures.
Unholy Blight : Harms and sickens good creatures (1d8 damage/2 levels).
Atonement FM : Removes burden of misdeeds from subject.
Banishment : Banishes 2 HD/level of extraplanar creatures.
Break Enchantment : Frees subjects from enchantments, transmutations, and curses.
Castigate, Mass : As castigate , but affects multiple creatures.
Command, Greater : As command , but affects one subject/level.
Commune M : Deity answers one yes-or-no question/level.
Cure Light Wounds, Mass : Cures 1d8 damage + 1/level, affects 1 subject/level.
Dispel Chaos : +4 bonus against attacks by chaotic creatures.
Disrupting Weapon : Melee weapon destroys undead.
Divine Pursuit : Gain a movement type of your prey.
Flame Strike : Smites foes with divine fire (1d6/level damage).
Forbid Action, Greater : As forbid action , but 1 creature/level.
Geas/Quest : As lesser geas, but affects any creature.
Ghostbane Dirge, Mass : As ghostbane dirge , but affects multiple creatures.
Hallow M : Designates location as holy.
Inflict Light Wounds, Mass : Deals 1d8 damage + 1/level, affects 1 subject/level.
Litany of Thunder : A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Vengeance : Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Mark of Justice : Designates action that triggers curse on subject.
Resounding Blow : Melee attack deals 1d6 more damage.
Righteous Might : Your size increases, and you gain bonuses in combat.
Shield : Invisible disc gives +4 to AC , blocks magic missile s.
Spawn Ward : Target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures.
Spell Immunity, Communal : As spell immunity , but you may divide the duration among creatures touched.
Spell Resistance : Subject gains SR 12 + level.
Stoneskin, Communal M : As stoneskin , but you may divide the duration among creatures touched.
Telepathic Bond : Link lets allies communicate.
True Seeing M : Lets you see all things as they really are.
Unhallow M : Designates location as unholy.
Unwilling Shield M : Subject shares wounds you receive.
Blade Barrier : Wall of blades deals 1d6/level damage.
Blasphemy : Kills, paralyzes, weakens, or dazes nonevil subjects.
Blessing of Luck and Resolve, Mass : Functions like blessing of luck and resolve , except that it affects multiple creatures.
Circle of Death M : Kills 1d4/level HD of creatures.
Cleanse : As heal , but only cures 4d8 damage +1/level (max +25).
Cure Moderate Wounds, Mass : Cures 2d8 damage + 1/level, affects 1 subject/level.
Dictum : Kills, paralyzes, staggers, or deafens nonlawful targets.
Dispel Magic, Greater : As dispel magic , but with multiple targets.
Fester, Mass : As fester , but affecting multiple targets.
Find the Path : Shows most direct way to a location.
Forbiddance M : Blocks planar travel, damages creatures of different alignment.
Glyph of Warding, Greater M : As glyph of warding , but up to 10d8 damage or 6th-level spell.
Harm : Deals 10 points/level damage to target.
Heal : Cures 10 points/level damage, all diseases and mental conditions.
Heroes' Feast : Food for one creature/level cures and grants combat bonuses.
Holy Word : Kills, paralyzes, blinds, or deafens nongood subjects.
Inflict Moderate Wounds, Mass : Deals 2d8 damage + 1/level, affects 1 subject/level.
Legend Lore MF : Lets you learn tales about a person, place, or thing.
Litany of Madness : A single target is confused for at least 1 round.
Named Bullet, Greater : As named bullet , but deals 2 points of damage per caster level.
Overwhelming Presence : Creatures bow before you as if you were divine.
Repulsion F : Creatures can't approach you.
Undeath to Death M : Destroys 1d4/level HD of undead (max. 20d4).
Word of Chaos : Kills, confuses, stuns, or deafens nonchaotic subjects.
Adjuring Step : You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Blend : You change the coloration of yourself and your equipment to match that of your surroundings.
Burning Hands : 1d4/level fire damage (max 5d4).
Chill Touch : One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray : Knocks unconscious , blinds, and/or stuns weak creatures.
Corrosive Touch : Touch attack deals 1d4 acid/level.
Enlarge Person : Humanoid creature doubles in size.
Expeditious Retreat : Your base speed increases by 30 ft.
Feather Fall : Objects or creatures fall slowly.
Flare Burst : As flare , but affects all creatures in 10 ft.
Floating Disk : Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Frostbite : Target takes cold damage and is fatigued.
Grease : Makes 10-ft. square or one object slippery.
Hydraulic Push : Wave of water bull rushes an enemy.
Illusion of Calm : You appear to be standing still, even when you take some actions.
Ironbeard : Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Jump : Subject gets bonus on Acrobatics checks.
Jury-Rig : Removes the broken condition from the targeted object.
Linebreaker : You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Lock Gaze : Compels the target to look only at you for the duration of the spell.
Longshot : Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Missile : 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon : Weapon gains +1 bonus.
Mirror Strike : You may strike multiple opponents with a single attack.
Mount : Summons riding horse for 2 hours/level.
Mudball : You conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.
Negative Reaction : Targeted creature may not positively influence anyone.
Obscuring Mist : Fog surrounds you.
Ray of Enfeeblement : Ray causes 1d6 Str penalty + 1 per 2 levels.
Recharge Innate Magic : You channel magic energy into your own aura, recharging your innate magic abilities.
Reduce Person : Humanoid creature halves in size.
Reinforce Armaments : Temporarily mitigates the fragile quality in targeted weapon or armor.
Returning Weapon : Grants a weapon the returning special weapon quality.
Shield : Invisible disc gives +4 to AC , blocks magic missile s.
Shock Shield : A shield of force protects you until you dismiss it in an explosion of electricity.
Shocking Grasp : Touch delivers 1d6/level electricity damage (max 5d6).
Silent Image : Creates minor illusion of your design.
Stone Fist : Your unarmed strikes are lethal.
True Strike : +20 on your next attack roll.
Unerring Weapon : Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unseen Servant : Invisible force obeys your commands.
Vanish : As invisibility for 1 round/level (5 max).
Warding Weapon F : The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Web Bolt : You launch a ball of webbing at a target, causes target to be affected as if by a web spell.
Windy Escape : You respond to an attack by briefly becoming vaporous and insubstantial.
Ablative Barrier F : Surrounds the target with layers of force.
Acid Arrow : Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Alter Self : Assume form of a Small or Medium humanoid.
Animal Aspect : You gain some of the beneficial qualities of an animal.
Bear's Endurance : Subject gains +4 to Con for 1 min./level.
Bestow Weapon Proficiency : Grants a creature proficiency in a single weapon for short period of time.
Blood Blaze : 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Blood Transcription : Learn a spell from the target's blood.
Blur : Attacks miss subject 20% of the time.
Brow Gasher : Slashing weapon deals bleed damage to an opponent's head.
Bull's Strength : Subject gains +4 to Str for 1 min./level.
Burning Gaze : Inflict 1d6 fire damage to creature by looking at it.
Cat's Grace : Subject gains +4 to Dex for 1 min./level.
Darkness : 20-ft. radius of supernatural shadow.
Defensive Shock : Electricity damages your attackers.
Effortless Armor : Armor you wear no longer slows your speed.
Elemental Touch : Gain energy damage touch attack.
Escaping Ward : Grants extra maneuverability when you avoid attacks against larger foes.
Fire Breath : Exhale a cone of flame at will.
Flaming Sphere : Ball of fire deals 3d6 fire damage.
Fog Cloud : Fog obscures vision.
Frigid Touch : Target takes cold damage and is staggered.
Glitterdust : Blinds targets, outlines invisible things.
Groundswell : Allows the target to cause the ground to rise up beneath him.
Gusting Sphere : A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Gust of Wind : Blast of wind blows away or knocks down creatures.
Imbue with Elemental Might : Functions like imbue with spell ability , except you transfer the use of your elemental assault ability to the target.
Invisibility : Subject is invisible for 1 min./level or until it attacks.
Levitate : Subject moves up and down at your direction.
Minor Image : As silent image , plus some sound.
Mirror Image : Creates decoy duplicates of you.
Mount, Communal : As mount , but you may divide the duration among creatures touched.
Pilfering Hand : You may seize an object or manipulate it from afar.
Pyrotechnics : Turns fire into light or thick smoke.
Reinforce Armaments, Communal : As reinforce armaments , but you may divide the duration among objects touched.
Reloading Hands : Loads a single shot into your weapon every round.
Returning Weapon, Communal : As returning weapon , but you may divide the duration among weapons touched.
Savage Maw : Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Scorching Ray : Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter : Sonic energy damages objects or creatures composed of crystal.
Spider Climb : Grants ability to walk on walls and ceilings.
Stone Call : 2d6 damage to all creatures in area.
Stone Shield : 1-inch-thick slab of stone springs up from the ground, shielding you.
Tactical Acumen : You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Telekinetic Assembly F : Assembles a siege engine using 1 fewer worker for every two caster levels.
Twisted Space : Targeted creature's attacks target a random square instead of the intended target.
Web : Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Animal Aspect, Greater : As animal aspect , but you gain two animal qualities.
Aqueous Orb : Creates rolling sphere of water.
Arcane Sight : Magical auras become visible to you.
Beast Shape I : You take the form and some of the powers of a Small or Medium animal.
Blink : You randomly vanish and reappear for 1 round per level.
Burst of Speed : You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Cloak of Winds : Creates a screen of wind around you.
Daylight : 60-ft. radius of bright light.
Dispel Magic : Cancels one magical spell or effect.
Displacement : Attacks miss subject 50% of the time.
Elemental Aura : Creates an aura of energy around you.
Fireball : 1d6 fire damage per level, 20-ft. radius.
Flame Arrow : Arrows deal +1d6 fire damage.
Fire Trail : Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Firestream : A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area.
Fly : Subject flies at a speed of 60 ft.
Force Hook Charge : Hook of force drags you to the target.
Force Punch : Target takes 1d4 force damage per level and is pushed away.
Gaseous Form : Become insubstantial and fly slowly.
Gloomblind Bolts : Create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Haste : One creature/level moves faster, +1 on attack rolls, AC , and Reflex saves.
Hydraulic Torrent : Creates torrent of water that bull rushes any creature in its path.
Keen Edge : Doubles normal weapon's threat range.
Lightning Bolt : Electricity deals 1d6/level damage.
Locate Weakness : You roll damage twice when you roll damage for a critical hit and take the best damage.
Magic Weapon, Greater : Weapon gains +1 bonus/four levels (max +5).
Major Image : As silent image , plus sound, smell and thermal effects.
Monstrous Physique I : Take the form and some of the powers of a Small or Medium monstrous humanoid.
Phantom Steed : Magic horse appears for 1 hour/level.
Prehensile Pilfer : The target's tail moves and acts more quickly, almost with a mind of its own.
Ray of Exhaustion : Ray makes subject exhausted .
Resilient Reservoir : Creates a magical well of retribution that a caster can unleash with blinding speed.
Sickening Strikes : You are imbued with disease, and any creature you strike may be sickened.
Sleet Storm : Hampers vision and movement.
Slow : One subject/level takes only one action/round, –1 to AC , Reflex saves, and attack rolls.
Stinking Cloud : Nauseating vapors, 1 round/level.
Undead Anatomy I : Take the form and some of the powers of a Small or Medium undead.
Vampiric Touch : Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Versatile Weapon : Weapon bypasses some DR.
Vomit Twin : You vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Water Breathing : Subjects can breathe underwater.
Wind Wall : Deflects arrows, smaller creatures, gasses.
Arcana Theft : Targeted dispel transfers an effect to you.
Ball Lightning : Flying balls of lightning deal 3d6 electricity damage each.
Beast Shape II : You take the form and some of the powers of a Tiny or Large animal.
Black Tentacles : Tentacles grapple all creatures within a 20-ft. spread.
Detonate M : Inflicts 1d8/level energy damage to all creatures within 15 ft.
Dimension Door : Teleports you a short distance.
Dragon's Breath : Gives you a dragon's breath weapon.
Elemental Body I : Turns you into a Small elemental.
Enlarge Person, Mass : 1 humanoid creature/level doubles in size.
Fire Shield : Creatures attacking you take fire damage; you're protected from heat or cold.
Firefall : Causes fire to burst up, dealing 2d6 fire damage.
Ice Storm : Hail deals 5d6 damage in area 40 ft. across.
Invisibility, Greater : As invisibility , but subject can attack and stay invisible.
Monstrous Physique II : Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Paragon Surge : +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites.
Pellet Blast M : Creates an explosion of conjured metal pellets.
Phantasmal Killer : Fearsome illusion kills subject or deals 3d6 damage.
Reduce Person, Mass : As reduce person , but affects 1 humanoid creature/level.
River of Wind : A stream of wind causes nonlethal damage and can knock down or push creatures.
Shout : Deafens all within cone, 5d6 sonic damage.
Solid Fog : Blocks vision and slows movement.
Stoneskin M : Grants DR 10/adamantine.
Vermin Shape I : Take the form and some of the powers of a Small or Medium vermin.
Wall of Fire : 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice : Ice plane creates wall or hemisphere creates dome.
Wall of Sound : Sonic wall deflects and damages creatures.
Acid Fog : Fog deals acid damage.
Bear's Endurance, Mass : As bear's endurance , affects one subject/level.
Beast Shape IV : You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Bull's Strength, Mass : As bull's strength , affects 1 subject per level.
Cat's Grace, Mass : As cat's grace , affects 1 subject/level.
Chains of Fire : Functions like chain lightning , except deals fire damage.
Chain Lightning : 1d6/level damage, 1 more bolt/level.
Contagious Flame : Scorching rays cause 4d6 fire damage, then move on to new targets.
Disintegrate : Reduces one creature or object to dust.
Elemental Body III : Turns you into a Large elemental.
Flesh to Stone : Turns subject creature into statue.
Forceful Hand : Hand pushes creatures away.
Form of the Dragon I : Turns you into a Medium dragon.
Freezing Sphere : Freezes water or deals cold damage.
Mislead : Turns you invisible and creates illusory double.
Monstrous Physique IV : As monstrous physique III , with more abilities.
Sirocco : Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Stone to Flesh : Restores petrified creature.
Transformation M : You gain combat bonuses.
True Seeing M : Lets you see all things as they really are.
Undead Anatomy III : Take the form and some of the powers of a Diminutive or Huge undead.
Walk through Space : You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wall of Iron M : 30 hp/four levels; can topple onto foes.
Arrow of Law : Harm and possibly daze chaotic creatures.
Aura of Greater Courage : Increases strength of a paladin's aura of courage.
Bestow Grace : Subject gains bonus on saving throws equal to Cha modifier.
Bestow Weapon Proficiency : Grants a creature proficiency in a single weapon for short period of time.
Blessing of Courage and Life : Grants a +2 bonus on saves vs. fear and death.
Blessing of Luck and Resolve : Grants target a +2 morale bonus on saving throws against fear effects.
Blinding Ray : You blast your enemies with blinding rays of sunlight.
Bull's Strength : Subject gains +4 to Str for 1 min./level.
Corruption Resistance : Protects creature against damage from alignment-based attacks.
Delay Disease : The target becomes temporarily immune to disease.
Delay Poison : Stops poison from harming subject for 1 hour/level.
Divine Arrow : Imbues a projectile with holy energy.
Eagle's Splendor : Subject gains +4 to Cha for 1 min./level.
Effortless Armor : Armor you wear no longer slows your speed.
Endure Elements, Communal : As endure elements , but you may divide the duration among creatures touched.
Fire of Entanglement : Your ability to smite evil also entangles your foe.
Holy Shield : Lend your shield's protection to another.
Instant Armor : Summon armor temporarily replacing your current attire.
Light Lance : Creates a soaring beacon of light.
Litany of Defense : Doubles armor's enhancement bonus.
Litany of Eloquence : Fascinates a single creature for 1 round.
Litany of Entanglement : Entangles a creature for 1 round.
Litany of Righteousness : A single evil creature takes more damage from creatures with a good aura.
Litany of Warding : You gain two additional attacks of opportunity for 1 round.
Magic Siege Engine : Siege engine gains +1 on targeting and damage rolls.
Owl's Wisdom : Subject gains +4 to Wis for 1 min./level.
Paladin's Sacrifice : Take the damage and effects for another creature.
Protection from Chaos, Communal : As protection from chaos , but you may divide the duration among creatures touched.
Protection from Evil, Communal : As protection from evil , but you may divide the duration among creatures touched.
Protection from Good, Communal : As protection from good , but you may divide the duration among creatures touched.
Protection from Law, Communal : As protection from law , but you may divide the duration among creatures touched.
Remove Paralysis : Frees one or more creatures from paralysis or slow effect.
Resist Energy : Ignores 10 or more points of damage per attack from specified energy type.
Righteous Vigor : Boosts attack bonus with each hit.
Sacred Bond F : Cast touch healing spells from a distance.
Sacred Space : Sanctifies an area with heavenly power.
Saddle Surge : Bonus damage for moving on mount.
Shield Other F : You take half of subject's damage.
Undetectable Alignment : Conceals alignment from magical detection for 24 hours.
Vestment of the Champion : Armor or shield gains a +1 enhancement per four levels.
Wake of Light : Magical trail aids good creatures, hinders evil ones.
Weapon of Awe : Weapon gets +2 on damage rolls.
Zone of Truth : Subjects within range cannot lie.
Archon's Aura : Aura penalizes enemy attacks and AC.
Blade of Bright Victory : Bonded weapon gains ghost touch .
Blessing of the Mole : 1 ally/level gains darkvision and a +2 Stealth bonus.
Burst of Speed : You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Cure Moderate Wounds : Cures 2d8 damage +1/level (max. +10).
Daybreak Arrow : Targeted ammunition exudes radiant energy.
Daylight : 60-ft. radius of bright light.
Deadly Juggernaut : Your might increases with every kill you make.
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Discern Lies : Reveals deliberate falsehoods.
Dispel Magic : Cancels one magical spell or effect.
Divine Transfer : Transfer hit points and give DR/evil to target creature.
Fire of Judgment : Smited creature takes damage when it attacks.
Ghostbane Dirge, Mass : As ghostbane dirge , but affects multiple creatures.
Heal Mount : As heal on horse or other special mount.
Holy Whisper : Whisper sickens evil creatures, gives good creatures bonuses.
Litany of Escape : Teleports a friend out of a grapple.
Litany of Sight : You can see invisible creatures and objects within 30 feet of you.
Magic Circle against Chaos/Evil : As protection from chaos , but 10-ft. radius and 10 min./level.
Magic Weapon, Greater : Weapon gains +1 bonus/four levels (max +5).
Marks of Forbiddance : Makes 2 creatures pass Will saves in order to attack each other.
Prayer : Allies get +1 bonus on most rolls, enemies –1 penalty.
Remove Blindness/Deafness : Cures normal or magical blindness or deafness.
Remove Curse : Frees object or person from curse.
Resilient Reservoir : Creates a magical well of retribution that a caster can unleash with blinding speed.
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Sanctify Armor : +1 AC/four levels (max +5).
Wrathful Mantle : Subject shines and gets +1/four levels on all saves.
Bestow Grace of the Champion : Target gains paladin abilities for 1 round/level.
Blaze of Glory : Last stand cures good creatures, hurts evil.
Blessing of Luck and Resolve, Mass : Functions like blessing of luck and resolve , except that it affects multiple creatures.
Break Enchantment : Frees subjects from enchantments, transmutations, and curses.
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Death Ward : Grants bonuses against death spells and negative energy.
Dispel Chaos : +4 bonus against attacks by chaotic creatures.
Dispel Evil : +4 bonus against attacks by evil creatures.
Fire of Vengeance : Smited creature takes 3d8 damage.
Forced Repentance : Target falls prone and confesses sins.
Holy Sword : Weapon becomes +5, deals +2d6 damage against evil.
King's Castle : Instantly switch places with a single ally.
Litany of Thunder : A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Vengeance : Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Magic Siege Engine, Greater : Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of Justice : Designates action that triggers curse on subject.
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Oath of Peace : Grants +5 AC and DR 10/evil, can't attack.
Paragon Surge : +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites.
Raise Animal Companion : As raise dead , but on an animal.
Reprobation : Marked target is shunned by your religion.
Resounding Blow : Melee attack deals 1d6 more damage.
Restoration M : Restores level and ability score drains.
Sacrificial Oath : Take damage for an ally for many rounds.
Stay the Hand : Subject cannot attack with melee weapon.
Symbol of Healing : Triggered rune heals living creatures.
Animal Aspect, Greater : As animal aspect , but you gain two animal qualities.
Aspect of the Stag : +2 AC against attacks of opportunity and increases speed.
Battle Trance : You are transformed into a single-minded force of destruction.
Blessing of the Mole : 1 ally/level gains darkvision and a +2 Stealth bonus.
Bloody Claws : Gives creature the ability to deal bleed damage with natural attacks.
Burrow : Target gains a burrow speed of 15.
Burst of Speed : You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Cloak of Winds : Creates a whirling screen of strong wind around you.
Command Plants : Sway the actions of plant creatures.
Companion Mind Link : You can talk with your animal companion, and can handle it with supernatural ease.
Cure Moderate Wounds : Cures 2d8 damage +1/level (max. +10).
Darkvision : See 60 ft. in total darkness.
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Diminish Plants : Reduces size or blights growth of normal plants.
Feather Step, Mass : As feather step , but affects many targets rather than one.
Fickle Winds : Wind walls selectively block attacks.
Instant Enemy : Target is treated as a favored enemy type of your choice.
Life Bubble : Protects creatures from sustained environmental effects.
Magic Fang, Greater : One natural weapon gets + 1/four levels (max. +5).
Named Bullet : Imbues ammunition with accuracy against a specific creature type.
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Plant Growth : Grows vegetation, improves crops.
Protection from Energy, Communal : As protection from energy , but you may divide the duration among creatures touched.
Reduce Animal : Shrinks one willing animal.
Remove Disease : Cures all diseases affecting subject.
Repel Vermin : Insects, spiders, and other vermin stay 10 ft. away.
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Strong Jaw : Natural attacks damage as two sizes bigger.
Summon Nature's Ally III : Summons creature to fight for you.
Tireless Pursuers : As tireless pursuit , but affects many targets rather than one.
Tree Shape : You look exactly like a tree for 1 hour/level.
Venomous Bolt : Arrow or bolt poisons target.
Ward of the Season : Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Water Walk : Subject treads on water as if solid.
Animal Growth : One animal doubles in size.
Aspect of the Wolf : Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
Blessing of the Salamander : Subject gets fast healing 2, fire resistance 10, +2 CMD.
Bow Spirit : Summons an invisible spirit that fires your arrows for you as a swift action.
Commune with Nature : Learn about terrain for 1 mile/level.
Commune with Nature
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Darkvision, Communal : As darkvision , but you may divide the duration among creatures touched.
Darkvision, Greater : See 120 ft. in total darkness.
Find Quarry : You can sense whether a particular creature is within 20 miles of your location.
Freedom of Movement : Subject moves normally despite impediments to movement.
Grove of Respite : Creates trees and a small spring.
Named Bullet, Greater : As named bullet , but deals 2 points of damage per caster level.
Nondetection M : Hides subject from divination, scrying .
Raise Animal Companion : As raise dead , but on an animal.
Sickening Strikes : You are imbued with disease, and any creature you strike may be sickened.
Summon Nature's Ally IV : Summons creature to fight for you.
Terrain Bond : Treat the terrain you are in as a favored terrain for the spell's duration.
Tree Stride : Step from one tree to another far away.
Water Walk, Communal : As water walk , but you may divide the duration among creatures touched.
Abundant Ammunition : Replaces nonmagical ammunition every round.
Adjuring Step : You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Air Bubble : Creates a small pocket of air around your head or an object.
Alarm : Wards an area for 2 hours/level.
Alchemical Tinkering : Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Alter Winds : Increase/decrease strength of natural winds.
Animate Rope : Makes a rope move at your command.
Ant Haul : Triples carrying capacity of a creature.
Anticipate Peril : Target gains a bonus on one initiative check.
Blend : You change the coloration of yourself and your equipment to match that of your surroundings.
Break : Gives an object the broken condition.
Bungle : Target takes a –20 penalty on its next attack roll or check.
Burning Hands : 1d4/level fire damage (max 5d4).
Cause Fear : One creature of 5 HD or less flees for 1d4 rounds.
Charm Person : Makes one person your friend.
Chill Touch : One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray : Knocks unconscious , blinds, and/or stuns weak creatures.
Comprehend Languages : You understand all spoken and written languages.
Corrosive Touch : Touch attack deals 1d4 acid/level.
Crafter's Curse : Subject takes –5 on Craft skill checks.
Crafter's Fortune : Subject gains +5 on next Craft check.
Damp Powder : Ruins ammunition loaded in the targeted firearm.
Dancing Lantern : Animates a lantern that follows you.
Decompose Corpse : Turn a corpse into a clean skeleton.
Delusional Pride : Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Secret Doors : Reveals hidden doors within 60 ft.
Detect Undead : Reveals undead within 60 ft.
Disguise Self : Changes your appearance.
Ear-Piercing Scream : Deal sonic damage and daze target.
Endure Elements : Exist comfortably in hot or cold regions.
Enlarge Person : Humanoid creature doubles in size.
Erase : Mundane or magical writing vanishes.
Expeditious Excavation : Moves 5-ft. cubes of earth.
Expeditious Retreat : Your base speed increases by 30 ft.
Fabricate Bullets M : Converts 1 pound of metal into ammunition.
Feather Fall : Objects or creatures fall slowly.
Flare Burst : As flare , but affects all creatures in 10 ft.
Floating Disk : Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Forced Quiet : Target cannot make loud noises.
Gravity Bow : Arrows do damage as though one size category bigger.
Grease : Makes 10-ft. square or one object slippery.
Hold Portal : Holds door shut.
Hydraulic Push : Wave of water bull rushes an enemy.
Hypnotism : Fascinates 2d4 HD of creatures.
Icicle Dagger : Masterwork ice dagger deals +1 cold damage.
Identify : Gives +10 bonus to identify magic items.
Illusion of Calm : You appear to be standing still, even when you take some actions.
Interrogation : Target answers questions or suffers pain.
Jump : Subject gets bonus on Acrobatics checks.
Jury-Rig : Removes the broken condition from the targeted object.
Ki Arrow : Arrow deals damage as your unarmed strike.
Liberating Command : Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lock Gaze : You compel the target to only look at you for the duration of the spell.
Longshot : Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Mage Armor : Gives subject +4 armor bonus.
Magic Aura : Alters object's magic aura.
Magic Missile : 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon : Weapon gains +1 bonus.
Marid's Mastery : Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Memory Lapse : Subject forgets events back to last turn.
Mirror Strike : You may strike multiple opponents with a single attack.
Moment of Greatness : Doubles a morale bonus.
Mount : Summons riding horse for 2 hours/level.
Mudball : You conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.
Negative Reaction : Targeted creature may not positively influence anyone.
Obscuring Mist : Fog surrounds you.
Peacebond : Locks a weapon in place on the target's body.
Polypurpose Panacea : Gain a relaxing or entertaining effect.
Protection from Chaos : +2 to AC and saves, plus additional protection against selected alignment.
Protection from Evil : +2 to AC and saves, plus additional protection against selected alignment.
Protection from Good : +2 to AC and saves, plus additional protection against selected alignment.
Protection from Law : +2 to AC and saves, plus additional protection against selected alignment.
Ray of Enfeeblement : Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening : Ray makes the subject sickened.
Recharge Innate Magic : You channel magic energy into your own aura, recharging your innate magic abilities.
Reduce Person : Humanoid creature halves in size.
Reinforce Armaments : Temporarily mitigates the fragile quality in targeted weapon or armor.
Restore Corpse : Skeletal corpse grows flesh.
Sculpt Corpse : Makes corpse look like another creature.
See Alignment : Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shadow Weapon : Create a quasi-real masterwork weapon.
Shield : Invisible disc gives +4 to AC , blocks magic missile s.
Shock Shield : A shield of force protects you until you dismiss it in an explosion of electricity.
Shocking Grasp : Touch delivers 1d6/level electricity damage (max 5d6).
Silent Image : Creates minor illusion of your design.
Sleep : Puts 4 HD of creatures into magical slumber.
Snapdragon Fireworks : Create 1 dragon firework/level.
Sow Thought : Plant an idea, concept, or suspicion in the mind of the subject.
Stone Fist : Your unarmed strikes are lethal.
Stone Shield : 1-inch-thick slab of stone springs up from the ground, shielding you.
Strong Wings : The target's wings grow more powerful, increases fly speed by +10 feet and its maneuverability to improve by one category.
Stumble Gap F : Small hole trips creatures.
Summon Minor Monster : Summon 1d3 Tiny animals.
Summon Monster I : Summons extraplanar creature to fight for you.
Theft Ward : You ward a single object in your possession against theft.
Touch of Combustion : Causes the target to ignite in a violent burst of flame.
Touch of Gracelessness : Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of the Sea : Swim speed becomes 30 ft.
True Strike : +20 on your next attack roll.
Undine's Curse : Target loses its body's natural ability to breathe automatically.
Unerring Weapon : Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unprepared Combatant : Target takes –4 on initiative and Reflex saves.
Unseen Servant : Invisible force obeys your commands.
Urban Grace : You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Vanish : As invisibility for 1 round/level (5 max).
Ventriloquism : Throws voice for 1 min./level.
Vocal Alteration : Disguise target's voice.
Weaken Powder : Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Web Bolt : You launch a ball of webbing at a target, causes target to be affected as if by a web spell.
Windy Escape : You respond to an attack by briefly becoming vaporous and insubstantial.
Winter Feathers : Target's feathers thicken and fluff up to ward against winter's chill.
Youthful Appearance : Target appears younger.
Aboleth's Lung : Targets are able to breathe water, freely.
Accelerate Poison : Hastens targeted poison's onset.
Acid Arrow : Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Adoration : You gain a bonus on Diplomacy checks and performance combat checks.
Alter Self : Assume form of a Small or Medium humanoid.
Animal Aspect : You gain some of the beneficial qualities of an animal.
Ant Haul, Communal : As ant haul , but you may divide the duration among creatures touched.
Arcane Lock M : Magically locks a portal or chest.
Arrow Eruption : Creates duplicates of killing arrow.
Badger's Ferocity : Weapons are keen while you concentrate.
Bear's Endurance : Subject gains +4 to Con for 1 min./level.
Bestow Weapon Proficiency : Grants a creature proficiency in a single weapon for short period of time.
Blend : You change the coloration of yourself and your equipment to match that of your surroundings.
Blindness/Deafness : Makes subject blinded or deafened .
Blood Blaze : 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Blood Transcription : Wizard only. Learn a spell from the target's blood.
Blur : Attacks miss subject 20% of the time.
Boiling Blood : Targets take fire damage; orcs get +2 Strength.
Brow Gasher : Slashing weapon deals bleed damage to an opponent's head.
Bull's Strength : Subject gains +4 to Str for 1 min./level.
Bullet Shield : You gain a +4 deflection bonus to AC against firearm attacks.
Burning Gaze : Inflict 1d6 fire damage to creature by looking at it.
Cat's Grace : Subject gains +4 to Dex for 1 min./level.
Certain Grip : You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Command Undead : Undead creature obeys your commands.
Commune with Birds : You can understand the responses given by birds.
Compassionate Ally : Target is compelled to help injured ally.
Continual Flame M : Makes a permanent, heatless light.
Create Pit F : Creates an extradimensional pit.
Create Treasure Map M : Creates treasure map out of a creature's corpse.
Cushioning Bands : Force bands protect against crushing.
Death from Below : Grant the target a dodge bonus to its AC against attacks from larger creatures.
Darkness : 20-ft. radius of supernatural shadow.
Darkvision : See 60 ft. in total darkness.
Daze Monster : Living creature of 6 HD or less loses its next action.
Defensive Shock : Electricity damages your attackers.
Delay Pain : Ignore pain for 1 hour/level.
Destabilize Powder : Ammunition in the targeted firearm is prone to misfire.
Detect Thoughts : Allows “listening” to surface thoughts.
Disguise Other : As disguise self , but affects you or another.
Dust of Twilight : Black particles extinguish light sources within area.
Eagle's Splendor : Subject gains +4 to Cha for 1 min./level.
Elemental Speech : Enables you to speak to elementals and some creatures.
Elemental Touch : Gain energy damage touch attack.
Endure Elements, Communal : As endure elements , but you may divide the duration among creatures touched.
Escaping Ward : Grants extra maneuverability when you avoid attacks against larger foes.
False Life : Gain 1d10 temporary hp + 1/level (max +10).
Fire Breath : Exhale a cone of flame at will.
Fiery Shuriken M : Calls forth several fiery projectiles ready to be flung at opponents.
Flaming Sphere : Rolling ball of fire deals 3d6 fire damage.
Fog Cloud : Fog obscures vision.
Fox's Cunning : Subject gains +4 to Int for 1 min./level.
Frigid Touch : Target takes cold damage and is staggered.
Frost Fall : The area is covered in a chilling frost.
Ghostly Disguise : You look like a ghost of yourself.
Ghoul Touch : Paralyzes one subject, which exudes stench that makes those nearby sickened .
Glide : You take no falling damage, move 60 ft./round while falling.
Glitterdust : Blinds creatures, outlines invisible creatures.
Gusting Sphere : A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Gust of Wind : Blows away or knocks down smaller creatures.
Haunting Mists : Creatures are shaken and take Wis damage.
Hideous Laughter : Subject loses actions for 1 round/level.
Hypnotic Pattern : Fascinates 2d4 + level HD of creatures.
Imbue with Elemental Might : Functions like imbue with spell ability , except you transfer the use of your elemental assault ability to the target.
Invisibility : Subject is invisible for 1 min./level or until it attacks.
Jitterbugs : Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.
Kinetic Reverberation : Channels the force of an enemy's attack back into its weapon.
Knock : Opens locked or magically sealed door.
Levitate : Subject moves up and down at your direction.
Locate Object : Senses direction toward object (specific or type).
Mad Hallucination : Target takes penalties to mental actions.
Magic Mouth M : Object speaks once when triggered.
Magic Siege Engine : Siege gains +1 on targeting and damage rolls.
Make Whole : Repairs an object.
Masterwork Transformation : Make a normal item into a masterwork one.
Minor Image : As silent image , plus some sound.
Mirror Image : Creates decoy duplicates of you.
Misdirection : Misleads divinations for 1 creature or object.
Miserable Pity : Opponents cannot attack a pathetic creature.
Mount, Communal : As mount , but you may divide the duration among creatures touched.
Obscure Object : Masks object against scrying .
Oppressive Boredom : Target loses its next action.
Owl's Wisdom : Subject gains +4 to Wis for 1 min./level.
Pernicious Poison : Target takes a –4 penalty against poison.
Phantom Trap M : Makes item seem trapped.
Pilfering Hand : You may seize an object or manipulate it from afar.
Protection from Arrows : Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal : As protection from chaos , but you may divide the duration among creatures touched.
Protection from Evil, Communal : As protection from evil , but you may divide the duration among creatures touched.
Protection from Good, Communal : As protection from good , but you may divide the duration among creatures touched.
Protection from Law, Communal : As protection from law , but you may divide the duration among creatures touched.
Protective Penumbra : Shadow protects the target from light.
Pyrotechnics : Turns fire into blinding light or thick smoke.
Qualm : Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Recoil Fire : Ammunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, Communal : As reinforce armaments , but you may divide the duration among objects touched.
Reloading Hands : Loads a single shot into your weapon every round.
Resist Energy : Ignores first 10 (or more) points of damage per attack from specified energy type.
Returning Weapon : Grants a weapon the returning special weapon quality.
Ricochet Shot : Imbues a projectile weapon to give its ammunition the ability to ricochet.
Rope Trick : As many as eight creatures hide in extradimensional space.
Scare : Frightens creatures of less than 6 HD.
Scorching Ray : Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
Sculpt Simulacrum : Alter a simulacrum's appearance.
See Invisibility : Reveals invisible creatures or objects.
Sentry Skull : Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Shadow Anchor : Target's shadow becomes a flexible tether to its current square.
Share Language : Subject understands chosen language.
Share Memory : Share one memory with the target.
Shatter : Sonic energy damages objects or crystalline creatures.
Silk To Steel : Use a scarf as a shield or whip.
Skinsend : Animate and possess your own skin as if it were a separate creature.
Slipstream : Wave boosts creature's speed.
Spectral Hand : Creates disembodied glowing hand to deliver touch attacks.
Spider Climb : Grants ability to walk on walls and ceilings.
Spontaneous Immolation : Target takes 3d6 points of fire damage and catches on fire.
Squeeze : The target becomes flexible regardless of its actual size and mass.
Stabilize Powder : Ammunition in the targeted firearm is less likely to misfire.
Steal Breath : Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Steal Voice : Target gains the croaking spellblight.
Stone Call : 2d6 damage to all creatures in area.
Summon Monster II : Summons extraplanar creature to fight for you.
Summon Swarm : Summons swarm of bats, rats, or spiders.
Symbol of Mirroring : Triggered rune creates mirror images.
Tactical Acumen : You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Telekinetic Assembly F : Assembles a siege engine using 1 fewer worker for every two caster levels.
Thunder Fire : Ammunition in the targeted firearm deafens opponents.
Touch of Idiocy : Subject takes 1d6 penalty to Int , Wis , and Cha .
Twisted Space : Targeted creature's attacks target a random square instead of the intended target.
Unnatural Lust : Target is compelled to kiss or caress another creature.
Unshakable Chill : Target is afflicted with severe cold.
Warding Weapon F : The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Web : Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Shelter : Create a comfortable shelter made of webbing.
Whispering Wind : Sends a short message 1 mile/level.
Ablative Barrier F : Surrounds the target with layers of force.
Ancestral Regression : The target drow transforms into a surface elf.
Animate Dead, Lesser : Create one skeleton or zombie.
Anthropomorphic Animal : Animal becomes bipedal.
Aqueous Orb : Creates rolling sphere of water.
Arcane Sight : Magical auras become visible to you.
Ash Storm : Hamper vision and movement.
Beast Shape I : You take the form and some of the powers of a Small or Medium animal.
Blink : You randomly vanish and reappear for 1 round per level.
Blood Biography : Learn about a creature with its blood.
Blood Scent : You greatly magnify the target's ability to smell the presence of blood.
Burrow : Target gains a burrow speed of 15.
Campfire Wall : Creates a shelter around a campfire.
Chain of Perdition : Creates a floating chain of force.
Clairaudience/Clairvoyance : Hear or see at a distance for 1 min./level.
Cloak of Winds : Creates a screen of wind around you.
Countless Eyes : Extra eyes give all-around vision.
Darkvision, Communal : As darkvision , but you may divide the duration among creatures touched.
Daylight : 60-ft. radius of bright light.
Deep Slumber : Puts 10 HD of creatures to sleep .
Devolution : Target eidolon temporarily loses 1 evolution +1/five levels.
Dispel Magic : Cancels one magical spell or effect.
Displacement : Attacks miss subject 50% of the time.
Distracting Cacophony : Noise makes it difficult to cast.
Draconic Reservoir : Subject can absorb energy damage and enhance melee attacks with it.
Eldritch Fever : Target gains the eldritch ague spellblight.
Elemental Aura : Creates an aura of energy around you.
Enter Image : Transfers your consciousness to an object bearing your likeness.
Eruptive Pustules : Acid boils burst when you are attacked.
Excruciating Deformation : Target takes Dex and Con damage.
Explosive Runes : Deals 6d6 damage when read.
Fearsome Duplicate : You create a larger and far more menacing version of yourself.
Fins to Feet : Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Fire Trail : Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Firestream : A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area.
Fireball : 1d6 damage per level, 20-ft. radius.
Flame Arrow : Arrows deal +1d6 fire damage.
Flash Fire : Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Fly : Subject flies at speed of 60 ft.
Force Punch : Target takes force damage and is pushed away.
Gaseous Form : Subject becomes insubstantial and can fly slowly.
Gentle Repose : Preserves one corpse.
Gloomblind Bolts : Create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Halt Undead : Immobilizes undead for 1 round/level.
Haste : One creature/level moves faster, +1 on attack rolls, AC , and Reflex saves.
Healing Thief : You siphon half of all magical healing that the targeted creature receives.
Heroism : Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person : Paralyzes one humanoid for 1 round/level.
Hostile Levitation : Levitates the targeted creature up off the ground.
Howling Agony : Screaming pain limits the target's actions.
Hydraulic Torrent : Creates torrent of water that bull rushes any creature in its path.
Illusory Script M : Only select creatures can read text.
Improve Trap : Improves one specific element of a trap chosen at the time of casting.
Invisibility Sphere : Makes everyone within 10 ft. invisible .
Keen Edge : Doubles normal weapon's threat range.
Ki Leech : Add to your ki pool when you critically hit.
Lightning Bolt : Electricity deals 1d6/level damage.
Loathsome Veil : Nauseate and/or sicken weak creatures.
Locate Weakness : You roll damage twice when you roll damage for a critical hit and take the best damage.
Mad Monkeys : Summon a swarm of mischievous monkeys.
Magic Circle against Chaos/Evil/Good/Law : As protection spells, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater : Weapon gains +1 bonus/four levels (max +5).
Major Image : As silent image , plus sound, smell and thermal effects.
Marionette Possession : As magic jar , but limited to line of sight.
Minor Dream : This spell functions as the dream spell , except the messenger must be yourself or a gnome touched.
Monstrous Physique I : Take the form and some of the powers of a Small or Medium monstrous humanoid.
Nixie's Lure : Creates an unearthly and infectious song that seductively summons all who hear it.
Nondetection M : Hides subject from divination, scrying .
Pain Strike : Inflicts 1d6 nonlethal damage 1 round/level.
Paragon Surge : +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites.
Pellet Blast M : Creates an explosion of conjured metal pellets.
Phantom Driver : Conjures a phantom to drive vehicles.
Phantom Steed : Magic horse appears for 1 hour/level.
Prehensile Pilfer : The target's tail moves and acts more quickly, almost with a mind of its own.
Protection from Arrows, Communal : As protection from arrows , but you may divide the duration among creatures touched.
Protection from Energy : Absorbs 12 points/level of damage from one kind of energy.
Pup Shape : Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Rage : Gives +2 to Str and Con , +1 on Will saves, –2 to AC .
Raging Rubble : You animate an area of rubble, creating a dangerous, rolling area of debris.
Rain of Frogs : Summon a swarm of poisonous frogs.
Ray of Exhaustion : Ray makes subject exhausted .
Reckless Infatuation : Target is compelled to stay near another.
Resinous Skin : You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Returning Weapon, Communal : As returning weapon , but you may divide the duration among weapons touched.
Sands of Time : Target temporarily ages.
Secret Page : Changes one page to hide its real content.
Seek Thoughts : Detects thinking creatures' thoughts.
Sepia Snake Sigil M : Creates text symbol that immobilizes reader.
Share Language, Communal : As share language , but you may divide the duration among creatures touched.
Shifting Sand : Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Shrink Item : Object shrinks to one-sixteenth size.
Sleet Storm : Hampers vision and movement.
Slow : One subject/level takes only one action/round, –1 to AC , Reflex saves, and attack rolls.
Spider Climb, Communal : As spider climb , but you may divide the duration among creatures touched.
Spiked Pit : As create pit , but filled with spikes.
Stinking Cloud : Nauseating vapors, 1 round/level.
Strangling Hair : Your hair animates and grapples.
Suggestion : Compels a subject to follow stated course of action.
Summon Monster III : Summons extraplanar creature to fight for you.
Tiny Hut : Creates shelter for 10 creatures.
Tongues : Speak and understand any language.
Touch Injection : You can deliver an infusion, elixir, poison, or potion as a touch attack.
Toxic Gift : Target suffers the effect of the poison in you.
Twilight Knife : Floating knife attacks with you.
Unadulterated Loathing : Target is compelled to avoid another creature.
Undead Anatomy I : Take the form and some of the powers of a Small or Medium undead.
Vampiric Touch : Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Versatile Weapon : Weapon bypasses some DR.
Vision of Hell : Illusory hellscape makes creatures shaken.
Water Breathing : Subjects can breathe underwater.
Wind Wall : Deflects arrows, smaller creatures, and gases.
Absorbing Inhalation : Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.
Acid Pit F : Creates a pit with a layer of acid on the bottom.
Age Resistance, Lesser : Ignore penalties from middle age.
Agonize : Pain encourages an outsider to obey you.
Animal Aspect, Greater : As animal aspect , but you gain two animal qualities.
Animate Dead M : Creates undead skeletons and zombies out of corpses.
Arcane Eye : Invisible floating eye moves 30 ft./round.
Ball Lightning : Flying balls of lightning deal 3d6 electricity damage each.
Beast Shape II : You take the form and some of the powers of a Tiny or Large animal.
Bestow Curse : –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Black Tentacles : Tentacles grapple all creatures within a 20-ft. spread.
Calcific Touch : Touch attack slows target, 1d4 Dex damage.
Charm Monster : Makes monster believe it is your ally.
Cloud Shape : Functions like gaseous form , except you assume the shape of a Colossal cloud.
Confusion : Subjects behave oddly for 1 round/level.
Contagion : Infects subject with chosen disease.
Control Summoned Creature : Direct a summoned monster as if you had summoned it.
Crushing Despair : Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Curse of Magic Negation : Target gains the negated spellblight.
Darkvision, Greater : See 120 ft. in total darkness.
Daze, Mass : As daze , but affecting multiple creatures.
Detect Scrying : Alerts you to magical eavesdropping
Detonate M : Inflicts 1d8/level energy damage to all creatures within 15 ft.
Dimension Door : Teleports you a short distance.
Dimensional Anchor : Bars extradimensional movement.
Dragon's Breath : Gives you a dragon's breath weapon.
Earth Glide : The target can pass through stone, dirt, or almost any other sort of earth except metal.
Elemental Body I : Turns you into a Small elemental.
Enervation : Subject gains 1d4 negative levels .
Enlarge Person, Mass : 1 humanoid creature/level doubles in size.
False Life, Greater : Gain 2d10 temporary hp + 1/level.
Familiar Melding : Possess your familiar.
Fear : Subjects within cone flee for 1 round/level.
Fire Shield : Creatures attacking you take fire damage; you're protected from heat or cold.
Fire Trap M : Opened object deals 1d4 damage + 1/level.
Firefall : Causes fire to burst up, dealing 2d6 fire damage.
Fleshworm Infestation : Worms deal hp and Dex damage.
Forgetful Slumber : Acts as the deeper slumber spell , but only affects one creature of 10 Hit Dice or fewer.
Geas, Lesser : Commands subject of 7 HD or less.
Ghost Wolf : Conjures a Large, quasi-real, wolflike creature made of roiling black smoke.
Globe of Invulnerability, Lesser : Stops 1st- through 3rd-level spell effects.
Hallucinatory Terrain : Makes one type of terrain appear like another (field as forest, or the like).
Hellmouth Lash : Your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Ice Storm : Hail deals 5d6 damage in cylinder 40 ft. across.
Illusory Wall : Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater : As invisibility , but subject can attack and stay invisible .
Locate Creature : Indicates direction to familiar creature.
Magic Siege Engine, Greater : Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Malfunction : Construct behaves oddly for 1 round/level.
Malicious Spite : Target is compelled to plot against another.
Miasmatic Form : Functions like gaseous form , except target's vaporous body is dangerous to creatures that touch it.
Minor Creation : Creates one cloth or wood object.
Minor Phantom Object : Functions as the minor creation spell, except the object created is a semi-real phantasm.
Mnemonic Enhancer F : Wizard only. Prepare extra spells or retain one just cast.
Monstrous Physique II : Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Moonstruck : Subject is enraged and confused.
Named Bullet : Imbues ammunition with accuracy against a specific creature type.
Nondetection, Communal M : As nondetection , but you may divide the duration among creatures touched.
Obsidian Flow : Converts the surface of the ground into molten glass.
Overwhelming Grief : Grieving target can take no actions and is denied its Dex bonus.
Phantasmal Killer : Fearsome illusion kills subject or deals 3d6 damage.
Phantom Chariot : Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Steed, Communal : As phantom steed , but you may divide the duration among creatures touched.
Protection from Energy, Communal : As protection from energy , but you may divide the duration among creatures touched.
Rainbow Pattern : Lights fascinate 24 HD of creatures.
Reduce Person, Mass : As reduce person , but affects 1 humanoid creature/level.
Remove Curse : Frees object or person from curse.
Resilient Reservoir : Creates a magical well of retribution that a caster can unleash with blinding speed.
Resilient Sphere : Force globe protects but traps one subject.
Ride the Waves : Target can breathe water and swim.
River of Wind : A stream of wind causes nonlethal damage and can knock down or push creatures.
Scorching Ash Form : Functions like gaseous form , except the target becomes a visible swirl of hot ash and smoke.
Scrying F : Spies on subject from a distance.
Secure Shelter : Creates sturdy cottage.
Shadow Conjuration : Mimics conjuration below 4th level, but only 20% real.
Shadow Projection : Temporarily become a shadow.
Shadow Step : Teleport from one shadow to another.
Shadowy Haven : Functions like rope trick , except the point of entry is through a 5-foot-square instead of a rope.
Share Senses : See/hear/smell what your familiar is.
Shocking Image : As mirror image , but the duplicates emit electrical damage when destroyed.
Shout : Deafens all within cone and deals 5d6 sonic damage.
Simulacrum, Lesser : Creates a double of a weak creature.
Solid Fog : Blocks vision and slows movement.
Stone Shape : Sculpts stone into any shape.
Stoneskin M : Grants DR 10/adamantine.
Summon Monster IV : Summons extraplanar creature to fight for you.
Symbol of Revelation : Triggered symbol reveals illusions.
Symbol of Slowing : Triggered rune slows creatures.
Telekinetic Charge : Launches an ally through the air.
Terrible Remorse : Creature is compelled to harm itself.
Tongues, Communal : As tongues , but you may divide the duration among creatures touched.
Touch of Slime : Touch infests a target with green slime.
True Form : Removes polymorph effects.
Vermin Shape I : Take the form and some of the powers of a Small or Medium vermin.
Vitriolic Mist : As fire shield , except acid damage.
Volcanic Storm : Hot rocks deal 5d6 damage.
Vomit Twin : You vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Wall of Fire : Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.
Wall of Ice : Ice plane creates wall or hemisphere creates dome.
Wandering Star Motes : Outlines subject and produces light as a sunrod.
Web Cloud : Creates a cloud of flame-resistant strands of adhesive webbing.
Absorb Toxicity : You become immune to diseases and toxins, absorb one, and then spread it to others.
Acidic Spray : 1d6/level acid damage plus 1 round of acid.
Animal Growth : One animal doubles in size.
Astral Projection, Lesser : Limited astral travel.
Baleful Polymorph : Turns subject into harmless animal.
Beast Shape III : You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Blight : Withers one plant or deals 1d6/level damage to plant creature.
Break Enchantment : Frees subjects from enchantments, transmutations, and curses.
Cloudkill : Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Cone of Cold : 1d6/level cold damage.
Contact Other Plane : Lets you ask question of extraplanar entity.
Corrosive Consumption : Acidic patch damages an opponent.
Curse of Disgust : Target is sickened when viewing a trigger.
Damnation Stride : Functions like dimension door , except you leave behind a burst of fire.
Dismissal : Forces a creature to return to its native plane.
Dominate Person : Controls humanoid telepathically.
Dream : Sends message to anyone sleeping.
Echolocation : Sonic sense gives you blindsight 40 ft.
Elemental Body II : Turns you into a Medium elemental.
Energy Siege Shot : A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
Fabricate M : Transforms raw materials into finished items.
False Vision M : Fools scrying with an illusion.
Feeblemind : Subject's Int and Cha drop to 1.
Fickle Winds : Wind walls selectively block attacks.
Fire Snake : Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Geyser : Creates a geyser of boiling water.
Half-blood Extraction : You transform the target half-orc into a full-blooded orc.
Hold Monster : As hold person , but any creature.
Hostile Juxtaposition : You create a dimensional link with a targeted creature, and switch spots with it.
Hungry Pit : As create pit , but dealing 4d6 damage to those in it as it closes.
Icy Prison : Thick ice holds and damages the target.
Interposing Hand : Hand provides cover against 1 opponent.
Life Bubble : Protects creatures from sustained environmental effects.
Lightning Arc : Targets in a line take 1d6 electricity/level.
Mage's Faithful Hound : Phantom dog can guard a location and attack intruders.
Mage's Private Sanctum : Prevents anyone from viewing or scrying an area for 24 hours.
Magic Jar F : Enables possession of another creature.
Major Creation : As minor creation , plus stone and metal.
Major Phantom Object : Functions as the major creation spell, except the object created is a semi-real phantasm.
Mind Fog : Subjects in fog get –10 to Wis and Will checks.
Mirage Arcana : As hallucinatory terrain , plus structures.
Monstrous Physique III : Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Nightmare : Sends vision dealing 1d10 damage, fatigue.
Overland Flight : You fly at a speed of 40 ft. and can hustle over long distances.
Pain Strike, Mass : As pain , but affects multiple creatures.
Passwall : Creates passage through wood or stone wall.
Permanency M : Makes certain spells permanent.
Persistent Image : As major image , but with no concentration required.
Phantasmal Web : Catches subjects in illusory web.
Plague Carrier : Target's attacks carry filth fever.
Planar Adaptation : Resist harmful effects of other plane.
Planar Binding, Lesser : Traps extraplanar creature of 6 HD or less until it performs a task.
Plant Shape I : Turns you into a Small or Medium plant.
Polymorph : Gives one willing subject a new form.
Possess Object : Possess and animate one object.
Prying Eyes : 1d4 + 1/level floating eyes scout for you.
Rapid Repair : Construct gains fast healing 5.
Secret Chest F : Hides expensive chest on Ethereal Plane; you retrieve it at will.
Seeming : Changes appearance of 1 person per 2 levels.
Sending : Delivers short message anywhere, instantly.
Shadow Evocation : Mimics evocation below 5th level, but only 20% real.
Smug Narcissism : Target is distracted by its sense of self.
Sonic Thrust : Sound moves targets away from you.
Soothe Construct : Reduce the berserk chance of a construct.
Stoneskin, Communal M : As stoneskin , but you may divide the duration among creatures touched.
Suffocation : Target quickly suffocates to death.
Summon Monster V : Summons extraplanar creature to fight for you.
Summoner Conduit : The target eidolon's summoner takes damage whenever the eidolon does.
Symbol of Pain M : Triggered rune wracks creatures with pain.
Symbol of Scrying : Triggered rune activates scrying sensor.
Symbol of Sleep M : Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Striking M : As symbol of death , but fills a 5-foot square.
Telekinesis : Moves object, attacks creature, or hurls object or creature.
Telepathic Bond : Link lets allies communicate.
Teleport : Instantly transports you as far as 100 miles per level.
Transmute Mud to Rock : Transforms two 10-ft. cubes per level.
Transmute Rock to Mud : Transforms two 10-ft. cubes per level.
Treasure Stitching M : Objects on cloth become embroidered.
Truespeak : You can communicate with any creature that is not mindless.
Unbreakable Construct : Increase construct hardness or DR.
Undead Anatomy II : Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II : As vermin shape , but Tiny or Large.
Village Veil : Creates an illusion over an area to make creatures that view or interact with it believe it has suffered a catastrophe that renders it utterly worthless.
Wall of Force : Wall is immune to damage.
Wall of Sound : Sonic wall deflects and damages creatures.
Wall of Stone : Creates a stone wall that can be shaped.
Waves of Fatigue : Several targets become fatigued .
Wind Blades : Harden the air around the target into jagged invisible blades.
Wreath of Blades F : Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Acid Fog : Fog deals acid damage.
Age Resistance : Ignore penalties from old age.
Analyze Dweomer F : Reveals magical aspects of subject.
Antimagic Field : Negates magic within 10 ft.
Battlemind Link : You and an ally gain attack and AC bonuses.
Bear's Endurance, Mass : As bear's endurance , affects one subject/level.
Beast Shape IV : You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Bull's Strength, Mass : As bull's strength , affects 1 subject per level.
Cat's Grace, Mass : As cat's grace , affects 1 subject/level.
Chain Lightning : 1d6/level damage and 1 secondary bolt/level.
Chains of Fire : Functions like chain lightning , except deals fire damage.
Circle of Death M : Kills 1d4/level HD of creatures.
Cloak of Dreams : Creatures within 5 ft. fall asleep.
Cold Ice Strike : Cone of ice slivers deals 1d6 cold/level.
Conjure Black Pudding : Summon a black pudding.
Contagion, Greater : Infect a subject with a magical disease.
Contagious Flame : Scorching rays cause 4d6 fire damage, then move on to new targets.
Contingency F : Sets trigger condition for another spell.
Control Water : Raises or lowers bodies of water.
Create Undead M : Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Curse, Major : As bestow curse , but harder to remove.
Disintegrate : Reduces one creature or object to dust.
Dispel Magic, Greater : As dispel magic , but with multiple targets.
Eagle's Splendor, Mass : As eagle's splendor , 1 subject/level.
Elemental Body III : Turns you into a Large elemental.
Enemy Hammer : Allows you to telekinetically use a creature as a weapon.
Energy Siege Shot, Greater : As energy siege shot , but you can affect any size siege engine.
Envious Urge : Targets steal from or disarm others.
Eyebite : Target becomes panicked , sickened , and comatose.
Flesh to Stone : Turns subject creature into statue.
Fluid Form : Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Forceful Hand : Hand pushes creatures away.
Form of the Dragon I : Turns you into a Medium dragon.
Fox's Cunning, Mass : As fox's cunning , affects 1 subject/ level.
Freezing Sphere : Freezes water or deals cold damage.
Geas/Quest : As lesser geas, but affects any creature.
Getaway : Teleports you and select creatures to predetermined location.
Globe of Invulnerability : As lesser globe of invulnerability , plus 4th-level spell effects.
Guards and Wards : Array of magic effects protect area.
Heroism, Greater : Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Ice Crystal Teleport : Target is frozen, then teleported.
Legend Lore MF : Lets you learn tales about a person, place, or thing.
Mage's Lucubration : Wizard only. Recalls spell of 5th level or lower.
Mislead : Turns you invisible and creates illusory double.
Monstrous Physique IV : As monstrous physique III, with more abilities.
Move Earth : Digs trenches and builds hills.
Named Bullet, Greater : As named bullet , but deals 2 points of damage for every caster level.
Owl's Wisdom, Mass : As owl's wisdom , affects 1 subject/level.
Path of the Winds : You call forth mighty winds to clear a path ahead of you.
Permanent Image : Permanent illusion, includes sight, sound, smell, and thermal effects.
Planar Binding : As lesser planar binding , but up to 12 HD.
Plant Shape II : Turns you into a Large plant creature.
Programmed Image M : As major image , but triggered by event.
Repulsion F : Creatures can't approach you.
Serenity : Peaceful feelings harm those attempting violence.
Shadow Walk : Step into shadow to travel rapidly.
Sirocco : Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Stone to Flesh : Restores petrified creature.
Suggestion, Mass : As suggestion , affects 1 subject/level.
Summon Monster VI : Summons extraplanar creature to fight for you.
Symbol of Fear M : Triggered rune panics nearby creatures.
Symbol of Persuasion M : Triggered rune charms creatures.
Symbol of Sealing : Create triggered wall of force .
Tar Pool : Converts the top layer of the ground into hot tar.
Transformation M : You gain combat bonuses.
True Seeing M : Lets you see all things as they really are.
Undead Anatomy III : Take the form and some of the powers of a Diminutive or Huge undead.
Undeath to Death M : Destroys 1d4/level HD of undead (max. 20d4).
Unwilling Shield M : Subject shares wounds you receive.
Utter Contempt : Target's attitude worsens by two categories.
Veil : Changes appearance of a group of creatures.
Vengeful Outrage : Target is compelled to destroy one enemy.
Wall of Iron M : 30 hp/four levels; can topple onto foes.
Arcane Cannon F : Your focus becomes a magical cannon that fires on its own.
Age Resistance, Greater : Ignore penalties from venerable age.
Arcane Sight, Greater : As arcane sight , but also reveals magic effects on creatures and objects.
Banishment : Banishes 2 HD/level of extraplanar creatures.
Caustic Eruption : Burst deals 1d6 acid/level and lingers.
Circle of Clarity : Emanation hampers illusions and stealth.
Control Construct : Take control of a construct.
Control Undead : Undead don't attack you while under your command.
Control Weather : Changes weather in local area.
Create Demiplane, Lesser : Create your own demiplane.
Deflection : Attacks that miss are redirected back to the source of the attack.
Delayed Blast Fireball : 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Elemental Body IV : Turns you into a Huge elemental.
Epidemic : Infect a subject with a highly contagious disease.
Ethereal Jaunt : You become ethereal for 1 round/level.
Expend : Wastes creatures' limited use magical ability.
Finger of Death : Deals 10 damage/level to one subject.
Firebrand : Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Fly, Mass : One creature/level gains ability to fly.
Forcecage M : Cube or cage of force imprisons all inside.
Form of the Dragon II : Turns you into a Large dragon.
Giant Form I : Turns you into a Large giant.
Grasping Hand : Hand provides cover, pushes, or grapples.
Hold Person, Mass : As hold person , but all within 30 ft.
Hostile Juxtaposition, Greater : You may target one creature for every four of your caster levels.
Ice Body : Your body becomes living ice.
Insanity : Subject suffers continuous confusion .
Instant Summons M : Prepared object appears in your hand.
Invisibility, Mass : As invisibility , but affects all in range.
Joyful Rapture : Negate harmful emotions.
Ki Shout : Target takes 1d6 sonic/level and is stunned.
Limited Wish M : Alters reality (within limits).
Lunar Veil : Dispel light and revert lycanthropes.
Mage's Magnificent Mansion F : Door leads to extradimensional mansion.
Mage's Sword F : Floating magic blade strikes opponents.
Phantasmal Revenge : Ghost from corpse hunts killer.
Phase Door : Creates an invisible passage through a barrier.
Plague Storm : Cloud infects creatures like contagion .
Planar Adaptation, Mass : As planar adaptation , but affects multiple creatures.
Plane Shift F : As many as eight subjects travel to another plane.
Plant Shape III : Turns you into a Huge plant.
Polymorph, Greater : Gives one willing subject a new, more powerful form.
Power Word Blind : Blinds creature with 200 hp or less.
Prismatic Spray : Rays hit subjects with variety of effects.
Project Image : Illusory double can talk and cast spells.
Rampart : Creates 5-ft.-thick earthen barrier.
Resonating Word : Target is damaged, staggered, and stunned.
Reverse Gravity : Objects and creatures fall upward.
Scouring Winds : Winds block vision and deal 3d6 damage per round.
Scrying, Greater : As scrying , but faster and longer.
Sequester : Subject is invisible to sight and scrying ; renders creature comatose.
Shadow Conjuration, Greater : As shadow conjuration , but up to 6th level and 60% real.
Simulacrum M : Creates partially real double of a creature.
Spell Turning M : Reflect 1d4+6 spell levels back at caster.
Statue : Subject can become a statue at will.
Summon Monster VII : Summons extraplanar creature to fight for you.
Symbol of Stunning M : Triggered rune stuns creatures.
Symbol of Weakness M : Triggered rune weakens creatures.
Teleport Object : As teleport , but affects a touched object.
Teleport, Greater : As teleport , but no range limit and no off-target arrival.
Temporary Resurrection : Bring a creature to life for 24 hours, after which it dies again.
Vision M : As legend lore , but quicker.
Vortex : Creates a whirlpool in water.
Walk through Space : You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Waves of Ecstasy : Pleasure stuns and staggers creatures.
Waves of Exhaustion : Several targets become exhausted .
Antipathy : Object or location affected by spell repels certain creatures.
Binding M : Utilizes an array of techniques to imprison a creature.
Call Construct : Summon your construct to you.
Charm Monster, Mass : As charm monster , but all within 30 ft.
Clenched Fist : Large hand provides cover, pushes, or attacks your foes.
Clone MF : Duplicate awakens when original dies.
Create Demiplane : As lesser create demiplane , but larger and with planar traits.
Create Greater Undead M : Creates shadows, wraiths, spectres, or devourers.
Demand : As sending , plus you can send suggestion .
Dimensional Lock : Teleportation and interplanar travel blocked for 1 day/level.
Discern Location : Reveals exact location of creature or object.
Euphoric Tranquility : Makes a creature friendly.
Form of the Dragon III : Turns you into a Huge dragon.
Frightful Aspect : You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Giant Form II : Turns you into a Huge giant.
Horrid Wilting : Deals 1d6/level damage within 30 ft.
Incendiary Cloud : Cloud deals 6d6 fire damage/round.
Iron Body : Your body becomes living iron.
Irresistible Dance : Forces subject to dance.
Maze : Traps subject in extradimensional maze.
Mind Blank : Subject is protected from mental/emotional magic and scrying .
Moment of Prescience : You gain +1/level insight bonus on single attack roll, check, or save.
Orb of the Void : Sphere inflicts negative levels.
Planar Binding, Greater : As lesser planar binding , but up to 18 HD.
Polar Ray : Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Polymorph Any Object : Changes a subject into anything else.
Power Word Stun : Stuns creature with 150 hp or less.
Prediction of Failure : Target is permanently shaken and sickened, and may gain a spellblight.
Prismatic Wall : Wall's colors have array of effects.
Protection from Spells MF : Confers +8 resistance bonus.
Prying Eyes, Greater : As prying eyes , but eyes have true seeing .
Scintillating Pattern : Twisting colors confuse, stun, or render unconscious .
Screen : Illusion hides area from vision and scrying .
Seamantle : Sheathes you in protective water.
Shadow Evocation, Greater : As shadow evocation , but up to 7th level and 60% real.
Shout, Greater : Devastating yell deals 10d6 sonic damage; stuns creatures.
Stormbolts : 1d8 damage/level (max 20d8) to targets.
Summon Monster VIII : Summons extraplanar creature to fight for you.
Sunburst : Blinds all within 10 ft., deals 6d6 damage.
Symbol of Death M : Triggered rune kills nearby creatures.
Symbol of Insanity M : Triggered rune renders nearby creatures insane.
Sympathy M : Object or location attracts certain creatures.
Telekinetic Sphere : As resilient sphere , but you move the sphere telekinetically.
Temporal Stasis M : Puts subject into suspended animation.
Trap the Soul M : Imprisons subject within gem.
Undead Anatomy IV : As undead anatomy III , but with more abilities.
Wall of Lava : Wall damages foes that try to enter, periodically launches lava at nearby targets.
Astral Projection M : Projects you and companions onto Astral Plane.
Clashing Rocks : 20d6 damage to target creature.
Create Demiplane, Greater : As create demiplane , but larger and with more planar traits.
Crushing Hand : Large hand provides cover, pushes, or crushes your foes.
Cursed Earth : Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Dominate Monster : As dominate person , but any creature.
Energy Drain : Subject gains 2d4 negative levels .
Etherealness : Travel to Ethereal Plane with companions.
Fiery Body : You gain various fire-related powers.
Foresight : “Sixth sense” warns of impending danger.
Freedom : Releases creature from imprisonment .
Gate M : Connects two planes for travel or summoning.
Heroic Invocation : Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Hold Monster, Mass : As hold monster , but all within 30 ft.
Icy Prison, Mass : As icy prison , but it affects 1 creature/level.
Imprisonment : Entombs subject beneath the earth.
Interplanetary Teleport : Teleport to another planet.
Mage's Disjunction : Dispels magic, disenchants magic items.
Meteor Swarm : Four exploding spheres each deal 6d6 fire damage.
Mind Blank, Communal : As mind blank , but you may divide the duration among creatures touched.
Overwhelming Presence : Creatures bow before you as if you were divine.
Power Word Kill : Kills one creature with 100 hp or less.
Prismatic Sphere : As prismatic wall , but surrounds on all sides.
Refuge M : Alters item to transport its possessor to your abode.
Ride the Lightning : Transform into electricity.
Shades : As shadow conjuration , but up to 8th level and 80% real.
Shapechange F : Transforms you into certain creatures, and lets you change forms once per round.
Soul Bind F : Traps newly dead soul to prevent resurrection .
Suffocation, Mass : One creature/level suffocates to death.
Summon Monster IX : Summons extraplanar creature to fight for you.
Symbol of Strife : Triggered rune makes creatures attack.
Symbol of Vulnerability : Triggered rune gives penalties.
Teleportation Circle M : Teleports creatures inside circle.
Time Stop : You act freely for 1d4+1 rounds.
Transmute Blood to Acid : Target takes acid damage each round, and its attackers take acid damage.
Tsunami : Huge wave damages and sweeps up all in its path.
Wail of the Banshee : Deals 10 damage/level to 1 creature/level.
Wall of Suppression M : Creates wall that disables magic.
Weird : As phantasmal killer , but affects all within 30 ft.
Winds of Vengeance : Gives you the ability to fly and attack with wind.
Wish M : As limited wish , but with fewer limits.
Wooden Phalanx : Creates 1d4+2 temporary wood golems to fight for you.
World Wave : Earth moves you across distances.
Acid Splash : Orb deals 1d3 acid damage.
Arcane Mark : Inscribes a personal rune on an object or creature (visible or invisible).
Daze : A single humanoid creature with 4 HD or less loses its next action.
Detect Magic : Detects all spells and magic items within 60 ft.
Guidance : +1 on one attack roll, saving throw, or skill check.
Light : Object shines like a torch.
Mage Hand : 5-pound telekinesis.
Mending : Makes minor repairs on an object.
Message : Whisper conversation at distance.
Open/Close : Opens or closes small or light things.
Read Magic : Read scrolls and spellbooks.
Resistance : Subject gains +1 on saving throws.
Ablative Barrier : Surrounds the target with layers of force.
Alter Self : Assume form of a Small or Medium humanoid.
Ant Haul, Communal : As ant haul , but you may divide the duration among creatures touched.
Barkskin : Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance : Subject gains +4 to Con for 1 min./level.
Blur : Attacks miss subject 20% of the time.
Bull's Strength : Subject gains +4 to Str for 1 min./level.
Cat's Grace : Subject gains +4 to Dex for 1 min./level.
Create Pit F : Creates an extradimensional pit.
Cushioning Bands : Force bands protect against crushing.
Detect Thoughts : Allows “listening” to surface thoughts.
Eagle's Splendor : Subject gains +4 to Cha for 1 min./level.
Evolution Surge, Lesser : Grants eidolon an evolution with 2 evolution points.
Fox's Cunning : Subject gains +4 to Int for 1 min./level.
Ghost Wolf : Conjures a Large, quasi-real, wolflike creature made of roiling black smoke.
Glide : You take no falling damage and move 60 ft./round while falling.
Glitterdust : Blinds targets, outlines invisible things.
Haste : One creature/level moves faster, +1 on attack rolls, AC , and Reflex saves.
Invisibility : Subject is invisible for 1 min./level or until it attacks.
Levitate : Subject moves up and down at your direction.
Misdirection : Misleads divinations for 1 creature or object.
Mount, Communal : As mount , but you may divide the duration among creatures touched.
Owl's Wisdom : Subject gains +4 to Wis for 1 min./level.
Phantom Steed : Magic horse appears for 1 hour/level.
Protection from Arrows : Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal : As protection from chaos , but you may divide the duration among creatures touched.
Protection from Evil, Communal : As protection from evil , but you may divide the duration among creatures touched.
Protection from Good, Communal : As protection from good , but you may divide the duration among creatures touched.
Protection from Law, Communal : As protection from law , but you may divide the duration among creatures touched.
Resist Energy : Ignores first 10 (or more) points of damage per attack from specified energy type.
Restore Eidolon, Lesser : Lesser restoration for an eidolon.
See Invisibility : Reveals invisible creatures or objects.
Slow : One subject/level takes only one action/round, –1 to AC , Reflex saves, and attack rolls.
Spider Climb : Grants ability to walk on walls and ceilings.
Summon Eidolon : Instantly summons your eidolon for duration of spell.
Summon Monster II : Summons elemental creature.
Summon Swarm : Summons swarm of bats, rats, or spiders.
Twisted Space : Targeted creature's attacks target a random square instead of the intended target.
Warding Weapon F : The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Web Shelter : Create a comfortable shelter made of webbing.
Wind Wall : Deflects arrows, smaller creatures, gasses.
Agonize : Pain encourages an outsider to obey you.
Aqueous Orb : Creates rolling sphere of water.
Black Tentacles : Tentacles grapple all creatures within a 20-ft. spread.
Charm Monster : Makes monster believe it is your ally.
Control Summoned Creature : Direct a summoned monster as if you had summoned it.
Devolution : An eidolon temporarily loses 1 evolution +1/five levels.
Dimension Door : Teleports you a short distance.
Dimensional Anchor : Bars extradimensional movement.
Dispel Magic : Cancels one magical spell or effect.
Displacement : Attacks miss subject 50% of the time.
Enlarge Person, Mass : 1 humanoid creature/level doubles in size.
Evolution Surge : Grants eidolon an evolution with 4 evolution points.
Fire Shield : Creatures attacking you take fire damage; you're protected from heat or cold.
Fly : Subject flies at a speed of 60 ft.
Heroism : Gives +2 bonus on attack rolls, saves, skill checks.
Invisibility, Greater : As invisibility , but subject can attack and stay invisible.
Life Conduit, Improved : Transfers 2d6 hit points to your eidolon as a swift action.
Locate Creature : Indicates direction to familiar creature.
Mad Monkeys : Summon a swarm of mischievous monkeys.
Magic Circle against Chaos/Evil/Good/Law : As protection spells, but 10-ft. radius and 10 min./level.
Magic Fang, Greater : One natural weapon gets + 1/four levels (max. +5).
Marionette Possession : As magic jar, but limited to line of sight.
Minor Creation : Creates one cloth or wood object.
Nondetection M : Hides subject from divination, scrying .
Obsidian Flow : Converts the surface of the ground into molten glass.
Pellet Blast M : Creates an explosion of conjured metal pellets.
Phantom Chariot : Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Steed, Communal : As phantom steed , but you may divide the duration among creatures touched.
Protection From Energy : Absorbs 12 points/level of damage from one kind of energy.
Protection from Arrows, Communal : As protection from arrows , but you may divide the duration among creatures touched.
Rage : Gives +2 to Str and Con , +1 on Will saves, –2 to AC .
Rain of Frogs : Summon a swarm of poisonous frogs.
Reduce Person, Mass : As reduce person , but affects 1 humanoid creature/level.
Rejuvenate Eidolon : As lesser rejuvenate eidolon , but cures 3d10 damage +1/level (max +10).
Resist Energy, Communal : As resist energy , but you may divide the duration among creatures touched.
Restore Eidolon : Restoration for an eidolon.
Seek Thoughts : Detects creatures in the area thinking about something.
Spider Climb, Communal : As spider climb , but you may divide the duration among creatures touched.
Spiked Pit : As create pit , but filled with spikes.
Stoneskin M : Grants DR 10/adamantine.
Summon Monster IV : Summons elemental creature to fight for you.
Tongues : Speak and understand any language.
Vomit Twin : You vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Wall of Fire : 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice : Ice plane creates wall or hemisphere creates dome.
Water Breathing : Subjects can breathe underwater.
Acid Pit M : Creates a pit with a layer of acid on the bottom.
Baleful Polymorph : Turns subject into harmless animal.
Bear's Endurance, Mass : As bear's endurance , affects one subject/level.
Binding M : Utilizes an array of techniques to imprison a creature.
Bull's Strength, Mass : As bull's strength , affects 1 subject per level.
Cat's Grace, Mass : As cat's grace , affects 1 subject/level.
Contact Other Plane : Lets you ask question of extraplanar entity.
Damnation Stride : Functions like dimension door , except you leave behind a burst of fire.
Daze, Mass : As daze , but affecting multiple creatures.
Dismissal : Forces a creature to return to its native plane.
Eagle's Splendor, Mass : As eagle's splendor , 1 subject/level.
Evolution Surge, Greater : Grants eidolon two evolutions with a total of 6 evolution points.
Fox's Cunning, Mass : As fox's cunning , affects 1 subject/ level.
Grace : Movement doesn't provoke attacks of opportunity.
Hold Monster : As hold person , but any creature.
Hostile Juxtaposition : You create a dimensional link with a targeted creature, and switch spots with it.
Insect Plague : Wasp swarms attack creatures.
Mage's Faithful Hound : Phantom dog can guard a location and attack intruders.
Magic Jar F : Enables possession of another creature.
Major Creation : As minor creation , plus stone and metal.
Nixie's Lure : Creates an unearthly and infectious song that seductively summons all who hear it.
Overland Flight : You fly at a speed of 40 ft. and can hustle over long distances.
Owl's Wisdom, Mass : As owl's wisdom , affects 1 subject/level.
Planar Binding, Lesser : Traps extraplanar creature of 6 HD or less until it performs a task.
Protection from Energy, Communal : As protection from energy , but you may divide the duration among creatures touched.
Purified Calling : Eidolon summoned is fully healed.
Sending : Delivers short message anywhere, instantly.
Stoneskin, Communal M : As stoneskin , but you may divide the duration among creatures touched.
Summon Monster V : Summons elemental creature to fight for you.
Summoner Conduit : The target takes damage whenever its summoned creature does.
Teleport : Instantly transports you as far as 100 miles per level.
Tongues, Communal : As tongues , but you may divide the duration among creatures touched.
Transmogrify M : Change your eidolon's evolutions.
Vitriolic Mist : As fire shield , except acid damage.
Wall of Stone : Creates a stone wall that can be shaped.
Banishment : Banishes 2 HD/level of extraplanar creatures.
Conjure Black Pudding : Summon a black pudding.
Create Demiplane, Lesser : Create your own demiplane.
Creeping Doom : Swarms of centipedes attack at your command.
Dispel Magic, Greater : As dispel magic , but with multiple targets.
Energy Siege Shot : A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
Ethereal Jaunt : You become ethereal for 1 round/level.
Heroism, Greater : Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hungry Pit : As create pit , but dealing 4d6 damage to those in it as it closes.
Ice Crystal Teleport : Target is frozen, then teleported.
Invisibility, Mass : As invisibility , but affects all in range.
Life Conduit, Greater : You transfer 3d6 hit points to your eidolon as a swift action.
Planar Adaptation : Resist harmful effects of other plane.
Planar Binding : As lesser planar binding , but up to 12 HD.
Plane Shift F : As many as eight subjects travel to another plane.
Rejuvenate Eidolon, Greater : As lesser rejuvenate eidolon , but cures 5d10 damage +1/level (max +20).
Repulsion F : Creatures can't approach you.
Sequester : Subject is invisible to sight and scrying ; renders creature comatose.
Simulacrum M : Creates partially real double of a creature.
Spell Turning M : Reflect 1d4+6 spell levels back at caster.
Summon Monster VII : Summons elemental creature to fight for you.
Tar Pool : Converts the top layer of the ground into hot tar.
Teleport, Greater : As teleport , but no range limit and no off-target arrival.
True Seeing M : Lets you see all things as they really are.
Wall of Iron M : 30 hp/four levels; can topple onto foes.
Wreath of Blades F : Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Antipathy : Object or location affected by spell repels certain creatures.
Charm Monster, Mass : As charm monster , but all within 30 ft.
Create Demiplane : As lesser create demiplane , but larger and with planar traits.
Dimensional Lock : Teleportation and interplanar travel blocked for 1 day/level.
Discern Location : Reveals exact location of creature or object.
Dominate Monster : As dominate person , but any creature.
Eagle Aerie : Summon 1 giant eagle/3 levels.
Energy Siege Shot, Greater : As energy siege shot , but you can affect any size siege engine.
Hostile Juxtaposition, Greater : You may target one creature for every four of your caster levels.
Incendiary Cloud : Deals 6d6 fire damage/round.
Maze : Traps subject in extradimensional maze.
Planar Adaptation, Mass : As planar adaptation , but affects multiple creatures.
Planar Binding, Greater : As lesser planar binding , but up to 18 HD.
Protection from Spells MF : Confers +8 resistance bonus.
Summon Monster VIII : Summons elemental creature to fight for you.
Sympathy M : Object or location attracts certain creatures.
Teleportation Circle M : Teleports creatures inside circle.
Walk through Space : You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Air Bubble : Creates a small pocket of air around your head or an object.
Alchemical Tinkering : Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Beguiling Gift : Subject immediately accepts an offered item and uses it.
Blend : You change the coloration of yourself and your equipment to match that of your surroundings.
Bungle : Target takes a –20 penalty on its next attack roll or check.
Burning Hands : 1d4/level fire damage (max 5d4).
Cause Fear : A creature of 5 HD or less flees for 1d4 rounds.
Charm Person : Makes one person your friend.
Chill Touch : One touch/level deals 1d6 damage and possibly 1 Str damage.
Command : One subject obeys a command for 1 round.
Compel Hostility : Compels opponents to attack you instead of your allies.
Comprehend Languages : You understand all spoken and written languages.
Cure Light Wounds : Cures 1d8 damage + 1/level (max +5).
Damp Powder : Ruins ammunition loaded in the targeted firearm.
Dancing Lantern : Animates a lantern that follows you.
Decompose Corpse : Turn a corpse into a clean skeleton.
Delay Disease : The target becomes temporarily immune to disease.
Delusional Pride : Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Detect Secret Doors : Reveals hidden doors within 60 ft.
Diagnose Disease : Detect and identify diseases.
Ear-Piercing Scream : Deal sonic damage and daze target.
Enlarge Person : Humanoid creature doubles in size.
Forced Quiet : Target cannot make loud noises.
Frostbite : Target takes cold damage and is fatigued.
Fumbletongue : Target cannot speak intelligently.
Hex Ward : Target gains +4 on saves against witch hexes.
Hypnotism : Fascinates 2d4 HD of creatures.
Icicle Dagger : Masterwork ice dagger deals +1 cold damage.
Identify : Gives +10 bonus to identify magic items.
Ill Omen : Target rolls twice for checks and attacks and uses worst roll.
Inflict Light Wounds : Touch deals 1d8 damage +1/level (max +5).
Interrogation : Target answers questions or suffers pain.
Jury-Rig : Removes the broken condition from the targeted object.
Karmic Blessing : The target treats one skill of your choice as a class skill.
Ki Arrow : Arrow deals damage as your unarmed strike.
Lock Gaze : Compels the target to look only at you for the duration of the spell.
Mage Armor : Gives subject +4 armor bonus.
Marid's Mastery : Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Mask Dweomer : Hides presence of a spell from detect magic .
Mount : Summons riding horse for 2 hours/level.
Negative Reaction : Targeted creature may not positively influence anyone.
Nereid's Grace : You radiate the unearthly grace of a nereid.
Obscuring Mist : Fog surrounds you.
Peacebond : Locks a weapon in place on the target's body.
Ray of Enfeeblement : Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening : Ray makes subject sickened.
Recharge Innate Magic : You channel magic energy into your own aura, recharging your innate magic abilities.
Reduce Person : Humanoid creature halves in size.
Reinforce Armaments : Temporarily mitigates the fragile quality in targeted weapon or armor.
Remove Sickness : Suppress disease, nausea, and the sickened condition.
Restore Corpse : Skeletal corpse grows flesh.
Sanctify Corpse : Prevent a corpse from becoming an undead.
Shadow Weapon : Create a quasi-real masterwork weapon.
Sleep : Puts 4 HD of creatures into magical slumber.
Sow Thought : Plant an idea, concept, or suspicion in the mind of the subject.
Strong Wings : The target's wings grow more powerful, increases fly speed by +10 feet and its maneuverability to improve by one category.
Summon Minor Monster : Summon 1d3 Tiny animals.
Summon Monster I : (Evil creatures only.) Summons extraplanar creature to fight for you.
Theft Ward : You ward a single object in your possession against theft.
Touch of Combustion : Causes the target to ignite in a violent burst of flame.
Unerring Weapon : Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Undine's Curse : Target loses its body's natural ability to breathe automatically.
Urban Grace : You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Unprepared Combatant : Target takes –4 on initiative and Reflex saves.
Unseen Servant : Invisible force obeys your commands.
Vocal Alteration : Disguise target's voice.
Weaken Powder : Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Web Bolt : You launch a ball of webbing at a target, causes target to be affected as if by a web spell.
Whispering Lore : You are able to gain knowledge from the land itself.
Youthful Appearance : Target appears younger.
Aboleth's Lung : Targets are able to breathe water, freely.
Adoration : You gain a bonus on Diplomacy checks and performance combat checks.
Alter Self : Assume form of a Small or Medium humanoid.
Ancestral Regression : The target drow transforms into a surface elf.
Augury MF : Learns whether an action will be good or bad.
Bestow Insight : Target gains a +2 insight bonus and is considered trained in one single ranked skill.
Bestow Weapon Proficiency : Grants a creature proficiency in a single weapon for short period of time.
Binding Earth : Areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
Blindness/Deafness : Makes subject blind or deaf.
Blood Blaze : 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Blood Transcription : Learn a spell from the target's blood.
Boiling Blood : Targets take fire damage; orcs get +2 Strength.
Burning Gaze : Inflict 1d6 fire damage to creature by looking at it.
Commune with Birds : You can understand the responses given by birds.
Cure Moderate Wounds : Cures 2d8 damage +1/level (max. +10).
Daze Monster : Living creature of 6 HD or less loses its next action.
Death Candle : Functions like death knell , except you summon a Small fire elemental resembling the slain creature.
Death Knell : Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Delay Pain : Ignore pain for 1 hour/level.
Delay Poison : Stops poison from harming subject for 1 hour/level.
Destabilize Powder : Ammunition in the targeted firearm is prone to misfire.
Detect Thoughts : Allows “listening” to surface thoughts.
Enemy's Heart : Cut out an enemy's heart and consume it, absorbing that enemy's power as your own.
Enthrall : Captivates all within 100 ft. + 10 ft./level.
False Life : Gain 1d10 temporary hp + 1/level (max +10).
Feast of Ashes : A target starves with an insatiable hunger.
Fester : Gives subject SR 12 + your level vs. healing effects.
Find Traps : Notice traps as a rogue does.
Fog Cloud : Fog obscures vision.
Frost Fall : The area is covered in a chilling frost.
Fury of the Sun : You curse the target to suffer unbearable heat.
Gentle Repose : Preserves one corpse.
Ghostly Disguise : You look like a ghost of yourself.
Glide : You take no falling damage and move 60 ft./round while falling.
Glitterdust : Blinds targets, outlines invisible things.
Hidden Speech : Gain +10 on Bluff to send secret messages.
Hold Person : Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds : Touch attack, 2d8 damage +1/level (max +10).
Levitate : Subject moves up and down at your direction.
Mad Hallucination : Target takes penalties to mental actions.
Mask Dweomer, Communal : As mask dweomer , but you may divide the duration among creatures touched.
Masterwork Transformation : Make a normal item into a masterwork one.
Minor Dream : This spell functions as the dream spell , except the messenger must be yourself or a gnome touched.
Miserable Pity : Opponents cannot attack a pathetic creature.
Mount, Communal : As mount , but you may divide the duration among creatures touched.
Perceive Cues : +5 Perception and Sense Motive 10 min./level.
Pernicious Poison : Target takes a –4 penalty against poison.
Pox Pustules : Subject is sickened and has –4 Dex.
Protective Penumbra : Shadow protects the target from light.
Qualm : Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Recoil Fire : Ammunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, Communal : As reinforce armaments , but you may divide the spell's duration among objects touched.
Returning Weapon : Grants a weapon the returning special weapon quality.
Scare : Frightens creature of less than 6 HD.
See Invisibility : Reveals invisible creatures or objects.
Sentry Skull : Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Shadow Anchor : Target's shadow becomes a flexible tether to its current square.
Share Memory : Share one memory with the target.
Sickening Strikes : You are imbued with disease, and any creature you strike may be sickened.
Silk to Steel : Use a scarf as a shield or whip.
Skinsend : Animate and possess your own skin as if it were a separate creature.
Spectral Hand : Creates disembodied glowing hand to deliver touch attacks.
Squeeze : The target becomes flexible regardless of its actual size and mass.
Stabilize Powder : Ammunition in the targeted firearm is less likely to misfire.
Status : Monitors condition, position of allies.
Steal Breath : Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Steal Voice : Target gains the croaking spellblight.
Summon Monster II : Summons elemental creature.
Summon Swarm : Summons swarm of bats, rats, or spiders.
Symbol of Mirroring : Triggered rune creates mirror images.
Thunder Fire : Ammunition in the targeted firearm deafens opponents.
Touch of Idiocy : Subject takes 1d6 penalty to Int , Wis , and Cha .
Unnatural Lust : Target is compelled to kiss or caress another.
Unshakable Chill : Target is afflicted with severe cold.
Vomit Swarm : Produces a spider swarm that fights for you.
Web : Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Shelter : Create a comfortable shelter made of webbing.
Zone of Truth : Subjects within range cannot lie.
Agonizing Rebuke : You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Anthropomorphic Animal : Animal becomes bipedal.
Arcane Sight : Magical auras become visible to you.
Ash Storm : Hamper vision and movement.
Bestow Curse : –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blood Scent : You greatly magnify the target's ability to smell the presence of blood.
Cackling Skull : Skull acts as magic mouth , listeners are shaken.
Clairaudience/Clairvoyance : Hear or see at a distance for 1 min./level.
Countless Eyes : Extra eyes give all-around vision.
Cup of Dust : Causes a creature to become dehydrated.
Deep Slumber : Puts 10 HD of creatures to sleep .
Delay Poison, Communal : As delay poison , but you may divide the duration among creatures touched.
Dispel Magic : Cancels one magical spell or effect.
Eldritch Fever : Target gains the eldritch ague spellblight.
Eruptive Pustules : Acid boils burst when you are attacked.
Excruciating Deformation : Target takes Dex and Con damage.
Fearsome Duplicate : You create a larger and far more menacing version of yourself.
Fins to Feet : Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Flash Fire : Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Fly : Subject flies at a speed of 60 ft.
Gloomblind Bolts : Create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Glyph of Warding M : Inscription harms those who pass it.
Guiding Star : Know approximate distance from where you cast this spell.
Healing Thief : You siphon half of all magical healing that the targeted creature receives.
Heroism : Gives +2 bonus on attack rolls, saves, skill checks.
Hostile Levitation : Levitates the targeted creature up off the ground.
Howling Agony : Screaming pain limits the target's actions.
Improve Trap : Improves one specific element of a trap chosen at the time of casting.
Ki Leech : Add to your ki pool when you critically hit.
Lightning Bolt : Electricity deals 1d6/level damage.
Loathsome Veil : Nauseates and/or sickens weak creatures.
Locate Object : Senses direction toward object (specific or type).
Locate Weakness : You roll damage twice when you roll damage for a critical hit and take the best damage.
Marionette Possession : As magic jar , but limited to line of sight.
Nature's Exile : Gives subject –10 on Survival checks.
Nixie's Lure : Creates an unearthly and infectious song that seductively summons all who hear it.
Pain Strike : Inflicts 1d6 nonlethal damage 1 round/level.
Paragon Surge : +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites.
Pup Shape : Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Rage : Gives +2 to Str and Con , +1 on Will saves, –2 to AC .
Raging Rubble : You animate an area of rubble, creating a dangerous, rolling area of debris.
Rain of Frogs : Summon a swarm of poisonous frogs.
Ray of Exhaustion : Ray makes subject exhausted .
Reckless Infatuation : Target is compelled to stay near another.
Remove Blindness/Deafness : Cures normal or magical blindness or deafness.
Remove Curse : Frees object or person from curse.
Remove Disease : Cures all diseases affecting subject.
Returning Weapon, Communal : As returning weapon , but you may divide the duration among weapons touched.
Sands of Time : Target temporarily ages.
Screech : Foes provoke attacks of opportunity.
Seek Thoughts : Detects thinking creatures' thoughts.
Sepia Snake Sigil M : Creates text symbol that immobilizes reader.
Share Senses : Perceive the world around your familiar.
Sleet Storm : Hampers vision and movement.
Speak with Dead : Corpse answers one question/two levels.
Spit Venom : Spit blinding black adder venom.
Stinking Cloud : Nauseating vapors, 1 round/level.
Strangling Hair : Your hair animates and grapples.
Suggestion : Compels a subject to follow stated course of action.
Summon Monster III : (Evil creatures only.) Summons extraplanar creature to fight for you.
Tongues : Speak and understand any language.
Twilight Knife : Floating knife attacks with you.
Unadulterated Loathing : Target is compelled to avoid another creature.
Vampiric Touch : Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Vermin Shape I : Take the form and some of the powers of a Small or Medium vermin.
Vision of Hell : Illusory hellscape makes creatures shaken.
Ward of the Season : Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Water Walk : Subject treads on water as if solid.
Witness : See through the target's eyes and ears.
Absorb Toxicity : You become immune to diseases and toxins, absorb one, and then spread it to others.
Age Resistance, Lesser : Ignore penalties from middle age.
Arcane Eye : Invisible floating eye moves 30 ft./round.
Battle Trance : You are transformed into a single-minded force of destruction.
Black Tentacles : Tentacles grapple all creatures within a 20-ft. spread.
Cape of Wasps : Wasp swarm defends or carries you.
Charm Monster : Makes monster believe it is your ally.
Confusion : Subjects behave oddly for 1 round/level.
Crushing Despair : Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds : Cures 3d8 damage + 1/level (max +15).
Curse of Magic Negation : Target gains the negated spellblight.
Daze, Mass : As daze , but affecting multiple creatures.
Death Ward : Grants bonuses against death spells and negative energy.
Debilitating Portent : Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Detect Scrying : Alerts you to magical eavesdropping
Dimension Door : Teleports you a short distance.
Discern Lies : Reveals deliberate falsehoods.
Divination M : Provides useful advice for specific proposed actions.
Enervation : Subject gains 1d4 negative levels .
False Life, Greater : Gain 2d10 temporary hp + 1/level.
Familiar Melding : Possess your familiar.
Fear : Subjects within cone flee for 1 round/level.
Fleshworm Infestation : Worms deal hp and Dex damage.
Forgetful Slumber : Acts as the deeper slumber spell , but only affects one creature of 10 Hit Dice or fewer.
Geas, Lesser : Commands subject of 7 HD or less.
Hellmouth Lash : Your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Ice Storm : Hail deals 5d6 damage in area 40 ft. across.
Inflict Serious Wounds : Touch attack, 3d8 damage +1/level (max +15).
Locate Creature : Indicates direction to familiar creature.
Minor Creation : Creates one cloth or wood object.
Moonstruck : Subject is enraged and confused.
Named Bullet : Imbues ammunition with accuracy against a specific creature type.
Neutralize Poison : Immunizes subject against poison, detoxifies venom in or on subject.
Phantasmal Killer : Fearsome illusion kills subject or deals 3d6 damage.
Poison : Touch deals 1d3 Con damage 1/round for 6 rounds.
Resilient Reservoir : Creates a magical well of retribution that a caster can unleash with blinding speed.
Ride the Waves : Target can breathe water and swim.
Scrying F : Spies on subject from a distance.
Secure Shelter : Creates sturdy cottage.
Shadow Step : Teleport from one shadow to another.
Sleepwalk M : Causes creature to move while asleep.
Solid Fog : Blocks vision and slows movement.
Spite M : Inflict touch spell upon creature that attacks you.
Summon Monster IV : Summons elemental creature to fight for you.
Symbol of Healing : Triggered rune heals living creatures.
Symbol of Revelation : Triggered symbol reveals illusions.
Symbol of Slowing : Triggered rune slows creatures.
Threefold Aspect F : Appear older or younger.
Tongues, Communal : As tongues , but you may divide the duration among creatures touched.
Touch of Slime : Touch infests a target with green slime.
Vermin Shape II : As vermin shape , but Tiny or Large.
Volcanic Storm : Hot rocks deal 5d6 damage.
Wandering Star Motes : Outlines subject and produces light as a sunrod.
Web Cloud : Creates a cloud of flame-resistant strands of adhesive webbing.
Wreath of Blades F : Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Baleful Polymorph : Turns subject into harmless animal.
Banish Seeming : Dispels touched illusion or a creature's change in form.
Blight : Withers one plant or deals 1d6/level damage to plant creature.
Break Enchantment : Frees subjects from enchantments, transmutations, and curses.
Cloudkill : Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
Contact Other Plane : Lets you ask question of extraplanar entity.
Contagion, Greater : Infect a subject with a magical disease.
Cure Critical Wounds : Cures 4d8 damage + 1/level (max +20).
Curse of Disgust : Target is sickened while viewing trigger.
Curse, Major : As bestow curse , but harder to remove.
Damnation Stride : Functions like dimension door , except you leave behind a burst of fire.
Dominate Person : Controls humanoid telepathically.
Feeblemind : Subject's Int and Cha drop to 1.
Half-blood Extraction : You transform the target half-orc into a full-blooded orc.
Hold Monster : As hold person , but any creature.
Hostile Juxtaposition : You create a dimensional link with a targeted creature, and switch spots with it.
Inflict Critical Wounds : Touch attack, 4d8 damage + 1/level (max +20).
Magic Jar F : Enables possession of another creature.
Major Creation : As minor creation , plus stone and metal.
Mark of Justice : Designates action that triggers curse on subject.
Mind Fog : Subjects in fog get –10 to Wis and Will checks.
Old Salt's Curse : Inflict a curse of the roiling sea upon the target, making it permanently sickened.
Overland Flight : You fly at a speed of 40 ft. and can hustle over long distances.
Pain Strike, Mass : As pain strike , but affects multiple creatures.
Plague Carrier : Target's attacks carry filth fever.
Possess Object : Possess and animate one object.
Prying Eyes : 1d4 + 1/level floating eyes scout for you.
Reincarnate : Brings dead subject back in a random body.
Rest Eternal M : Dead creature cannot be revived.
Secret Chest F : Hides expensive chest on Ethereal Plane; you retrieve it at will.
Seeming : Changes appearance of 1 person per 2 levels.
Smug Narcissism : Target is distracted by its sense of self.
Suffocation : Target quickly suffocates to death.
Summon Monster V : Summons elemental creature to fight for you.
Summoner Conduit : The target takes damage whenever its summoned creature does.
Symbol of Fear M : Triggered rune panics nearby creatures.
Symbol of Scrying : Triggered rune activates scrying sensor.
Symbol of Sleep M : Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Striking M : As symbol of death , but fills a 5-foot square.
Telepathic Bond : Link lets allies communicate.
Teleport : Instantly transports you as far as 100 miles per level.
Truespeak : You can communicate with any creature that is not mindless.
Village Veil : Creates an illusion over an area to make creatures that view or interact with it believe it has suffered a catastrophe that renders it utterly worthless.
Waves of Fatigue : Several targets become fatigued .
Wind Blades : Harden the air around the target into jagged invisible blades.
Age Resistance : Ignore penalties from old age.
Analyze Dweomer F : Reveals magical aspects of subject.
Animate Objects : Objects attack your foes.
Binding Earth, Mass : Functions as binding earth , mass.
Cloak of Dreams : Causes living creatures within 5 ft. to fall asleep.
Cone of Cold : 1d6/level cold damage.
Cure Light Wounds, Mass : Cures 1d8 damage + 1/level, affects 1 subject/level.
Dispel Magic, Greater : As dispel magic , but with multiple targets.
Dust Form : You become an incorporeal creature of dust for a short period of time.
Epidemic : Infect a subject with a highly contagious disease.
Eyebite : Target becomes panicked , sickened , and comatose.
Fester, Mass : As fester , but affecting multiple targets.
Find the Path : Shows most direct way to a location.
Flesh to Stone : Turns subject creature into statue.
Geas/Quest : As lesser geas, but affects any creature.
Guards and Wards : Array of magic effects protect area.
Heroism, Greater : Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Ice Crystal Teleport : Target is frozen, then teleported.
Inflict Light Wounds, Mass : Deals 1d8 damage + 1/level, affects 1 subject/level.
Legend Lore MF : Lets you learn tales about a person, place, or thing.
Named Bullet, Greater : As named bullet , but deals 2 points of damage for every caster level.
Plague Storm : Cloud infects creatures like contagion .
Raise Dead M : Restores life to subject who died as long as one day/level ago.
Slay Living : Touch attack deals 12d6 +1 per level.
Stone to Flesh : Restores petrified creature.
Suggestion, Mass : As suggestion , affects 1 subject/level.
Summon Monster VI : Summons elemental creature to fight for you.
Swarm Skin : Turns your body into a swarm of vermin.
Symbol of Fear M : Triggered rune panics nearby creatures.
Symbol of Persuasion M : Triggered rune charms creatures.
Symbol of Sealing : Create triggered wall of force .
Transformation M : You gain combat bonuses.
True Seeing M : Lets you see all things as they really are.
Unwilling Shield M : Subject shares wounds you receive.
Vengeful Outrage : Target is compelled to destroy one enemy.
Age Resistance, Greater : Ignore penalties from venerable age.
Arcane Sight, Greater : As arcane sight , but also reveals magic effects on creatures and objects.
Black Mark : Functions as a mark of justice
Chain Lightning : 1d6/level damage, 1 more bolt/level.
Control Weather : Changes weather in local area.
Create Demiplane, Lesser : Create your own demiplane.
Cure Moderate Wounds, Mass : Cures 2d8 damage + 1/level, affects 1 subject/level.
Harm : Deals 10 points/level damage to target.
Heal : Cures 10 points/level damage, all diseases and mental conditions.
Hold Person, Mass : As hold person , but all within 30 ft.
Hostile Juxtaposition, Greater : You may target one creature for every four of your caster levels.
Ice Body : Your body becomes living ice.
Inflict Moderate Wounds, Mass : Deals 2d8 damage + 1/level, affects 1 subject/level.
Insanity : Subject suffers continuous confusion .
Instant Summons M : Prepared object appears in your hand.
Lunar Veil : Dispel light and revert lycanthropes.
Phase Door : Creates an invisible passage through a barrier.
Plane Shift F : As many as eight subjects travel to another plane.
Power Word Blind : Blinds creature with 200 hp or less.
Regenerate : Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Scouring Winds : Winds block vision and deal 3d6 damage per round.
Scrying, Greater : As scrying , but faster and longer.
Summon Monster VII : Summons elemental creature to fight for you.
Symbol of Stunning M : Triggered rune stuns creatures.
Symbol of Weakness M : Triggered rune weakens creatures.
Teleport Object : As teleport , but affects a touched object.
Teleport, Greater : As teleport , but no range limit and no off-target arrival.
Temporary Resurrection : Bring a creature to life for 24 hours.
Vision M : As legend lore , but quicker.
Walk through Space : You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Waves of Ecstasy : Pleasure stuns and staggers creatures.
Waves of Exhaustion : Several targets become exhausted .
Antipathy : Object or location affected by spell repels certain creatures.
Charm Monster, Mass : As charm monster , but all within 30 ft.
Clone MF : Duplicate awakens when original dies.
Create Demiplane : As lesser create demiplane , but larger and with planar traits.
Cure Serious Wounds, Mass : Cures 3d8 damage + 1/level, affects 1 subject/level.
Demand : As sending , plus you can send suggestion .
Destruction F : Kills subject and destroys remains.
Discern Location : Reveals exact location of creature or object.
Frightful Aspect : You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Horrid Wilting : Deals 1d6/level damage within 30 ft.
Inflict Serious Wounds, Mass : Deals 3d8 damage + 1/level, affects 1 subject/level.
Irresistible Dance : Forces subject to dance.
Maze : Traps subject in extradimensional maze.
Mind Blank : Subject is protected from mental/emotional magic and scrying .
Moment of Prescience : You gain +1/level insight bonus on single attack roll, check, or save.
Nine Lives : Gives the target the ability to get out of trouble and relieves harmful effects and conditions.
Power Word Stun : Stuns creature with 150 hp or less.
Prediction of Failure : Target is permanently shaken and sickened, and may gain a spellblight.
Prying Eyes, Greater : As prying eyes , but eyes have true seeing .
Resurrection M : Fully restore dead subject.
Stormbolts : 1d8 damage/level (max 20d8) to targets.
Summon Monster VIII : Summons elemental creature to fight for you.
Symbol of Death M : Triggered rune kills nearby creatures.
Symbol of Insanity M : Triggered rune renders nearby creatures insane.
Sympathy M : Object or location attracts certain creatures.
Trap the Soul M : Imprisons subject within gem.
Astral Projection M : Projects you and companions onto Astral Plane.
Create Demiplane, Greater : As create demiplane , but larger and with more planar traits.
Cure Critical Wounds, Mass : Cures 4d8 damage + 1/level for many creatures.
Cursed Earth : Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Dominate Monster : As dominate person , but any creature.
Elemental Swarm : Summons multiple elementals.
Foresight : “Sixth sense” warns of impending danger.
Heroic Invocation : Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Hold Monster, Mass : As hold monster , but all within 30 ft.
Inflict Critical Wounds, Mass : Deals 4d8 damage + 1/level, affects 1 subject/level.
Mind Blank, Communal : As mind blank , but you may divide the duration among creatures touched.
Polar Midnight : Cold darkness paralyzes and deals damage.
Power Word Kill : Kills one creature with 100 hp or less.
Refuge M : Alters item to transport its possessor to your abode.
Soul Bind F : Traps newly dead soul to prevent resurrection .
Storm of Vengeance : Storm rains acid, lightning, and hail.
Suffocation, Mass : One creature/level suffocates to death.
Summon Monster IX : Summons extraplanar creature to fight for you.
Symbol of Strife : Triggered rune makes creatures attack.
Symbol of Vulnerability : Triggered rune gives penalties.
Teleportation Circle M : Teleports creatures inside circle.
Wail of the Banshee : Deals 10 damage/level to 1 creature/level.