Ezren, Iconic Wizard

Born to a successful merchant in Absalom, Ezren spent his childhood in comfort and safety, only to have all that change when his father was charged with heresy against the god Abadar. Ezren spent much of his adult life attempting to prove his father's innocence, only to finally confirm his father's guilt. The revelation shook Ezren to the core, undermining his faith in family and church, and he abandoned both, setting out to find a new life. Despite his age, Ezren embraced arcane studies, a pursuit that swiftly revealed a true aptitude for the wizardly arts. With freedom and potency he's never enjoyed before, Ezren seeks to explore the world he so long neglected.

Ezren CR 1

XP 400

Human wizard 1

N Medium humanoid (human)

Init +2; Senses Perception +1

Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)

hp 8 (1d6+2)

Fort +3, Ref +2, Will +3

Offense

Speed 30 ft.

Melee mwk cane +1 (1d6) or dagger +0 (1d4/19–20)

Ranged light crossbow +2 (1d8/19–20)

Special Attacks hand of the apprentice (7/day)

Wizard Spells Prepared (CL 1st; concentration +5)

1st—burning hands (DC 15), magic missile

0 (at will)—acid splash, detect magic, light

Tactics

Before Combat Ezren uses his bonded object to cast mage armor before the start of the encounter.

During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.

Base Statistics Without mage armor, Ezren's statistics are AC 12, touch 12, flat-footed 10.

Statistics

Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10

Base Atk +0; CMB +0; CMD 12

Feats Combat Casting, Great Fortitude, Scribe Scroll

Skills Appraise +8, Knowledge (arcana, history, nature, planes) +8, Linguistics +8, Spellcraft +8

Languages Common, Draconic, Goblin, Infernal, Osiriani, Terran

SQ arcane bond (cane)

Gear dagger, light crossbow with 10 bolts, masterwork cane (treat as club), backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1st—color spray, expeditious retreat, grease, mage armor, protection from evil, shield, and sleep), 9 gp

Ezren CR 7

XP 3,200

Human wizard 7

N Medium humanoid (human)

Init +2; Senses Perception +1

Defense

AC 23, touch 14, flat-footed 21 (+4 armor, +2 deflection, +2 Dex, +1 natural, +4 shield)

hp 55 (7d6+28)

Fort +8, Ref +6, Will +8

Offense

Speed 30 ft.

Melee +1 cane +4 (1d6+1) or dagger +3 (1d4/19–20)

Ranged mwk light crossbow +6 (1d8/19–20)

Special Attacks hand of the apprentice (8/day)

Wizard Spells Prepared (CL 7th; concentration +12)

4th—dimension door, shout (DC 20)

3rd—dispel magic, fireball (DC 19), haste

2nd—glitterdust (DC 17), knock, scorching ray, spider climb

1st—burning hands (DC 17), expeditious retreat, mage armor, magic missile, obscuring mist, shield

0 (at will)—acid splash, detect magic, light, mage hand

Tactics

Before Combat Ezren casts mage armor and shield before the start of the encounter.

During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.

Base Statistics Without mage armor and shield, Ezren's statistics are AC 15, touch 14, flat-footed 13.

Statistics

Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 10

Base Atk +3; CMB +3; CMD 17

Feats Combat Casting, Craft Magic Arms and Armor, Great Fortitude, Scribe Scroll, Spell Focus (evocation), Spell Penetration, Toughness

Skills Appraise +15, Fly +12, Knowledge (arcana, history, nature, planes) +15, Linguistics +15, Spellcraft +15

Languages Abyssal, Celestial, Common, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Kelish, Osiriani, Terran, Undercommon

SQ arcane bond (cane)

Combat Gear potion of cat's grace, potion of cure moderate wounds, potion of fly, potion of tongues, scroll of blur, scroll of charm person, scroll of magic weapon, wand of magic missile (50 charges); Other Gear +1 cane (treat as club), dagger, masterwork light crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +2, headband of vast intelligence +2, pearl of power (1st), ring of protection +2, backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1st—charm person, color spray, grease, protection from evil, sleep; 2nd—acid arrow, bear's endurance; 3rd—fly, lightning bolt), 89 gp

Ezren CR 12

XP 19,200

Human wizard 12

N Medium humanoid (human)

Init +2; Senses Perception +1

Defense

AC 24, touch 14, flat-footed 22 (+4 armor, +2 deflection, +2 Dex, +2 natural, +4 shield)

hp 92 (12d6+48)

Fort +11, Ref +9, Will +12

Offense

Speed 30 ft.

Melee +2 cane (rod of thunder and lightning) +8/+3 (1d6+2) or dagger +6/+1 (1d4/19–20)

Ranged mwk light crossbow +9 (1d8/19–20)

Special Attacks hand of the apprentice (10/day), metamagic mastery (3/day)

Wizard Spells Prepared (CL 12th; concentration +19)

6th—disintegrate (DC 23), greater dispel magic, summon monster VI

5th—cloudkill (DC 22), cone of cold (DC 24), empowered lightning bolt, teleport

4th—dimension door, greater invisibility, scrying (DC 21), shout (DC 23)

3rd—dispel magic, fireball (DC 22), fly, haste, lightning bolt (DC 22), tongues

2nd—acid arrow, glitterdust (DC 19), knock, scorching ray (2), spider climb

1st—burning hands (DC 20), charm person (DC 18), expeditious retreat, grease, mage armor, magic missile, obscuring mist, protection from evil, shield (2)

0 (at will)—acid splash, detect magic, light, mage hand

Tactics

Before Combat Ezren casts mage armor and shield before the start of the encounter. Given the time, he also casts fly and greater invisibility.

During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.

Base Statistics Without mage armor and shield, Ezren's statistics are AC 16, touch 14, flat-footed 14.

Statistics

Str 10, Dex 14, Con 14, Int 24, Wis 12, Cha 10

Base Atk +6; CMB +6; CMD 20

Feats Combat Casting, Craft Magic Arms and Armor, Craft Rod, Empower Spell, Great Fortitude, Greater Spell Focus (evocation), Scribe Scroll, Spell Focus (evocation), Spell Penetration, Toughness

Skills Appraise +22, Craft (alchemy) +22, Fly +17, Knowledge (arcana, engineering, history, nature, planes) +22, Linguistics +22, Spellcraft +22

Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Ignan, Infernal, Kelish, Orc, Osiriani, Terran, Undercommon

SQ arcane bond (cane)

Combat Gear potion of cat's grace, potions of cure serious wounds (3), scroll of antimagic field, scroll of passwall, scrolls of protection from energy (2), scroll of remove curse, scroll of secure shelter, staff of fire, wand of mnemonic enhancer (7 charges); Other Gear +2 cane (rod of thunder and lightning; treat as club), dagger, masterwork light crossbow with 10 bolts, amulet of natural armor +2, cloak of resistance +3, headband of vast intelligence +4, ring of protection +2, ring of wizardry I, backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1st—color spray, sleep; 2nd—bear's endurance; 4th—black tentacles, summon monster IV; 5th—dream, polymorph, mage's private sanctum; 6th—true seeing), 724 gp