Kyra, Iconic Cleric

Kyra was one of the few survivors of a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword arm to Sarenrae, the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since then. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnflower, and in the belief that if she can prevent even one death at evil hands, her own losses will not have been in vain. While she takes great pleasure in ridding the world of evildoers, she takes even greater pleasure in redeeming them.

Kyra CR 1

XP 400

Human cleric 1

NG Medium humanoid (human)

 

Init +0; Senses Perception +3

Defense

AC 16, touch 12, flat-footed 16 (+4 armor, +2 deflection)

hp 13 (1d8+5)

Fort +3, Ref +0, Will +5

Offense

Speed 30 ft.

Melee scimitar +2 (1d6+2/18–20)

Ranged sling +0 (1d4+2)

Special Attacks channel positive energy 5/day (DC 12, 1d6 [+1 vs. undead])

Domain Spell-Like Abilities (CL 1st; concentration +4)

6/day—rebuke death (1d4)

Cleric Spells Prepared (CL 1st; concentration +4)

1st—bless, cure light woundsD, shield of faith

0 (at will)—detect magic, light, stabilize

D Domain spell; Domains Healing, Sun

Tactics

Before Combat Kyra casts shield of faith.

During Combat Kyra attacks creatures that are irredeemably evil—such as evil outsiders and undead—while offering redemption to those who can still be turned to good, and healing her allies.

Base Statistics Without shield of faith, Kyra's statistics are AC 14, touch 10, flat-footed 14.

Statistics

Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14

Base Atk +0; CMB +2; CMD 12

Feats Selective Channeling, Toughness

Skills Diplomacy +6, Heal +7, Knowledge (religion) +4

Languages Common, Kelish

SQ aura

Gear chain shirt, scimitar, sling with 10 bullets, backpack, bedroll, spell component pouch, sunrods (2), trail rations (2), waterskin, wooden holy symbol, 8 gp

Kyra CR 7

XP 3,200

Human cleric 7

NG Medium humanoid (human)

Init +0; Senses Perception +4

Defense

AC 21, touch 13, flat-footed 21 (+8 armor, +3 deflection)

hp 56 (7d8+21)

Fort +7, Ref +3, Will +10

Offense

Speed 20 ft.

Melee +1 scimitar +8 (1d6+3/18–20)

Ranged sling +5 (1d4+2)

Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7 vs. undead])

Domain Spell-Like Abilities (CL 7th; concentration +11)

7/day—rebuke death (1d4+3)

Cleric Spells Prepared (CL 7th; concentration +11)

4th—cure critical wounds, fire shiel dD, holy smite (DC 18)

3rd—cure serious wounds, dispel magic, invisibility purge, searing ligh tD

2nd—bull's strength, cure moderate wounds, heat meta lD (DC 16), hold person (DC 16), spiritual weapon

1st—bless, command (DC 15), cure light wounds, divine favor, endure element sD, shield of faith

0 (at will)—detect magic, guidance, light, stabilize

D Domain spell; Domains Healing, Sun

Tactics

Before Combat Kyra casts shield of faith before the start of the encounter.

During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed. Those who refuse her offer of redemption, however, she exterminates.

Base Statistics Without shield of faith, Kyra's statistics are AC 19, touch 11, flat-footed 19.

Statistics

Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14

Base Atk +5; CMB +7; CMD 18

Feats Combat Casting, Extra Channel, Improved Channel, Selective Channeling, Toughness

Skills Diplomacy +12, Heal +14, Knowledge (religion) +10

Languages Common, Kelish

SQ aura, healer's blessing

Combat Gear oil of align weapon, oil of daylight, potion of eagle's splendor, scroll of comprehend languages, scroll of lesser restoration, scroll of magic circle against evil, wand of cure light wounds (50 charges), thunderstone (2); Other Gear +2 breastplate, +1 scimitar, sling with 10 bullets, cloak of resistance +1, phylactery of positive channeling, ring of protection +1, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 38 gp

Kyra CR 12

XP 19,200

Human cleric 12

NG Medium humanoid (human)

Init +1; Senses Perception +4

Defense

AC 25, touch 15, flat-footed 24 (+10 armor, +4 deflection, +1 Dex)

hp 105 (12d8+48)

Fort +13, Ref +10, Will +15

Offense

Speed 30 ft.

Melee +2 flaming scimitar +17/+12 (1d6+8/18–20 plus 1d6 fire)

Ranged mwk sling +14/+9 (1d4+6)

Special Attacks channel positive energy 8/day (DC 21, 8d6 [+12 vs. undead]), nimbus of light (12 rounds/day)

Domain Spell-Like Abilities (CL 12th; concentration +16)

7/day—rebuke death (1d4+6)

Cleric Spells Prepared (CL 12th; concentration +16)

6th—blade barrier (DC 20), healD, mass cure moderate wounds

5th—breath of life, dispel evil, disrupting weapon, flame strikeD (DC 19)

4th—cure critical wounds, fire shieldD, freedom of movement, holy smite (DC 18), tongues

3rd—daylight, dispel magic, invisibility purge, prayer, searing lightD, speak with dead (DC 17)

2nd—align weapon, delay poison, heat meta lD (DC 16),hold person (DC 16), lesser restoration, spiritual weapon

1st—bless, command (DC 15), detect undead, divine favor, endure elementsD, shield of faith

0 (at will)—detect magic, guidance, light, stabilize

D Domain spell; Domains Healing, Sun

Tactics

Before Combat Kyra casts divine favor and shield of faith before the start of the encounter.

During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed.

Base Statistics Without divine favor and shield of faith, Kyra's statistics are AC 23, touch 13, flat-footed 22; Melee +2 flaming scimitar +14/+9 (1d6+5/18–20 plus 1d6 fire); Ranged mwk sling +11/+6 (1d4+3); CMD 25.

Statistics

Str 16, Dex 12, Con 14, Int 11, Wis 18, Cha 16

Base Atk +9; CMB +12; CMD 27

Feats Alignment Channel (evil), Combat Casting, Extra Channel, Improved Channel, Lightning Reflexes, Selective Channeling, Toughness

Skills Diplomacy +18, Heal +19, Knowledge (religion) +15

Languages Common, Kelish

SQ aura, healer's blessing

Combat Gear potion of eagle's splendor, potion of remove blindness/deafness, potion of remove curse, potion of remove disease, scroll of break enchantment, scroll of neutralize poison, scroll of water breathing, wand of cure moderate wounds (50 charges), thunderstone (2); Other Gear +4 mithral breastplate, +2 flaming scimitar, masterwork sling with 10 bullets, belt of physical perfection +2, cloak of resistance +3, horn of goodness/evil, pearl of power (3rd level), phylactery of positive channeling, ring of protection +2, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 138 gp