Although Lem was raised in a wealthy household, his childhood was anything but comfortable. Born into slavery, he was sold a half-dozen times before he reached the age of 2. Always quick to side with the underdog, Lem has learned that his most powerful traits are his optimism and his sense of humor.
Lem CR 1
XP 400
Halfling Bard 1
LG Small humanoid (halfling)
Init +2; Senses Perception +2
Defense
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +3; +2 vs. fear
Offense
Speed 20 ft.
Melee short sword +3 (1d4–1/19–20)
Ranged sling +3 (1d3–1)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 1st; concentration +5)
1st (2/day)—charm person (DC 15), sleep (DC 15)
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), prestidigitation
Tactics
During Combat Lem knows he is best in a supporting role, and tries to stay out of melee if possible. Instead, he uses his bardic performance ability to inspire courage in his companions, alternating between giving support and using well-placed spells to charm or otherwise waylay foes.
Statistics
Str 8, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Base Atk +0; CMB –2; CMD 10
Feats Weapon Finesse
Skills Acrobatics +8 (+4 when jumping), Bluff +8, Climb +1, Diplomacy +8, Knowledge (arcana, nobility) +6, Perception +2, Perform (wind) +8, Sense Motive +4, Stealth +10
Languages Common, Elven, Halfling
SQ bardic knowledge +1
Combat Gear scroll of cure light wounds, caltrops; Other Gear leather armor, short sword, sling with 10 bullets, backpack, bedroll, flute, hooded lantern, scroll case, silk rope (50 ft.), smokestick, spell component pouch, trail rations (2), waterskin, 7 gp
Lem CR 7
XP 3,200
Halfling Bard 7
LG Small humanoid (halfling)
Init +2; Senses Perception +4
Defense
AC 20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 size)
hp 63 (7d8+28)
Fort +8, Ref +11, Will +9; +2 vs. fear, +4 vs. bardic performance, language-dependent, and sonic
Offense
Speed 20 ft.
Melee +1 short sword +11 (1d4/19–20)
Ranged sling +10 (1d3–1)
Special Attacks bardic performance 27 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)
Bard Spells Known (CL 7th; concentration +12)
3rd (2/day)—deep slumber (DC 18), haste
2nd (4/day)—heroism, invisibility, silence (DC 17), suggestion (DC 17)
1st (6/day)—charm person (DC 16), grease, hideous laughter (DC 16), remove fear, silent image (DC 16)
0 (at will)—dancing lights, detect magic, ghost sound (DC 15), light, mage hand, prestidigitation
Tactics
Before Combat Lem casts heroism before the start of the encounter.
During Combat Lem knows he is best in a supporting role, and tries to stay out of melee if possible. Instead, he uses his bardic performance ability to inspire courage in his companions. In cases where a single enemy presents a particularly large threat to Lem or his companions, the bard uses his offensive spells on that target. Against larger groups of foes, he bolsters his allies with the likes of haste and heroism.
Base Statistics Without heroism, Lem's statistics are Senses Perception +2; Fort +6, Ref +9, Will +7; Melee +1 short sword +9 (1d4/19–20); Ranged sling +8 (1d3–1); CMB +3; Skills Acrobatics +10 (+6 when jumping), Bluff +15, Climb +1, Diplomacy +15, Knowledge (arcana, nobility) +15, Perception +2, Perform (comedy) +15, Perform (wind) +17, Sense Motive +10, Stealth +13.
Statistics
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 20
Base Atk +5; CMB +5; CMD 17
Feats Dodge, Extra Performance, Toughness, Weapon Finesse
Skills Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15
Languages Common, Elven, Goblin, Halfling
SQ bardic knowledge +3, lore master 1/day, versatile performance (comedy, wind)
Combat Gear potion of cure serious wounds, scroll of charm monster, scroll of comprehend languages, scroll of glitterdust, wand of cure light wounds (50 charges), wand of dispel magic (11 charges), caltrops; Other Gear +2 studded leather, +1 short sword, sling with 10 bullets, cloak of resistance +1, headband of alluring charisma +2, lesser extend metamagic rod, ring of feather falling, ring of protection +1, universal solvent (2), backpack, bedroll, hooded lantern, masterwork flute, scroll case, silk rope (50 ft.), smokestick, spell component pouch, trail rations (2), waterskin, 42 gp
Lem CR 12
XP 19,200
Halfling Bard 12
CG Small humanoid (halfling)
Init +6; Senses Perception +4
Defense
AC 24, touch 16, flat-footed 21 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +1 size)
hp 105 (12d8+48)
Fort +12, Ref +16, Will +14; +2 vs. fear, +4 vs. bardic performance, language-dependent, and sonic
Offense
Speed 20 ft.
Melee +3 defending short sword +17/+12 (1d4+2/19–20)
Ranged +1 sling +15/+10 (1d3)
Special Attacks bardic performance 39 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion)
Bard Spells Known (CL 12th; concentration +19)
4th (4/day)—break enchantment (DC 21), dominate person (DC 22), greater invisibility, rainbow pattern (DC 21)
3rd (6/day)—deep slumber (DC 21), dispel magic, haste, see invisibility
2nd (7/day)—heroism, hold person (DC 20), silence (DC 19), suggestion (DC 20), tongues
1st (7/day)—charm person (DC 19), grease, hideous laughter (DC 19), remove fear, silent image (DC 18), ventriloquism (DC 18)
0 (at will)—dancing lights, detect magic, ghost sound (DC 17), light, mage hand, prestidigitation
Tactics
Before Combat Lem casts heroism before the start of the encounter.
During Combat Lem knows he is best in a supporting role, and tries to stay out of melee if at all possible. Instead of fighting directly, he uses his bardic performance ability to inspire courage in his companions, and augments his effectiveness with the use of well-placed spells to charm or otherwise waylay foes until his allies can deal with them.
Base Statistics Without heroism, Lem's statistics are Senses Perception +2; Fort +10, Ref +14, Will +12; Melee +3 defending short sword +15/+10 (1d4+2/19–20); Ranged +1 sling +13/+8 (1d3); CMB +7; Skills Acrobatics +15 (+11 when jumping), Bluff +22, Climb +1, Diplomacy +22, Knowledge (arcana) +23, Knowledge (nobility) +18, Perception +2, Perform (comedy, dance) +17, Perform (wind) +24, Sense Motive +15, Stealth +16.
Statistics
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 24
Base Atk +9; CMB +9; CMD 22
Feats Dodge, Extra Performance, Improved Initiative, Spell Focus (enchantment), Toughness, Weapon Finesse
Skills Acrobatics +17 (+13 when jumping), Bluff +24, Climb +3, Diplomacy +24, Knowledge (arcana) +25, Knowledge (nobility) +20, Perception +4, Perform (comedy, dance) +19, Perform (wind) +26, Sense Motive +17, Stealth +18
SQ bardic knowledge +6, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (comedy, dance, wind)
Combat Gear potion of cure serious wounds, scroll of alter self, scroll of charm monster, scroll of hideous laughter, wand of cure moderate wounds (50 charges), wand of freedom of movement (12 charges), caltrops; Other Gear +4 mithral slick chain shirt, +3 defending short sword, +1 sling with 10 bullets, cloak of resistance +3, extend metamagic rod, headband of alluring charisma +4, ring of feather falling, ring of protection +2, universal solvent (2), backpack, bedroll, hooded lantern, masterwork flute, scroll case, silk rope (50 ft.), smokestick, spell component pouch, trail rations (2), waterskin, 102 gp