Seelah, Iconic Paladin

Seelah faced numerous tragedies in her young life. The loss of her home brought her family to the city of Solku in Katapesh, and there she lost her family to gnoll raids. At 14, she was orphaned and poor on the streets of a strange town, doing what she had to in order to survive—stealing, mugging, conning travelers, even attempting to make her way as a young mercenary. Eventually, a band of Iomedaean paladins came to Solku to help defend it against the gnoll hordes. Immediately enamoured with the shinning steel of the foreign defenders, Seelah stole one of their helmets, a great helm emblazoned with the image of a golden bird. During the Battle of Red Hail, however, Seelah realized that one of the bravest knights, a woman named Acemi, fought the battle without her helm. While holding Solku's gates, the knight took a mortal wound to the skull, winning the day but dying of her wound that evening.

Wracked with guilt, Seelah approached Acemi's body as her companions prepared her pyre. They watched silently as Seelah placed the stolen helm over the dead woman's head, and then climbed onto the pyre aside her. The paladins were moved; they had known from the start that Seelah had stolen the helm, but Acemi had forbidden them from collecting it, hoping the helm would win the desperate orphan coin enough for a few meals. The knights of Iomedae took Seelah in that night. Although she has come to terms with Acemi's death, Seelah still regrets the theft that ironically brought her into Iomedae's arms. She originally came to Iomedae out of guilt, but as the years passed, that guilt has transformed into a powerful love and faith in her goddess.

The young paladin wears her hair in Acemi's style and trains relentlessly in the use of the longsword. In so doing, she hopes to carry on the good work that Acemi might have done had she not fallen at the Battle of Red Hail. It's the least she feels she can do to make up for a death that she caused.

Seelah CR 1

XP 400

Human paladin 1

LG Medium humanoid (human)

Init +0; Senses Perception +1

Defense

AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

hp 13 (1d10+3)

Fort +4, Ref +0, Will +3

Offense

Speed 20 ft.

Melee longsword +5 (1d8+3/19–20)

Ranged shortbow +1 (1d6/×3)

Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)

Paladin Spell-Like Abilities (CL 1st; concentration +3)

At will—detect evil

Tactics

During Combat Seelah is fearless and vigilant in the face of evil, and she faces fiends, undead, and those with malicious intent head-on. Against particularly powerful evil foes—especially fiends and evil dragons—she channels her goddess's power into her attacks with her smite evil ability.

Statistics

Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 15

Base Atk +1; CMB +4; CMD 14

Feats Power Attack, Weapon Focus (longsword)

Skills Diplomacy +6, Knowledge (religion) +4, Sense Motive +5

Languages Common, Osiriani

SQ aura, code of conduct

Combat Gear holy water; Other Gear scale mail, heavy wooden shield, longsword, shortbow with 20 arrows, backpack, silver holy symbol, trail rations (4), 18 gp

Seelah CR 7

XP 3,200

Human paladin 7

LG Medium humanoid (human)

Init +0; Senses Perception +1

Aura courage (10 ft.)

Defense

AC 25, touch 10, flat-footed 25 (+11 armor, +4 shield)

hp 64 (7d10+21)

Fort +11, Ref +6, Will +10

Immune disease, fear

Offense

Speed 20 ft.

Melee +1 longsword +13/+8 (1d8+5/19–20)

Ranged +1 composite longbow +8/+3 (1d8+5/×3)

Special Attacks channel positive energy (DC 16, 4d6), smite evil 3/day (+3 attack and AC, +7 damage)

Paladin Spell-Like Abilities (CL 7th; concentration +10)

At will—detect evil

Paladin Spells Prepared (CL 4th; concentration +7)

2nd—eagle's splendor

1st—divine favor, lesser restoration

Tactics

During Combat Seelah is fearless, especially in the face of evil, and she faces fiends, undead, and those with malicious intent head-on. Against particularly powerful evil foes—especially fiends and evil dragons—she channels her goddess's power into her attacks with her smite evil ability. If she has already expended her daily uses of smite evil, she uses her divine bond to increase her weapon's power. When her allies are injured or in trouble, Seelah puts herself in harm's way in an effort to heal them.

Statistics

Str 18, Dex 10, Con 14, Int 10, Wis 13, Cha 16

Base Atk +7; CMB +11; CMD 21

Feats Cleave, Extra Lay on Hands, Power Attack, Vital Strike, Weapon Focus (longsword)

Skills Diplomacy +13, Knowledge (religion) +10, Sense Motive +11

Languages Common, Osiriani

SQ aura, code of conduct, divine bond (weapon +1, 1/day), divine grace, lay on hands (3d6, 8/day), mercies (diseased, sickened)

Combat Gear wand of cure moderate wounds (42 charges), holy water; Other Gear +2 full plate, +2 heavy wooden shield, +1 composite longbow (+3 Str) with 20 arrows, +1 longsword, belt of giant strength +2, cloak of resistance +1, backpack, silver holy symbol, trail rations (4), 143 gp

Seelah CR 12

XP 19,200

Human paladin 12

LG Medium humanoid (human)

Init +0; Senses Perception +1

Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)

Defense

AC 28, touch 10, flat-footed 28 (+13 armor, +5 shield)

hp 106 (12d10+36)

Fort +17, Ref +11, Will +16

Immune charm, disease, fear

Offense

Speed 20 ft.

Melee +2 holy longsword +20/+15/+10 (1d8+7/17–20)

Ranged +1 composite longbow +13/+8/+3 (1d8+6/×3)

Special Attacks channel positive energy (DC 20, 8d6), smite evil 4/day (+4 attack and AC, +12 damage)

Paladin Spell-Like Abilities (CL 12th; concentration +16)

At will—detect evil

Paladin Spells Prepared (CL 9th; concentration +13)

3rd—dispel magic, prayer

2nd—eagle's splendor, resist energy, zone of truth (DC 16)

1st—bless weapon, divine favor, lesser restoration

Tactics

During Combat Seelah is fearless, especially in the face of evil, and she faces fiends, undead, and those with malicious intent head-on. Against particularly powerful evil foes—especially fiends and evil dragons—she channels her goddess's power into her attacks with her smite evil ability. If she has already expended her daily uses of smite evil, she uses her divine bond to increase her weapon's power. When her allies are injured or in trouble, Seelah puts herself in harm's way in an effort to heal them.

Statistics

Str 20, Dex 10, Con 14, Int 10, Wis 13, Cha 18

Base Atk +12; CMB +17; CMD 27

Feats Cleave, Extra Lay on Hands, Improved Critical (longsword), Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (longsword)

Skills Diplomacy +19, Knowledge (religion) +15, Sense Motive +16

Languages Common, Osiriani

SQ aura, code of conduct, divine bond (weapon +3, 2/day), divine grace, lay on hands (6d6, 12/day), mercies (diseased, paralyzed, poisoned, sickened)

Combat Gear oil of silence, potion of fly, potion of haste, wand of cure serious wounds (35 charges), holy water; Other Gear +4 full plate, +3 heavy wooden shield, +1 composite longbow (+3 Str) with 20 arrows, +2 holy longsword, belt of giant strength +4, cloak of resistance +3, phylactery of positive channeling, backpack, silver holy symbol, trail rations (4), 748 gp