A member of the wanderers known as Varisians, Seoni wears the magical markings of her culture in the elaborate tattoos that crisscross her body. But her path was not to be the path of tradition. A caravan master's daughter who spent much of her youth traveling, she was expected to one day either lead her own caravan or perhaps develop a talent for reading the harrow, the fortune-telling cards of her people. One night, while her family camped at the edge of the mysterious Lurkwood, young Seoni wandered out of sight of her people's cooking fires. There she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree's bark fell away, revealing elaborate symbols and images that related a brief tale—that of her own short life. Seoni fled, but returned with her kin soon after to find nothing more than a normal old tree and a strange rock.
Regardless, the images upon the wood carved themselves into Seoni's mind, and she promised that she would never submit to letting another choose her destiny. From that point onward, she delved into the mysteries of her homeland, eventually even unlocking sorcerous power within herself—an ancient sorcery unlike the common magic of her people. When she came of age, she sought to continue her wandering life, but this time along routes she chose and in pursuit of her own ambitions.
Seoni CR 1
XP 400
Human sorcerer 1
LN Medium humanoid (human)
Init +2; Senses Perception +3
Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +3
Offense
Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged dagger +2 (1d4/19–20)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—mage armor, magic missile
0 (at will)—acid splash, detect magic, flare (DC 15), read magic
Bloodline arcane
Tactics
Before Combat Seoni casts mage armor on herself.
During Combat In combat, Seoni serves as artillery from range, blasting foes with acid splash and magic missile.
Base Statistics Without mage armor, Seoni's statistics are AC 13, flat-footed 10.
Statistics
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Alertness, Dodge, Eschew Materials, Spell Focus (evocation)
Skills Bluff +8, Climb +3, Knowledge (planes) +4, Perception +3, Sense Motive +3, Spellcraft +4
Languages Common, Varisian
SQ arcane bond (familiar, blue-tailed skink named Dragon), bloodline arcana (+1 DC for metamagic spells that increase spell level)
Combat Gear scroll of color spray; Other Gear dagger, quarterstaff, backpack, smokestick, sunrods (5), trail rations (4), 9 gp
Seoni CR 7
XP 3,200
Human sorcerer 7
LN Medium humanoid (human)
Init +6; Senses Perception +3
Defense
AC 25, touch 15, flat-footed 22 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural, +4 shield)
hp 41 (7d6+14)
Fort +3, Ref +4, Will +6
Offense
Speed 30 ft.
Melee quarterstaff +3 (1d6)
Ranged dagger +5 (1d4/19–20)
Sorcerer Spells Known (CL 7th; concentration +12)
3rd (5/day)—dispel magic, haste, lightning bolt (DC 20)
2nd (7/day)—glitterdust (DC 17), invisibility, scorching ray, web (DC 17)
1st (8/day)—burning hands (DC 18), enlarge person (DC 16), identify, mage armor, magic missile, shield
0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 17), light, prestidigitation, read magic
Bloodline arcane
Tactics
Before Combat Seoni casts mage armor and extended shield (using her metamagic adept ability) before the start of the encounter.
During Combat In combat, Seoni serves as artillery from range, blasting foes with magic missile, lightning bolt, and scorching ray.
Base Statistics Without mage armor and shield, Seoni's statistics are AC 17, touch 15, flat-footed 14.
Statistics
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 21
Base Atk +3; CMB +3; CMD 18
Feats Alertness, Combat Casting, Dodge, Eschew Materials, Extend Spell, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Skills Bluff +15, Climb +3, Knowledge (planes) +10, Perception +3, Sense Motive +3, Spellcraft +10
Languages Common, Varisian
SQ arcane bond (familiar, blue-tailed skink named Dragon), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (2/day)
Combat Gear potion of cat's grace, potions of cure light wounds (3), scroll of fireball, scroll of fly, wand of magic missile (CL 3rd, 50 charges); Other Gear dagger, quarterstaff, amulet of natural armor +2, headband of alluring charisma +2, ring of protection +2, backpack, trail rations (4), 44 gp
Seoni CR 12
XP 19,200
Human sorcerer 12
LN Medium humanoid (human)
Init +7; Senses Perception +4
Defense
AC 31, touch 19, flat-footed 27 (+4 armor, +4 deflection, +3 Dex, +1 dodge, +1 insight, +4 natural, +4 shield)
hp 80 (12d6+36)
Fort +8, Ref +10, Will +13
Offense
Speed 30 ft.
Melee quarterstaff +6/+1 (1d6)
Ranged dagger +9 (1d4/19–20)
Sorcerer Spells Known (CL 12th; concentration +19)
6th (4/day)—chain lightning (DC 25)
5th (6/day)—cone of cold (DC 24), overland flight, wall of force
4th (7/day)—charm monster (DC 21), dimension door, resilient sphere (DC 23), stoneskin, wall of fire
3rd (8/day)—dispel magic, displacement, fireball (DC 22), haste, lightning bolt (DC 22)
2nd (8/day)—darkness, darkvision, glitterdust (DC 19), invisibility, scorching ray, web (DC 19)
1st (8/day)—burning hands (DC 20), enlarge person (DC 18), identify, mage armor, magic missile, shield
0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 19), light, mage hand, mending, prestidigitation, read magic
Bloodline arcane
Tactics
Before Combat Seoni casts displacement, mage armor, and extended shield (using her metamagic adept ability) before the start of the encounter.
During Combat In combat, Seoni serves as artillery from range, blasting foes with chain lightning, cone of cold, and scorching ray; supports her allies with spells such as haste and enlarge person; and controls the battlefield with walls of force and fire, web, and darkness.
Base Statistics Without mage armor and shield, Seoni's statistics are AC 23, touch 19, flat-footed 19.
Statistics
Str 10, Dex 16, Con 12, Int 10, Wis 14, Cha 24
Base Atk +6; CMB +6; CMD 25
Feats Alertness, Combat Casting, Dodge, Eschew Materials, Extend Spell, Greater Spell Focus (evocation), Improved Initiative, Quicken Spell, Spell Focus (evocation), Toughness
Skills Bluff +22, Climb +3, Knowledge (planes) +15, Perception +4, Sense Motive +4, Spellcraft +15
Languages Common, Varisian
SQ arcane bond (familiar, blue-tailed skink named Dragon), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (3/day), new arcana
Combat Gear potions of cure moderate wounds (3), scroll of fly, scroll of protection from energy, wand of magic missile (CL 7th, 32 charges); Other Gear dagger, quarterstaff, amulet of natural armor +4, belt of incredible dexterity +2, cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +4, ring of counterspells (contains magic missile), ring of protection +4, backpack, trail rations (4), granite and diamond dust worth 250 gp, 734 gp