Tree 43 - Redwood

All the squares in the maps below are 5'.
1st Floor, 2nd Floor, 3rd Floor, 4th Floor
All of the rooms in this tree are dome shaped. They are about 8' tall at the apex with 6' high vertical walls. They are represented as being rectangular but are really more irregular.
In many places, it looks like the tree is begining to grow into some of the old inhabited areas. A thick line indicates areas where there was an opening that is now mostly grown over. The spots where these ghost passages intersect a still open area, a corredor sized concave area appears. It looks like an "innie belly button made of redwood burel.

Underground Level



Room #1:
This is the entry area for the Family quarters
Door (east, 1 from north):  (secret) rotating wall, pressure-plate trigger
Door (south, 2 from west):  wooden, simple, free, trapped [trap: spell (Magic Missile) (Find/Disable DC 28)]
Room behind Secret door is a storage room.
This room contains the rotting remains of wooden furnicture.
Room #2:
Door (west, 2 from north):  wooden, simple, free
Door (north, 4 from west):  wooden, strong, stuck, down-sliding
Door (south, 2 from west):  wooden, simple, stuck
Door (north, 2 from west):  wooden, simple, locked, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 28)]
Features:
markings
scattered stones
well
chest of drawers
statue (toppled)
trough

Room #3:
Door (east, 2 from north):  wooden, good, free
Door (north, 3 from west):  wooden, simple, stuck
Door (south, 1 from west):  wooden, simple, free, trapped [trap: electrified floor (CR4) (Find/Disable DC 28)]
Empty

Room #4:
Door (west, 4 from north):  iron, locked
Door (east, 3 from north):  wooden, strong, stuck
Door (south, 2 from west):  wooden, simple, free
Door (north, 1 from west):  wooden, strong, locked
Monsters:
yuan-ti halfblood (1)
yuan-ti pureblood (3)
Treasure:
17,600 gold coins (17600 gp)
gold dragon comb with red garnet eye (700 gp)
gold and topaz bottle stopper cork (700 gp)
carved harp of exotic wood with ivory inlay and zircon gems (1000 gp)
gold music box (3000 gp)
a drinking jack of polished black-and-white horn with silver cap and base (50 gp)
carved harp of exotic wood with ivory inlay and zircon gems (300 gp)
gold dragon comb with red garnet eye (600 gp)
a crown of yellow gold with six slim spires, with a large zircon set at the base of five of the spires, and a gigantic (2 inches high) amethyst set at the base of the tallest (front) spire (1700 gp)
gold and topaz bottle stopper cork (1400 gp)
scroll (divine)
  - calm animals (l1, cl1) (25 gp)
Features:
markings
bookcase
casket

Room #5:
Door (south, 2 from west):  wooden, strong, free, trapped [trap: spiked pit trap (80 ft. deep) (CR5) (Find/Disable DC 28)]
Door (north, 1 from west):  wooden, strong, free
Monsters:
howler (6)
Treasure:
200 gold coins (200 gp)
scroll (arcane)
  - grease (l1, cl1)
  - mage armor (l1, cl1)
  - cat's grace (l2, cl3) (200 gp)

Room #6:
Door (east, 3 from north):  wooden, simple, free
Door (west, 1 from north):  wooden, strong, stuck, side-sliding
Features:
tongs
tripod
carpet
bench

Room #7:
Door (south, 1 from west):  wooden, simple, stuck, trapped [trap: spell (Mass Suggestion) (Find/Disable DC 28)]
Empty

Room #8:
Door (north, 1 from west):  wooden, strong, free
Features:
bits of fur
bones (humanoid)
cracks
torch (stub)
crate

1st Floor




Room #1:
Door (east, 3 from north):  wooden, good, stuck
Door (west, 2 from north):  wooden, strong, stuck
Door (north, 2 from west):  wooden, simple, stuck
Features:
spike
wall basin
hole (blasted)
balcony
fallen stones

Room #2:
Door (south, 2 from west):  wooden, simple, stuck
Empty
iron bars

Room #3:
Door (south, 2 from west):  wooden, simple, stuck
Door (north, 1 from west):  wooden, strong, locked, side-sliding, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 28)]
Empty

Room #4:
Door (east, 3 from north):  wooden, good, locked
Door (west, 3 from north):  wooden, simple, stuck, up-sliding
Door (south, 1 from west):  wooden, simple, locked, side-sliding
Features:
words (scrawled)
mold
ropes
carving
carving

Room #5:
Door (east, 4 from north):  wooden, simple, free
Door (east, 1 from north):  wooden, strong, stuck
Door (west, 1 from north):  wooden, simple, free
Empty

Room #6:
Door (west, 2 from north):  wooden, good, stuck
Monsters:
spectre (2)
Treasure:
800 gold coins (800 gp)
potion: spider climb (50 gp)
wand of light (35 charges) (375 gp)
Features:
foodstuffs (spoiled)
ash
mold
broken glass
tapestry
door (broken)
mound of rubble
pool

2nd Floor




Room #1:
Door (east, 1 from north):  wooden, simple, locked, trapped [trap: spell (Sepia Snake Sigil) (Find/Disable DC 28)]
Door (north, 1 from west):  wooden, strong, locked
Monsters:
shadow mastiff (4)
Treasure:
1,800 silver coins (180 gp)

Room #2:
Door (east, 2 from north):  wooden, strong, stuck
Door (south, 1 from west):  stone, free, trapped [trap: globe of cold (CR4) (Find/Disable DC 28)]
Empty

Room #3:
Door (west, 3 from north):  wooden, strong, locked
Door (west, 1 from north):  wooden, simple, free
Door (north, 3 from west):  wooden, simple, free
Door (north, 1 from west):  wooden, strong, stuck
Monsters:
carrion crawler (4)
Treasure:
20 gold coins (20 gp)
Banded mail (250 gp)

Room #4:
Door (west, 1 from north):  wooden, good, free
Door (south, 4 from west):  wooden, good, stuck
Door (south, 2 from west):  wooden, simple, stuck
Empty

Room #5:
Door (west, 3 from north):  wooden, simple, stuck
Door (east, 2 from north):  wooden, simple, stuck
Door (north, 2 from west):  wooden, good, stuck
Door (south, 1 from west):  iron, free, trapped [trap: spell (Energy Drain) (Find/Disable DC 28)]
Features:
markings
slime
rags
urn
font
screen
hole (blasted)

3rd Floor




Room #1:
Door (east, 1 from north):  wooden, simple, locked, trapped [trap: spell (Sepia Snake Sigil) (Find/Disable DC 28)]
Door (north, 1 from west):  wooden, strong, locked
Monsters:
shadow mastiff (4)
Treasure:
1,800 silver coins (180 gp)
Room #2:
Door (east, 2 from north):  wooden, strong, stuck
Door (south, 1 from west):  stone, free, trapped [trap: globe of cold (CR4) (Find/Disable DC 28)]
Empty
Room #3:
Door (west, 3 from north):  wooden, strong, locked
Door (west, 1 from north):  wooden, simple, free
Door (north, 3 from west):  wooden, simple, free
Door (north, 1 from west):  wooden, strong, stuck
Monsters:
carrion crawler (4)
Treasure:
80 gold coins (80 gp)
Banded mail (250 gp)
Room #4:
Door (west, 1 from north):  wooden, good, free
Door (south, 4 from west):  wooden, good, stuck
Door (south, 2 from west):  wooden, simple, stuck
Empty
Room #5:
Door (west, 3 from north):  wooden, simple, stuck
Door (east, 2 from north):  wooden, simple, stuck
Door (north, 2 from west):  wooden, good, stuck
Door (south, 1 from west):  iron, free, trapped [trap: spell (Energy Drain) (Find/Disable DC 28)]
Features:
charcoal markings
charred rags covering a hole (blasted)
4.5' Funerary urn "Fareleghan Seosta"
wooden water font


4th Floor




Room #1:
Door (west, 1 from north):  wooden, simple, locked, trapped [trap: electrified floor (CR4) (Find/Disable DC 28)]
Door (north, 2 from west):  iron, locked
Monsters:
Treasure:
9,600 gold coins (9600 gp)
cloth of gold vestments (60 gp)
a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (600 gp)
scroll tube made of carved ebony with silver plated end caps, each cap is inset with a large faceted emerald (900 gp)
scroll (divine)
  - zone of truth (l2, cl3) (150 gp)
potion: enlarge (at 5th level) (250 gp)
wind fan (5500 gp)
gloves of arrow snaring (4000 gp)
+1 large steel shield  (1170 gp)

Room #2:
Door (south, 3 from west):  wooden, good, stuck
Features:
pot
ash
foodstuffs (spoiled)
corpse (monster)
mirror

Room #3:
Door (south, 3 from west):  wooden, strong, free
Door (north, 2 from west):  stone, stuck
Door (south, 1 from west):  wooden, simple, stuck

Treasure:
1,280 gold coins (1280 gp)
gemstone - black pearl (500 gp)
gemstone - lapis lazuli (12 gp)
Features:
claw marks
ramp
ladder