In The Fog At The Isis House of Stone
The House of Stone lies on a hill in between a bend of the river Hooto.
It's malignant power has already destroyed the two towns near it which
now lie in ruins. These ruins are peopled by undead that still survive
by killing and eating any who approaches the ruins unaware.
There are creatures in the HOS who need to eat. There aren't many of
them, but there are some, so there has to be some way of getting food.
Trading with other towns is out of the question as anyone from the HOS
is shunned as all in the area are aware of the destruction of the two
towns nearby that were destroyed by the maurading zombie army 15 years
ago. Thus, there are cultivated areas at the bottom of the hill and
there are some animals kept in the courtyard of the HOS.
The land around the HOS is hilly but fertile. There used to be a number
of farms nearby, but they have been abandoned. Most of the old farms
are fallow, but the land at the bottom of the hill where the HOS stands
has been planted in hay, oats and corn. In addition, there are a number
of trees that still bear fruit.
No one would mistake the cultivated areas around the HOS as a normal
farm. The furrorws are crooked and meandering. The ground around the
planting is covered with weeds that have been stamped into the ground
instead of being pulled up. There are many skeletons of wild animals
lying all around the planting. If the party wanders through the
cultivated area they will find the body of a deer that is torn apart
into small pieces. The reason for the strangeness of the farm is that
it is kept by a team of undead. Each day, a team of 20 zombies who are
all the farmer who used to live in the area are sent out to perform a
single task that day. They can't pull up the weeds so they stamp them
into the ground. In the spring the zombies till the land, but they are
not good at it and the furrows turn out twisted and irregular.
Deadly plants are mixed in with the normal crops to catch animals and
people who might try to steal the crops. In addition, there are
roaming patrols of Skeletons that tear apart anyone who gets near, but
don't
eat what they kill.
The NE corner of the HOS has been made into a horrible goat cultivation
area. Large trees have been split and set into the ground so the flat
of the logs is up. When a goat is born, they are allowed to run around
this area and take their mothers milk. When they are weaned, they are
caught by some of the more intellegent servents of the HOS residents.
Their hoofs are nailed to the logs so they can lay down, but not move
out of place. Their front hoofs are on one log and their back hoofs on
another so there is a dirt area inbetween their legs. The heads all
point the same way. They stay in this condition until they are killed
for food. The food is placed in the dirt in front of two rows of goats
that face each other. The food is set out by a team of zombies. A
second team takes away the excrement. Once a month, water is used to
wash some of the muck out of the area and down the hill into the crops.
Of course, the terrible conditions the goats live in has resulted in
some very sickly looking animals and a smell that only a zombie could
stand for any length of time. They are always in pain, so their bleets
can often be heard. As the courtyard is as fog covered as the house,
the source of the bleeting can't be seen.
If the party decides to look around the area, they will be subject to
the encounters below. This chart is to be used when the party is within
the cultivated areas around the HOS. The farm is on all sides of the
hill and extend about 200 yards out.
Roll for an encounter once per hour within the cultivated area. A 1 on
a d6 indicates an encounter. Roll off the chart below.
- Zombie Party
- Skeleton Party
- Assassin Vine
- Shambling Mound
- Undead Animal (Wolf, rabbit, deer, bull)
- Denizen of the HOS (Roll at random from denizen list)
Beyond the cultivated area, use normal wilderness encounter rolls.