Personal Information
Name: Barton Merrypipe Player:
Race: Halfling Gender: Male Height: 3'10" Age: 29
Class: Thief Level: 1 Weight: 63 lbs
XP: 0 Alignment: Neutral Good
Next Level: 1,250 Kit: Thug
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 16 Poison: 16 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 18 Staff: 18 Wand: 18 Breath Weapon: 20 Spell: 19
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, cord -2
FINAL: 8
Weapon Proficiencies
Dagger
Sling
Non-Weapon Proficiencies
Endurance 12
Jumping 11
Modern Languages 10
Common
Native Languages
Halfling
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger, bone 20 20 1 2 1d2+1 1d2+1 P S 2 3 4
Sling of Seeking +2 18 1 6 B S
Sling, sling bullet 1d4+4 1d6+4 B S 10 20 40
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 15% - Able to climb vertical or smooth surfaces.
    Detect noise* 10% - May hear faint noises.
    Find/remove traps* - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* - Grants the ability to hide in shadows.
    Move silently* - May move without making a sound.
    Open locks* 5% - Skill at opening locks with the proper tools.
    Pick pockets* -10% - Skill at pilfering small items from pockets or purses.
    Read languages* -5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +0 +0 -30 15%
Detect noise 15 +5 +0 +0 -10 10%
Find/remove traps 5 +5 +0 +0 -10 0%
Hide in shadows 5 +15 +0 +0 -20 0%
Move silently 10 +10 +0 +0 -20 0%
Open locks 10 +5 +0 +0 -10 5%
Pick pockets 15 +5 +0 +0 -30 -10%
Read languages 0 -5 +0 +0 +0 -5%

Inventory
  • Items Carried
    • Sling of Seeking +2
  • Items Readied
    • Dagger, bone
  • Items Worn
    • Backpack
      • Cheesemaker, sharp
      • Dry rations (1 week)
      • Flint and steel
      • Sling, sling bullet x5
      • Thieves' picks
      • Torch x5
      • Wineskin
    • Belt pouch, small
    • Breeches
    • Full armor, cord
    • Good cloth cloak
    • Knife sheath
    • Shirt
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x33
    • * Silver Pieces
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 38.70 pounds (None Encumbrance, 6 Movement)
Racial Abilities

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 10:33 AM