Personal Information
Name: Bert-1st Level-6 Player:
Race: Human Gender: Male Height: 6'2" Age: 18
Class: Thief Level: 1 Weight: 158 lbs
XP: 0 Alignment: Lawful Evil
Next Level: 1,250 Kit: Bandit (CRE)
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 7 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 16 Poison: 16 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 18 Staff: 18 Wand: 18 Breath Weapon: 20 Spell: 19
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, padded -2
FINAL: 8
Weapon Proficiencies
Club
Knife
Knife, throwing
Non-Weapon Proficiencies
Animal Noise (CRE) 10
Animal Training 11
Set Snares 8
Survival 4
Modern Languages 7
Common
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Knife, throwing 20 20 1 8 2d4 1d6+1 P/S M 2 4 6
Club 20 20 1 4 1d6 1d3 B M 2 4 6
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 15% - Able to climb vertical or smooth surfaces.
    Detect noise* 5% - May hear faint noises.
    Find/remove traps* -5% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* -20% - Grants the ability to hide in shadows.
    Move silently* -30% - May move without making a sound.
    Open locks* -10% - Skill at opening locks with the proper tools.
    Pick pockets* -35% - Skill at pilfering small items from pockets or purses.
    Read languages* -5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 -10 -5 -30 15%
Detect noise 15 +0 +0 +0 -10 5%
Find/remove traps 5 +0 -10 +10 -10 -5%
Hide in shadows 5 +0 -10 +5 -20 -20%
Move silently 10 +0 -20 +0 -20 -30%
Open locks 10 +0 -10 +0 -10 -10%
Pick pockets 15 +0 -15 -5 -30 -35%
Read languages 0 +0 +0 -5 +0 -5%

Inventory
  • Animals
    • Dog, guard
  • Items Carried
    • Club
  • Items Readied
    • Knife, throwing
  • Items Worn
    • Backpack
      • Backpack
      • Flint and steel x2
      • Knife sheath
      • Rations,standard (1 week) x2
      • Thieves' picks
      • Torch x2
      • Wineskin
    • Braies
    • Chainse, chemise
    • Full armor, padded
    • Knife sheath
  • Spending Money
    • * Copper Pieces x5
    • * Gold Pieces x7
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 66.70 pounds (Light Encumbrance, 8 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 10:56 AM