Personal Information
Name: Geoff-10th Level Player:
Race: Human Gender: Male Height: 6'1" Age: 36
Class: Thief Level: 10 Weight: 174 lbs
XP: 160,000 Alignment: Neutral Evil
Next Level: 220,000 Kit: Burglar (CRE)
Ability Scores
Str: 6 Weight Allowance: 20 lbs Bend Bars/Lift Gates: 0%
Attack Adj.: -1 Damage Adj.: +0 Max. Press: 55 lbs Open Doors: 4
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 10 Polymorph: 10
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 14 Spell: 11
Combat
Hit Points: 53
Base THAC0: 16
Melee THAC0: 17
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, wood +3 -4
Magic Armor adj. -3
DEX Defensive adj. -4
FINAL: -1
Weapon Proficiencies
Short bow
Sling
Sword, long
Sword, short
Non-Weapon Proficiencies
Fishing 12
Gaming 9
Intimidation (CRE) 6
Looting (CRE) 18
Navigation 12
Seamanship 18
Swimming 5
Tightrope Walking 18
Weather Knowledge 12
Modern Languages 15
Common
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long +2 Dragon Slayer, gold 16 1 3 1d8+2 1d12+2 S M
Short bow 16 2 7 P M
Short bow, flight arrow of direction 1d6 1d6 P S 10 20 30
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 95% - Able to climb vertical or smooth surfaces.
    Detect noise* 95% - May hear faint noises.
    Find/remove traps* 60% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 50% - Grants the ability to hide in shadows.
    Move silently* 55% - May move without making a sound.
    Open locks* 60% - Skill at opening locks with the proper tools.
    Pick pockets* 55% - Skill at pilfering small items from pockets or purses.
    Read languages* 40% - Skill at deciphering unknown texts.
    Scroll Use 70% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +25 +0 95%
Detect noise 15 +0 +0 +80 +0 95%
Find/remove traps 5 +0 +5 +50 +0 60%
Hide in shadows 5 +0 +10 +35 +0 50%
Move silently 10 +0 +10 +35 +0 55%
Open locks 10 +0 +15 +35 +0 60%
Pick pockets 15 +0 +10 +30 +0 55%
Read languages 0 +0 +0 +40 +0 40%

Inventory
  • Items Carried
    • Short bow
  • Items Readied
    • Sword, long +2 Dragon Slayer, gold
  • Items Worn
    • Backpack
      • Fishhook
      • Flint and steel
      • Rations,standard (1 week)
      • Sextant
      • Thieves' picks
      • Torch x5
      • Wineskin
    • Braies
    • Full armor, wood +3
    • Quiver
      • Short bow, flight arrow of direction x6
    • Scabbard, hanger, baldric
    • Slop
  • Spending Money
    • * Copper Pieces x5
    • * Gold Pieces x2,542
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-20 21-29 30-38 39-46 47-55
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 37.71 pounds (Moderate Encumbrance, 6 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 11:10 AM