Personal Information
Name: Godwin-5th Level-4 Player:
Race: Human Gender: Male Height: 6'0" Age: 17
Class: Thief Level: 5 Weight: 178 lbs
XP: 10,000 Alignment: Chaotic Neutral
Next Level: 20,000 Kit: Acrobat (CRE)
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 8 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 24
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Composite armor, gallic -2
DEX Defensive adj. -1
FINAL: 7
Weapon Proficiencies
Knife
Sword, short
Non-Weapon Proficiencies
Fast Talking (CRE) 7
Jumping 16
Musical Instrument 14
Tightrope Walking 15
Tumbling 15
Modern Languages 8
Common
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Knife, stone 18 18 1 2 1d2+1 1d2+1 P/S S 2 3 4
Knife, throwing 21 21 1 8 2d4+1 1d6+2 P/S M 2 4 6
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 65% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Find/remove traps* - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 5% - Grants the ability to hide in shadows.
    Move silently* 10% - May move without making a sound.
    Open locks* 5% - Skill at opening locks with the proper tools.
    Pick pockets* 20% - Skill at pilfering small items from pockets or purses.
    Read languages* - Skill at deciphering unknown texts.
    Scroll Use 30% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +5 +0 65%
Detect noise 15 +0 +0 +0 +0 15%
Find/remove traps 5 +0 +0 -5 +0 0%
Hide in shadows 5 +0 +0 +0 +0 5%
Move silently 10 +0 +0 +0 +0 10%
Open locks 10 +0 +0 -5 +0 5%
Pick pockets 15 +0 +0 +5 +0 20%
Read languages 0 +0 +0 +0 +0 0%

Inventory
  • Items Readied
    • Knife, stone
  • Items Worn
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Oil, Greek fire (flask)
      • Thieves' picks
      • Torch x5
      • Wineskin
    • Belt pouch, large
    • Breeches
    • Composite armor, gallic
    • Good cloth cloak
    • Knife sheath
    • Knife sheath
      • Knife, throwing
    • Shirt
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x29
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 36.10 pounds (None Encumbrance, 12 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 11:10 AM