Personal Information
Name: Greg-1st Level Beggars-2 Player:
Race: Human Gender: Male Height: 5'11" Age: 17
Class: Thief Level: 1 Weight: 171 lbs
XP: 0 Alignment: Chaotic Evil
Next Level: 1,250 Kit: Beggar (CRE)
Ability Scores
Str: 4 Weight Allowance: 10 lbs Bend Bars/Lift Gates: 0%
Attack Adj.: -2 Damage Adj.: -1 Max. Press: 25 lbs Open Doors: 3
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 11 System Shock: 75% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 80%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 16 Poison: 16 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 18 Staff: 18 Wand: 18 Breath Weapon: 20 Spell: 19
Combat
Hit Points: 1
Base THAC0: 20
Melee THAC0: 22
Missile THAC0: 20
Armor
Natural armor class 10
FINAL: 10
Weapon Proficiencies
Dagger
Quarterstaff
Non-Weapon Proficiencies
Alertness (CRE) 11
Begging (CRE) 6
Disguise 5
Information Gathering (CRE) 12
Observation (CRE) 12
Singing 7
Tightrope Walking 12
Trailing (CRE) 12
Tumbling 12
Modern Languages 14
Common
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger, bone 22 20 1 2 1d2+-1 1d2+-1 P S 2 3 4
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 70% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Find/remove traps* - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 15% - Grants the ability to hide in shadows.
    Move silently* 15% - May move without making a sound.
    Open locks* 5% - Skill at opening locks with the proper tools.
    Pick pockets* 30% - Skill at pilfering small items from pockets or purses.
    Read languages* -5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +0 +10 70%
Detect noise 15 +0 +0 +0 +0 15%
Find/remove traps 5 +0 +0 -5 +0 0%
Hide in shadows 5 +0 +0 +5 +5 15%
Move silently 10 +0 -5 +0 +10 15%
Open locks 10 +0 +0 -5 +0 5%
Pick pockets 15 +0 +0 +10 +5 30%
Read languages 0 +0 +0 -5 +0 -5%

Inventory
  • Items Readied
    • Dagger, bone
  • Items Worn
    • Backpack
      • Basket, small
      • Candle x5
      • Flint and steel
      • Thieves' picks
      • Torch x2
      • Wineskin
    • Braies
    • Knife sheath
    • Slop
  • Spending Money
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-10 11-13 14-16 17-19 20-25
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 8.70 pounds (None Encumbrance, 12 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 11:11 AM