Personal Information
Name: Joy-2nd Level Theives-3 Player:
Race: Human Gender: Male Height: 6'4" Age: 17
Class: Thief Level: 2 Weight: 136 lbs
XP: 1,250 Alignment: Lawful Neutral
Next Level: 2,500 Kit: Beggar (CRE)
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 5 System Shock: 45% Poison Save: +0
Hit Point Adjustment: -1 Resurrection Chance: 50%
Int: 7 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 10
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
DEX Defensive adj. -1
FINAL: 9
Weapon Proficiencies
Quarterstaff
Sling
Non-Weapon Proficiencies
Alertness (CRE) 11
Begging (CRE) 6
Disguise 5
Information Gathering (CRE) 5
Observation (CRE) 5
Singing 7
Tumbling 15
Modern Languages 7
Common
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sling 20 1 6 B S
Sling, sling bullet 1d4+2 1d6+2 B S 10 20 40
Quarterstaff 20 1 4 1d6+1 1d6+1 B L
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 70% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Find/remove traps* - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 15% - Grants the ability to hide in shadows.
    Move silently* 20% - May move without making a sound.
    Open locks* 5% - Skill at opening locks with the proper tools.
    Pick pockets* 30% - Skill at pilfering small items from pockets or purses.
    Read languages* -5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +0 +10 70%
Detect noise 15 +0 +0 +0 +0 15%
Find/remove traps 5 +0 +0 -5 +0 0%
Hide in shadows 5 +0 +0 +5 +5 15%
Move silently 10 +0 +0 +0 +10 20%
Open locks 10 +0 +0 -5 +0 5%
Pick pockets 15 +0 +0 +10 +5 30%
Read languages 0 +0 +0 -5 +0 -5%

Inventory
  • Items Carried
    • Quarterstaff
  • Items Readied
    • Sling
      • Sling, sling bullet
  • Items Worn
    • Backpack
      • Basket, small
      • Flint and steel
      • Rations,standard (1 week)
      • Sling, sling bullet x5
      • Thieves' picks
      • Torch x4
      • Wineskin
    • Braies
    • Chainse, chemise
  • Spending Money
    • * Copper Pieces x6
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 32.30 pounds (None Encumbrance, 12 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 11:11 AM