Personal Information
Name: Marmaker-2nd Level-3 Player:
Race: Halfling Gender: Male Height: 3'7" Age: 28
Class: Thief Level: 2 Weight: 60 lbs
XP: 1,250 Alignment: Neutral Good
Next Level: 2,500 Kit: Cutpurse (CRE)
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 10 System Shock: 70% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 6 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 9
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, cord -2
FINAL: 8
Weapon Proficiencies
Crossbow, hand
Sword, short
Non-Weapon Proficiencies
Alertness (CRE) 11
Begging (CRE) 13
Observation (CRE) 4
Trailing (CRE) 10
Tumbling 12
Modern Languages 6
Common
Native Languages
Halfling
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short 20 1 3 1d6 1d8 P S
Dagger, stone 23 23 1 2 1d3 1d2 P S 2 3 4
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 10% - Able to climb vertical or smooth surfaces.
    Detect noise* 10% - May hear faint noises.
    Find/remove traps* - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* - Grants the ability to hide in shadows.
    Move silently* -5% - May move without making a sound.
    Open locks* 5% - Skill at opening locks with the proper tools.
    Pick pockets* - Skill at pilfering small items from pockets or purses.
    Read languages* -10% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +0 -5 -30 10%
Detect noise 15 +5 +0 +0 -10 10%
Find/remove traps 5 +5 +0 +0 -10 0%
Hide in shadows 5 +15 +0 +0 -20 0%
Move silently 10 +10 -5 +0 -20 -5%
Open locks 10 +5 +0 +0 -10 5%
Pick pockets 15 +5 +0 +10 -30 0%
Read languages 0 -5 +0 -5 +0 -10%

Inventory
  • Items Readied
    • Sword, short
  • Items Worn
    • Backpack
      • Candle x6
      • Cooking kettle self-operating
      • Flint and steel
      • Oil, Greek fire (flask)
      • Rations,standard (1 week)
      • Thieves' picks
      • Torch x4
      • Wineskin
    • Braies
    • Chainse, chemise
    • Full armor, cord
    • Knife sheath
      • Dagger, stone
    • Scabbard, hanger, baldric
  • Spending Money
    • * Gold Pieces x42
    • * Silver Pieces x4
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 56.20 pounds (Light Encumbrance, 4 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 11:11 AM