Personal Information
Name: Pip Friendfinder-7th Level Player:
Race: Halfling Gender: Male Height: 3'4" Age: 30
Class: Thief Level: 7 Weight: 65 lbs
XP: 40,000 Alignment: Chaotic Neutral
Next Level: 70,000 Kit: Bandit (CRE)
Ability Scores
Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 10 System Shock: 70% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 25
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 17
Armor
Natural armor class 10
Full armor, studded leather -3
FINAL: 7
Weapon Proficiencies
Club
Dart
Knife
Non-Weapon Proficiencies
Animal Handling 12
Animal Training 13
Set Snares 8
Survival 8
Swimming 10
Modern Languages 11
Common
Native Languages
Halfling
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Club 18 18 1 4 1d6 1d3 B M 2 4 6
Dart 18 3 2 1d3 1d2 P S 2 4 8
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* - Able to climb vertical or smooth surfaces.
    Detect noise* 10% - May hear faint noises.
    Find/remove traps* - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* -5% - Grants the ability to hide in shadows.
    Move silently* -20% - May move without making a sound.
    Open locks* -5% - Skill at opening locks with the proper tools.
    Pick pockets* -30% - Skill at pilfering small items from pockets or purses.
    Read languages* -10% - Skill at deciphering unknown texts.
    Scroll Use 40% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 -10 -5 -30 0%
Detect noise 15 +5 +0 +0 -10 10%
Find/remove traps 5 +5 -10 +10 -10 0%
Hide in shadows 5 +15 -10 +5 -20 -5%
Move silently 10 +10 -20 +0 -20 -20%
Open locks 10 +5 -10 +0 -10 -5%
Pick pockets 15 +5 -15 -5 -30 -30%
Read languages 0 -5 +0 -5 +0 -10%

Inventory
  • Animals
    • Dog, guard
  • Items Carried
    • Dart
  • Items Readied
    • Club
  • Items Worn
    • Backpack
      • Backpack
      • Carving knife, self-sharpening
      • Dart x9
      • Flint and steel x2
      • Knife sheath
      • Rations,standard (1 week)
      • Thieves' picks
      • Torch
      • Wineskin
    • Braies
    • Full armor, studded leather
    • Slop
  • Spending Money
    • * Copper Pieces x9
    • * Gold Pieces x41
    • * Silver Pieces
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 61.80 pounds (Moderate Encumbrance, 3 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 11:12 AM