Personal Information
Name: Renast-8th Level Player:
Race: Human Gender: Male Height: 6'3" Age: 19
Class: Thief Level: 8 Weight: 126 lbs
XP: 70,000 Alignment: Neutral Good
Next Level: 110,000 Kit: Assassin (CRE)
Ability Scores
Str: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 3 System Shock: 35% Poison Save: +0
Hit Point Adjustment: -2 Resurrection Chance: 40%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 10 Polymorph: 10
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 14 Spell: 12
Combat
Hit Points: 36
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 15
Armor
Natural armor class 10
Full armor, spiked leather +1 -3
Magic Armor adj. -1
Robe of the Archmagi (Good) -5
DEX Defensive adj. -3
FINAL: -2
Weapon Proficiencies
Club
Dagger
Knife
Sling
Non-Weapon Proficiencies
Alertness (CRE) 10
Begging (CRE) 9
Disguise 8
Information Gathering (CRE) 14
Musical Instrument 16
Observation (CRE) 14
Singing 10
Swimming 9
Tightrope Walking 17
Trailing (CRE) 17
Tumbling 17
Weaving 15
Modern Languages 16
Common
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger +1 16 14 1 2 1d4+1 1d3+1 P S 2 4 6
Club 17 15 1 4 1d6 1d3 B M 2 4 6
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 95% - Able to climb vertical or smooth surfaces.
    Detect noise* 81% - May hear faint noises.
    Find/remove traps* 29% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 44% - Grants the ability to hide in shadows.
    Move silently* 44% - May move without making a sound.
    Open locks* 44% - Skill at opening locks with the proper tools.
    Pick pockets* 59% - Skill at pilfering small items from pockets or purses.
    Read languages* 24% - Skill at deciphering unknown texts.
    Scroll Use 50% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +5 +30 +0 95%
Detect noise 15 +0 +0 +66 +0 81%
Find/remove traps 5 +0 +0 +24 +0 29%
Hide in shadows 5 +0 +5 +34 +0 44%
Move silently 10 +0 +5 +29 +0 44%
Open locks 10 +0 +10 +24 +0 44%
Pick pockets 15 +0 +5 +39 +0 59%
Read languages 0 +0 +0 +24 +0 24%

Inventory
  • Items Carried
    • Club
  • Items Readied
    • Dagger +1
  • Items Worn
    • Backpack
      • Basket, small
      • Candle x3
      • Flint and steel
      • Rations,standard (1 week)
      • Signal whistle
      • Thieves' picks
      • Torch x5
      • Weaponblack
      • Wineskin
    • Braies
    • Chainse, chemise
    • Full armor, spiked leather +1
    • Knife sheath
    • Robe of the Archmagi (Good)
  • Spending Money
    • * Copper Pieces x9
    • * Gold Pieces x1,998
    • * Silver Pieces x7
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-50 51-65 66-80 81-90
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 39.60 pounds (None Encumbrance, 12 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 10:50 AM