Personal Information
Name: Sam Jolly-5th Level-4 Player:
Race: Halfling Gender: Male Height: 3'8" Age: 27
Class: Thief Level: 5 Weight: 56 lbs
XP: 10,000 Alignment: Chaotic Neutral
Next Level: 20,000 Kit: Buccaneer (CRE)
Ability Scores
Str: 6 Weight Allowance: 20 lbs Bend Bars/Lift Gates: 0%
Attack Adj.: -1 Damage Adj.: +0 Max. Press: 55 lbs Open Doors: 4
Dex: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -15% Climb Walls: -5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 9 Max. Spell Level: 4th Max. Spells Per Level: 6 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 35%
Wis: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 22
Base THAC0: 18
Melee THAC0: 19
Missile THAC0: 18
Armor
Natural armor class 10
Composite armor, gallic -2
FINAL: 8
Weapon Proficiencies
Short bow
Sling
Non-Weapon Proficiencies
Direction Sense 13
Gaming 17
Looting (CRE) 10
Navigation 6
Seamanship 10
Swimming 5
Modern Languages 9
Common
Native Languages
Halfling
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Short bow 20 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Dagger, parrying 23 1 2 1d3 1d3 P S
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 40% - Able to climb vertical or smooth surfaces.
    Detect noise* 20% - May hear faint noises.
    Find/remove traps* - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 15% - Grants the ability to hide in shadows.
    Move silently* 5% - May move without making a sound.
    Open locks* 10% - Skill at opening locks with the proper tools.
    Pick pockets* 5% - Skill at pilfering small items from pockets or purses.
    Read languages* - Skill at deciphering unknown texts.
    Scroll Use 30% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 -5 +0 +0 40%
Detect noise 15 +5 +0 +0 +0 20%
Find/remove traps 5 +5 -10 +0 +0 0%
Hide in shadows 5 +15 -5 +0 +0 15%
Move silently 10 +10 -15 +0 +0 5%
Open locks 10 +5 -5 +0 +0 10%
Pick pockets 15 +5 -10 -5 +0 5%
Read languages 0 -5 +0 +5 +0 0%

Inventory
  • Items Readied
    • Short bow
      • Short bow, flight arrow
  • Items Worn
    • Backpack
      • Candle x2
      • Flint and steel
      • Ladling spoon, self-operating
      • Rations,standard (1 week)
      • Sextant
      • Signal whistle
      • Torch
      • Wineskin
    • Composite armor, gallic
    • Knife sheath
      • Dagger, parrying
    • Quiver
      • Short bow, flight arrow x8
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x22
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-20 21-29 30-38 39-46 47-55
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 38.00 pounds (Moderate Encumbrance, 3 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/05/1999 11:12 AM