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Merchant Sailor/
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Pirate/
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Fisherman
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Buccaneer
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Sailor
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FREQUENCY:
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Common
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Common
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Common
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TREASURE:
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10-60 sp
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J,M,N,Q
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L,M
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ALIGNMENT:
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Any
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Any evil
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Any
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NO. APPEARING:
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4-80 (4d20)
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30-300 (30d10)
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4-80 (4d20)
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ARMOR CLASS:
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10 to 8
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10 to 6
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10 to 8
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HIT DICE:
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1-6 hp
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1-6 hp
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1-6 hp
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THAC0:
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20
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20
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20
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MORALE:
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Average (9)
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Average (9)
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Average (9)
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XP VALUE:
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15
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15
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15
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Pirate Template
Type | Number Suggested | Number Present | Details |
8-10th Level fighter | 1 | AC 5 (Chain), knives, swords, and Hvy. Crossbow | |
6th Level Lieutenant | 1 | AC 5 (Chain), knives, swords, and Hvy. Crossbow | |
5th Level Fighter | 1 per 50 Sailors | AC 5 (Chain), knives, swords, and hand crossbow | |
4th Level Mates | 3 | AC 5 (Chain), knives, swords, and Pikes | |
Cleric 12 to 15th level | 1 if 15% | AC 4 (Chain and Shield) Mace, Flail | |
Mage 6-9th Level | 1 if 10% | AC 10, Dart and Staff | |
Sailors with only hand weapons | 2/3 | AC 8, knives, swords, and spears | |
Sailors with Lt. Crossbows | 2/3 of 1/3 of total | AC 8, knives, swords, and Lt. crossbow | |
Sailors with Hvy. Crossbows | 1/3 of 1/3 of total | AC 8, knives, swords, and Hvy. | |
Merchant Sailor/Fisherman
Men of the sea are usually found on or near open waters. If encountered inland, sailors may be ferrymen on streams or rivers. Fishermen will either be putting out to a fishing site, fishing, or returning with their catches. Sailors may be armed with knives, short swords, cutlasses, or belaying pins (1 point of damage).
Pirate/Buccaneer
These are seafaring thieves and fighters. Pirates are always led by a captain of 8th or 10th level -- 8th if fewer than 200. The captain will have a 6th- or 7th-level lieutenant and four mates of 4th level. For every 50 pirates encountered, there will be a 3rd-level fighter, as well as a 15% chance for a cleric of 12th-15th level and a 10% chance for a wizard of 6th-9th level. For every 100 pirates, there will be a 5th-level fighter. All of these are in addition to the pirates already indicated by the dice.
Pirates wear leather armor; leaders wear chain mail. All are armed with knives, swords, and polearms. Some will be armed with crossbows, either light (20%) or heavy (10%). In addition their ships may be equipped with ballistae or catapults.
Buccaneers are similar, but are neutral with evil tendencies.
Sailor
Nonmerchant sailors are the seagoing armed forces of the local government, acting as police or soldiers. They may be patrolling their home waters, pursuing a waterborne criminal, or on their way to or from a mission in other waters. Each ship is commanded by a captain (6th-level fighter) and a first officer (5th-level fighter). Sailors are armed with swords, knives, bows, and polearms. They may also be armed with heavier weapons such as catapults and ballistae.